mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-26 16:25:58 +03:00
[GH-ISSUE #795] Bloodborne. No 3d renderring happening (no character at the character creation screen, no world, but the game shows the interface). #207
Labels
No labels
Bloodborne
bug
contributor wanted
documentation
enhancement
frontend
good first issue
help wanted
linux
pull-request
question
release
verification progress
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/shadPS4#207
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Originally created by @dante42lk on GitHub (Sep 5, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/795
[Kernel.Pthread] <Info> thread_management.cpp:scePthreadCondInit:655: name=NoName, result=0 [Kernel.Pthread] <Info> thread_management.cpp:scePthreadCondInit:655: name=NoName, result=0 [Kernel.Pthread] <Info> thread_management.cpp:scePthreadCondInit:655: name=NoName, result=0 [Kernel.Pthread] <Info> thread_management.cpp:scePthreadCondInit:655: name=NoName, result=0 [Kernel.Pthread] <Info> thread_management.cpp:scePthreadCondInit:655: name=NoName, result=0 [Lib.Http] <Error> http.cpp:sceHttpWaitRequest:585: (STUBBED) called [Lib.Http] <Error> http.cpp:sceHttpWaitRequest:585: (STUBBED) called [Render.Vulkan] <Error> tile_manager.cpp:TryDetile:391: Unsupported tiled image: D32SfloatS8Uint (Depth_MacroTiled) [Render.Vulkan] <Warning> vk_pipeline_cache.cpp:ShouldSkipShader:177: Skipped graphics shader hash 0x8e3f8dc4. [Render.Vulkan] <Warning> vk_pipeline_cache.cpp:ShouldSkipShader:177: Skipped compute shader hash 0x4ca76892. [Render.Vulkan] <Warning> vk_pipeline_cache.cpp:ShouldSkipShader:177: Skipped compute shader hash 0xa954e79d. [Render.Vulkan] <Warning> vk_pipeline_cache.cpp:ShouldSkipShader:177: Skipped compute shader hash 0x2da7fe60. [Lib.Pad] <Info> pad.cpp:scePadSetVibration:526: scePadSetVibration called handle = 1 data = 0 , 0 [Lib.Pad] <Info> pad.cpp:scePadSetVibration:526: scePadSetVibration called handle = 1 data = 0 , 0 [Kernel.Pthread] <Info> thread_management.cpp:scePthreadCondInit:655: name=NoName, result=0 [Lib.Rtc] <Error> rtc.cpp:sceRtcGetCurrentClockLocalTime:80: (STUBBED) called [Lib.Rtc] <Error> rtc.cpp:sceRtcGetTick:122: (STUBBED) called [Lib.Rtc] <Error> rtc.cpp:sceRtcSetTick:191: (STUBBED) calledRtx 4060 7840hs 32gb ram latest nvidia drivers 23h2 22631.4112
No character at the character creation screen, 3d visuals renderred at all, but the audio and interface are loading
@DanielSvoboda commented on GitHub (Sep 5, 2024):
Just out of curiosity, what build are you using in this test?
@enzi commented on GitHub (Sep 5, 2024):
bb-hacks branch?
@gandalfthewhite19890404 commented on GitHub (Sep 6, 2024):
Close issue, please
@dante42lk commented on GitHub (Sep 6, 2024):
All latest builds from Actions fail, BB-hacks builds (i assume builds by this guy as the bb-hack branch is outdated and has no updates). Always the same rs32/d32s float unit error.
@DanielSvoboda commented on GitHub (Sep 6, 2024):
So you are reporting a 'issue' from another repository here?
Please close this and open an issue there, as this doesn't make sense.
here is the shadPS4 repository, go to rafael-57's repository and report there
@dante42lk commented on GitHub (Sep 7, 2024):
Are you serious? I answered multiple questions. One of them was about bb-hacks. Both the main branch and Raphael's branch fail with the same error. So the report is under main branch for that reason.
@DanielSvoboda commented on GitHub (Sep 7, 2024):
I had understood that this error was happening with the code from the other repository. If it is giving an error in this repository, it makes sense to report it here then
@Hermiten commented on GitHub (Oct 1, 2024):
I suggest you use the latest version and open a new ticket if necessary.
@M7MD25XWd commented on GitHub (Dec 4, 2024):
i have the same problem of charcter do you have an answer