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[PR #207] [MERGED] Initial instancing and asynchronous compute queues #1394
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/207
Author: @psucien
Created: 6/22/2024
Status: ✅ Merged
Merged: 6/22/2024
Merged by: @raphaelthegreat
Base:
main← Head:graphics/new_features📝 Commits (10+)
667a35agnm_driver: addedsceGnmRegisterOwnerandsceGnmRegisterResourcef7fc851video_out:sceVideoOutGetDeviceCapabilityInfofor sdk runtime3684a76gnm_driver: correct vqid index range0d98dd8amdgpu: indirect buffer, release mem and some additional irq modes9b86c61amdgpu: added ASC commands processorcd1689bshader_recompiler: added support for fetch instance id1d1d223amdgpu: classic bitfields for T# representation (debugging experience)2992338renderer_vulkan: skip zero sized VBs from bindingd2737aetexture_cache: image upload logic moved intoImageobject2618a1fgnm_driver:sceGnmDingDongimplementation📊 Changes
19 files changed (+361 additions, -100 deletions)
View changed files
📝
src/core/libraries/error_codes.h(+1 -0)📝
src/core/libraries/gnmdriver/gnmdriver.cpp(+39 -11)📝
src/core/libraries/gnmdriver/gnmdriver.h(+4 -3)📝
src/core/libraries/videoout/video_out.cpp(+2 -0)📝
src/shader_recompiler/frontend/fetch_shader.cpp(+3 -0)📝
src/shader_recompiler/frontend/fetch_shader.h(+6 -5)📝
src/shader_recompiler/frontend/translate/translate.cpp(+6 -0)📝
src/shader_recompiler/ir/passes/resource_tracking_pass.cpp(+4 -4)📝
src/shader_recompiler/runtime_info.h(+8 -0)📝
src/video_core/amdgpu/liverpool.cpp(+67 -2)📝
src/video_core/amdgpu/pm4_cmds.h(+108 -0)📝
src/video_core/amdgpu/pm4_opcodes.h(+1 -0)📝
src/video_core/amdgpu/resource.h(+48 -40)📝
src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp(+8 -3)📝
src/video_core/texture_cache/image.cpp(+38 -7)📝
src/video_core/texture_cache/image.h(+14 -2)📝
src/video_core/texture_cache/image_view.cpp(+1 -1)📝
src/video_core/texture_cache/texture_cache.cpp(+3 -21)📝
src/video_core/texture_cache/tile_manager.cpp(+0 -1)📄 Description
This PR is dedicated mostly to support for ASC submissions (
dingDong).Also, there are changes for basic instancing support. However, it doesn't handle step rates, as they will require switching to instance data pulling in a vertex shader.
The next functions were added:
sceGnmRegisterOwnersceGnmRegisterResourcesceVideoOutGetDeviceCapabilityInfo(correct lib version)sceGnmDingDong🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.