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[GH-ISSUE #776] Crash at startup using a threadripper 1920x #200
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Originally created by @soykhaler on GitHub (Sep 4, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/776
Load bloodborne 1.09 and get this, get stuck a few seconds and crashing
logs:
Used hardware
Threadripper 1920x
64GB RAM DDR4
Nvidia RTX 3070ti
Windows 10 as Operating System
@camelfert commented on GitHub (Sep 5, 2024):
I crash at the exact same spot on boot no matter what build/fork I run and with sysmodules installed, game window appears for a 5-10 seconds and always dies here. A few others have reported this exact same crash in the Discord but nobody can figure out the issue
10900k, RTX 3090, 32GB DDR4, W11 Enterprise, NVIDIA Driver 560.94
Event Viewer also logs an entry but does not seem immediately useful aside from it assuredly being something memory related:
"Faulting application name: shadPS4.exe, version: 0.0.0.0, time stamp: 0x66d61e72
Faulting module name: shadPS4.exe, version: 0.0.0.0, time stamp: 0x66d61e72
Exception code: 0xc0000005
Fault offset: 0x0000000000076294
Faulting process id: 0x0x3438
Faulting application start time: 0x0x1DAFF393D9BA50D
Faulting application path: D:\Emulation\shadPS4\shadPS4.exe
Faulting module path: D:\Emulation\shadPS4\shadPS4.exe
Report Id: 94931356-4b37-4bc9-8a8f-c2973614522d
Faulting package full name:
Faulting package-relative application ID: "
shad_log.txt
@BurhanArif4211 commented on GitHub (Sep 5, 2024):
Here is my log:
[Loader] emulator.cpp:Emulator:52: Starting shadps4 emulator v0.2.1 WIP
[Loader] emulator.cpp:Emulator:53: Revision b6a97395cba4ff7875554c2b4af701ac39fbae78
[Loader] emulator.cpp:Emulator:54: Branch HEAD
[Loader] emulator.cpp:Emulator:55: Description b6a9739
[Config] emulator.cpp:Emulator:57: General isNeo: false
[Config] emulator.cpp:Emulator:58: GPU isNullGpu: false
[Config] emulator.cpp:Emulator:59: GPU shouldDumpShaders: true
[Config] emulator.cpp:Emulator:60: GPU shouldDumpPM4: false
[Config] emulator.cpp:Emulator:61: GPU vblankDivider: 1
[Config] emulator.cpp:Emulator:62: Vulkan gpuId: 0
[Config] emulator.cpp:Emulator:63: Vulkan vkValidation: true
[Config] emulator.cpp:Emulator:64: Vulkan vkValidationSync: false
[Config] emulator.cpp:Emulator:65: Vulkan vkValidationGpu: false
[Config] emulator.cpp:Emulator:66: Vulkan rdocEnable: false
[Config] emulator.cpp:Emulator:67: Vulkan rdocMarkersEnable: false
[Config] emulator.cpp:Emulator:68: Vulkan crashDiagnostics: false
[Kernel.Vmm] address_space.cpp:Impl:86: System managed virtual memory region: 0x141d60000 - 0x7c195bfff
[Kernel.Vmm] address_space.cpp:Impl:89: System reserved virtual memory region: 0x7ffffc000 - 0xfffffffff
[Kernel.Vmm] address_space.cpp:Impl:91: User virtual memory region: 0x1000000000 - 0x10fffffffff
[Kernel.Vmm] memory.cpp:SetupMemoryRegions:51: Configured memory regions: flexible size = 0x1c000000, direct size = 0x120000000
[Kernel.Vmm] memory.cpp:MemoryManager:36: Usable memory address space: 1081_GB
After displaying this in console, the emulator crashes.
@Hermiten commented on GitHub (Oct 1, 2024):
There is a lot of issue like this, please try again and maybe come on discord for more information
@soykhaler commented on GitHub (Oct 2, 2024):
same message on 0.3.0, im thinking its a problem with HEDT CPUs
@hirojpjp commented on GitHub (May 6, 2025):
おそらく、何かのタイミングでインストールデータ先を変更したんだと思う。初期設定では「C:\Users\(自分の名前)\AppData\Roaming」にある「shadPS4」フォルダが作られているはずだからこれを全削除。
そのあとで今まで通りにexeファイルを実行すると、初回起動時と同じく「インストール先フォルダの指定ポップアップ」画面が出るはずだから、もう一度選択した後にゲームを起動すればうまくいくはず。