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[GH-ISSUE #752] No character visible at character creation screen & game crashes after intro cinematic #193
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Originally created by @dante42lk on GitHub (Sep 3, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/752
7840hs, 32gb ram, rtx 4060, (tried the integrated 780m, crashes with the same error)
Build version: shadps4-win64-qt-2024-09-03-3a41829
On the character creation screen the log is full of:
[Render.Vulkan] <Error> tile_manager.cpp:TryDetile:389: Unsupported tiled image: R32Sfloat (Depth_MacroTiled)@Ishikudeska commented on GitHub (Sep 3, 2024):
seems that
titled image: R32Sfloatis our issue here@gandalfthewhite19890404 commented on GitHub (Sep 4, 2024):
Close, pls
@dante42lk commented on GitHub (Sep 5, 2024):
New releases now fail with a different message:
[Lib.Pad] <Info> pad.cpp:scePadSetVibration:526: scePadSetVibration called handle = 1 data = 0 , 0 [Lib.Pad] <Info> pad.cpp:scePadSetVibration:526: scePadSetVibration called handle = 1 data = 0 , 0 [Lib.Rtc] <Error> rtc.cpp:sceRtcGetCurrentClockLocalTime:80: (STUBBED) called [Lib.Rtc] <Error> rtc.cpp:sceRtcGetTick:122: (STUBBED) called [Lib.Rtc] <Error> rtc.cpp:sceRtcSetTick:191: (STUBBED) called [Lib.Http] <Error> http.cpp:sceHttpWaitRequest:585: (STUBBED) called [Lib.Http] <Error> http.cpp:sceHttpWaitRequest:585: (STUBBED) called [Render.Vulkan] <Error> tile_manager.cpp:TryDetile:391: Unsupported tiled image: D32SfloatS8Uint (Depth_MacroTiled) [Render.Vulkan] <Error> tile_manager.cpp:TryDetile:391: Unsupported tiled image: D32SfloatS8Uint (Depth_MacroTiled)@pavelbarabanov commented on GitHub (Nov 20, 2024):
and why was it closed? I have the same problem(