[GH-ISSUE #2164] [APP BUG]: Lossless Scaling G-Sync not compatible anymore after "Render without Rendering" Update #752

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opened 2026-02-27 21:07:57 +03:00 by kerem · 0 comments
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Originally created by @iKillThis on GitHub (Jan 16, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/2164

Checklist

  • I have searched for a similar issue in this repository and did not find one.
  • I am using an official build obtained from releases or updated one of those builds using its in-app updater.

Describe the Bug

I really dont even know if this is a regression since its about a compatiblity with another programm but basically the newest Update broke Gsync IF you use Lossless Scaling Framegen on ShadPS4.

I tested it and before that update it works flawlessly turning 30FPS to 120FPS with Gsync enabled.

Reproduction Steps

Use LSFG 3.0 on your ShadPS4 window and see how your Gsync Indicator goes Off

Expected Behavior

It should stay On like before the update

Specify OS Version

Win 11

Originally created by @iKillThis on GitHub (Jan 16, 2025). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/2164 ### Checklist - [x] I have searched for a similar issue in this repository and did not find one. - [x] I am using an official build obtained from [releases](https://github.com/shadps4-emu/shadPS4/releases) or updated one of those builds using its in-app updater. ### Describe the Bug I really dont even know if this is a regression since its about a compatiblity with another programm but basically the newest Update broke Gsync IF you use Lossless Scaling Framegen on ShadPS4. I tested it and before that update it works flawlessly turning 30FPS to 120FPS with Gsync enabled. ### Reproduction Steps Use LSFG 3.0 on your ShadPS4 window and see how your Gsync Indicator goes Off ### Expected Behavior It should stay On like before the update ### Specify OS Version Win 11
kerem closed this issue 2026-02-27 21:07:57 +03:00
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starred/shadPS4#752
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