mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-26 16:25:58 +03:00
[GH-ISSUE #2164] [APP BUG]: Lossless Scaling G-Sync not compatible anymore after "Render without Rendering" Update #752
Labels
No labels
Bloodborne
bug
contributor wanted
documentation
enhancement
frontend
good first issue
help wanted
linux
pull-request
question
release
verification progress
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/shadPS4#752
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Originally created by @iKillThis on GitHub (Jan 16, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/2164
Checklist
Describe the Bug
I really dont even know if this is a regression since its about a compatiblity with another programm but basically the newest Update broke Gsync IF you use Lossless Scaling Framegen on ShadPS4.
I tested it and before that update it works flawlessly turning 30FPS to 120FPS with Gsync enabled.
Reproduction Steps
Use LSFG 3.0 on your ShadPS4 window and see how your Gsync Indicator goes Off
Expected Behavior
It should stay On like before the update
Specify OS Version
Win 11