[PR #423] [MERGED] video_core: Various fixes #1551

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opened 2026-02-27 21:13:01 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/423
Author: @raphaelthegreat
Created: 8/13/2024
Status: Merged
Merged: 8/13/2024
Merged by: @raphaelthegreat

Base: mainHead: small-fixes


📝 Commits (2)

📊 Changes

7 files changed (+50 additions, -4 deletions)

View changed files

📝 src/core/libraries/kernel/libkernel.cpp (+0 -1)
📝 src/shader_recompiler/frontend/translate/translate.cpp (+1 -1)
📝 src/shader_recompiler/ir/passes/resource_tracking_pass.cpp (+7 -0)
📝 src/video_core/amdgpu/liverpool.cpp (+1 -1)
📝 src/video_core/amdgpu/liverpool.h (+31 -1)
📝 src/video_core/renderer_vulkan/liverpool_to_vk.cpp (+2 -0)
📝 src/video_core/renderer_vulkan/vk_pipeline_cache.cpp (+8 -0)

📄 Description

  • Don't log sigprocmask at all, it's spammed quite a bit by games
  • Downgrade abs input modifier for integers to warning. It should be ignored I think but needs some investigation in games that trigger it. At least we will know it exists
  • Respect shader stage enable register. Some games may leave a hw stage bound even when its not used

🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/423 **Author:** [@raphaelthegreat](https://github.com/raphaelthegreat) **Created:** 8/13/2024 **Status:** ✅ Merged **Merged:** 8/13/2024 **Merged by:** [@raphaelthegreat](https://github.com/raphaelthegreat) **Base:** `main` ← **Head:** `small-fixes` --- ### 📝 Commits (2) - [`dfaf169`](https://github.com/shadps4-emu/shadPS4/commit/dfaf169ea54947619db614223f45ac943d749cef) video_core: Various fixes - [`2d2bd60`](https://github.com/shadps4-emu/shadPS4/commit/2d2bd60a34790d53def35d667d57bb6fd67b28e0) clang format ### 📊 Changes **7 files changed** (+50 additions, -4 deletions) <details> <summary>View changed files</summary> 📝 `src/core/libraries/kernel/libkernel.cpp` (+0 -1) 📝 `src/shader_recompiler/frontend/translate/translate.cpp` (+1 -1) 📝 `src/shader_recompiler/ir/passes/resource_tracking_pass.cpp` (+7 -0) 📝 `src/video_core/amdgpu/liverpool.cpp` (+1 -1) 📝 `src/video_core/amdgpu/liverpool.h` (+31 -1) 📝 `src/video_core/renderer_vulkan/liverpool_to_vk.cpp` (+2 -0) 📝 `src/video_core/renderer_vulkan/vk_pipeline_cache.cpp` (+8 -0) </details> ### 📄 Description * Don't log sigprocmask at all, it's spammed quite a bit by games * Downgrade abs input modifier for integers to warning. It should be ignored I think but needs some investigation in games that trigger it. At least we will know it exists * Respect shader stage enable register. Some games may leave a hw stage bound even when its not used --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 21:13:01 +03:00
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starred/shadPS4#1551
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