[PR #304] [MERGED] spirv: Address some regressions in buffer loads #1466

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opened 2026-02-27 21:12:40 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/304
Author: @raphaelthegreat
Created: 7/18/2024
Status: Merged
Merged: 7/19/2024
Merged by: @raphaelthegreat

Base: mainHead: buffer-fix


📝 Commits (4)

📊 Changes

1 file changed (+10 additions, -11 deletions)

View changed files

📝 src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp (+10 -11)

📄 Description

  • Fixes regressed graphics in Persona

🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/304 **Author:** [@raphaelthegreat](https://github.com/raphaelthegreat) **Created:** 7/18/2024 **Status:** ✅ Merged **Merged:** 7/19/2024 **Merged by:** [@raphaelthegreat](https://github.com/raphaelthegreat) **Base:** `main` ← **Head:** `buffer-fix` --- ### 📝 Commits (4) - [`0bd9593`](https://github.com/shadps4-emu/shadPS4/commit/0bd9593ee21a79c0ae1c12c830f860672ac45225) spirv: Use correct index - [`30dee62`](https://github.com/shadps4-emu/shadPS4/commit/30dee62a7f860ca194337b1feff4f69f32a6f0bf) spirv: Fix indices during buffer load - [`34bd6bd`](https://github.com/shadps4-emu/shadPS4/commit/34bd6bd84de7b14b4173b0d4e317aedba4930d44) clang-format fix - [`daaa82d`](https://github.com/shadps4-emu/shadPS4/commit/daaa82d44ec28f881d4a6468f6f062e823cb3d35) spirv: Index can be const ### 📊 Changes **1 file changed** (+10 additions, -11 deletions) <details> <summary>View changed files</summary> 📝 `src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp` (+10 -11) </details> ### 📄 Description * Fixes regressed graphics in Persona --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 21:12:40 +03:00
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starred/shadPS4#1466
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