mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-26 08:15:59 +03:00
[PR #300] [MERGED] code: Fixup some regressions #1464
Labels
No labels
Bloodborne
bug
contributor wanted
documentation
enhancement
frontend
good first issue
help wanted
linux
pull-request
question
release
verification progress
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/shadPS4#1464
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/300
Author: @raphaelthegreat
Created: 7/17/2024
Status: ✅ Merged
Merged: 7/17/2024
Merged by: @georgemoralis
Base:
main← Head:regression-fix📝 Commits (10+)
815ce11fs: Defeat games with double slashesc64694cgnmdriver: Fix incorrect trailing nop insertion in indirect drawsb6f011cevent_queue: Add clear flag to events and don't return error0408d85emulator: Add libSceFiber and simplify logicb89941femulator: Add libSceUlt too01dc7f5Add commentsfcbaec5liverpool_to_vk: Add more surface formats53fb73erasterizer: Bump staging to 1GBcd009cfshader_recompiler: Normal gathers1208661Remove bc6📊 Changes
15 files changed (+92 additions, -46 deletions)
View changed files
📝
src/core/file_sys/fs.cpp(+5 -1)📝
src/core/libraries/dialogs/ime_dialog.cpp(+14 -4)📝
src/core/libraries/dialogs/ime_dialog.h(+1 -2)📝
src/core/libraries/gnmdriver/gnmdriver.cpp(+4 -1)📝
src/core/libraries/kernel/event_queue.cpp(+1 -1)📝
src/core/libraries/videoout/video_out.cpp(+8 -2)📝
src/emulator.cpp(+16 -20)📝
src/shader_recompiler/backend/spirv/emit_spirv_image.cpp(+21 -9)📝
src/shader_recompiler/backend/spirv/emit_spirv_instructions.h(+3 -4)📝
src/shader_recompiler/frontend/translate/translate.cpp(+2 -0)📝
src/shader_recompiler/frontend/translate/vector_memory.cpp(+1 -0)📝
src/shader_recompiler/ir/passes/resource_tracking_pass.cpp(+3 -1)📝
src/shader_recompiler/ir/reg.h(+1 -0)📝
src/video_core/renderer_vulkan/liverpool_to_vk.cpp(+11 -0)📝
src/video_core/renderer_vulkan/vk_rasterizer.cpp(+1 -1)📄 Description
Commit names are self explanatory
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.