[PR #300] [MERGED] code: Fixup some regressions #1464

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opened 2026-02-27 21:12:39 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/300
Author: @raphaelthegreat
Created: 7/17/2024
Status: Merged
Merged: 7/17/2024
Merged by: @georgemoralis

Base: mainHead: regression-fix


📝 Commits (10+)

  • 815ce11 fs: Defeat games with double slashes
  • c64694c gnmdriver: Fix incorrect trailing nop insertion in indirect draws
  • b6f011c event_queue: Add clear flag to events and don't return error
  • 0408d85 emulator: Add libSceFiber and simplify logic
  • b89941f emulator: Add libSceUlt too
  • 01dc7f5 Add comments
  • fcbaec5 liverpool_to_vk: Add more surface formats
  • 53fb73e rasterizer: Bump staging to 1GB
  • cd009cf shader_recompiler: Normal gathers
  • 1208661 Remove bc6

📊 Changes

15 files changed (+92 additions, -46 deletions)

View changed files

📝 src/core/file_sys/fs.cpp (+5 -1)
📝 src/core/libraries/dialogs/ime_dialog.cpp (+14 -4)
📝 src/core/libraries/dialogs/ime_dialog.h (+1 -2)
📝 src/core/libraries/gnmdriver/gnmdriver.cpp (+4 -1)
📝 src/core/libraries/kernel/event_queue.cpp (+1 -1)
📝 src/core/libraries/videoout/video_out.cpp (+8 -2)
📝 src/emulator.cpp (+16 -20)
📝 src/shader_recompiler/backend/spirv/emit_spirv_image.cpp (+21 -9)
📝 src/shader_recompiler/backend/spirv/emit_spirv_instructions.h (+3 -4)
📝 src/shader_recompiler/frontend/translate/translate.cpp (+2 -0)
📝 src/shader_recompiler/frontend/translate/vector_memory.cpp (+1 -0)
📝 src/shader_recompiler/ir/passes/resource_tracking_pass.cpp (+3 -1)
📝 src/shader_recompiler/ir/reg.h (+1 -0)
📝 src/video_core/renderer_vulkan/liverpool_to_vk.cpp (+11 -0)
📝 src/video_core/renderer_vulkan/vk_rasterizer.cpp (+1 -1)

📄 Description

Commit names are self explanatory


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/300 **Author:** [@raphaelthegreat](https://github.com/raphaelthegreat) **Created:** 7/17/2024 **Status:** ✅ Merged **Merged:** 7/17/2024 **Merged by:** [@georgemoralis](https://github.com/georgemoralis) **Base:** `main` ← **Head:** `regression-fix` --- ### 📝 Commits (10+) - [`815ce11`](https://github.com/shadps4-emu/shadPS4/commit/815ce11d2b679627283e1d37c48b10d019b1b051) fs: Defeat games with double slashes - [`c64694c`](https://github.com/shadps4-emu/shadPS4/commit/c64694c6734a5158faacda4e2c49669383aee611) gnmdriver: Fix incorrect trailing nop insertion in indirect draws - [`b6f011c`](https://github.com/shadps4-emu/shadPS4/commit/b6f011c8f68c2919725ed992d3cd6219c483746b) event_queue: Add clear flag to events and don't return error - [`0408d85`](https://github.com/shadps4-emu/shadPS4/commit/0408d8596def4f6a2feea5b7f90ab94d768fdbb2) emulator: Add libSceFiber and simplify logic - [`b89941f`](https://github.com/shadps4-emu/shadPS4/commit/b89941fbd9b0045888c32f9bf0260c1d6357ab0e) emulator: Add libSceUlt too - [`01dc7f5`](https://github.com/shadps4-emu/shadPS4/commit/01dc7f5bfca2550cd69cd04f0be21fca253f9ba9) Add comments - [`fcbaec5`](https://github.com/shadps4-emu/shadPS4/commit/fcbaec51df8d75b7ba23f30534235768956777ce) liverpool_to_vk: Add more surface formats - [`53fb73e`](https://github.com/shadps4-emu/shadPS4/commit/53fb73e95fbbe5376208f556161cbe5b6cdc5de2) rasterizer: Bump staging to 1GB - [`cd009cf`](https://github.com/shadps4-emu/shadPS4/commit/cd009cfec6719b3edf5616736b0efd85225ecff5) shader_recompiler: Normal gathers - [`1208661`](https://github.com/shadps4-emu/shadPS4/commit/1208661d649df194f5af3a429b42626ff975d65c) Remove bc6 ### 📊 Changes **15 files changed** (+92 additions, -46 deletions) <details> <summary>View changed files</summary> 📝 `src/core/file_sys/fs.cpp` (+5 -1) 📝 `src/core/libraries/dialogs/ime_dialog.cpp` (+14 -4) 📝 `src/core/libraries/dialogs/ime_dialog.h` (+1 -2) 📝 `src/core/libraries/gnmdriver/gnmdriver.cpp` (+4 -1) 📝 `src/core/libraries/kernel/event_queue.cpp` (+1 -1) 📝 `src/core/libraries/videoout/video_out.cpp` (+8 -2) 📝 `src/emulator.cpp` (+16 -20) 📝 `src/shader_recompiler/backend/spirv/emit_spirv_image.cpp` (+21 -9) 📝 `src/shader_recompiler/backend/spirv/emit_spirv_instructions.h` (+3 -4) 📝 `src/shader_recompiler/frontend/translate/translate.cpp` (+2 -0) 📝 `src/shader_recompiler/frontend/translate/vector_memory.cpp` (+1 -0) 📝 `src/shader_recompiler/ir/passes/resource_tracking_pass.cpp` (+3 -1) 📝 `src/shader_recompiler/ir/reg.h` (+1 -0) 📝 `src/video_core/renderer_vulkan/liverpool_to_vk.cpp` (+11 -0) 📝 `src/video_core/renderer_vulkan/vk_rasterizer.cpp` (+1 -1) </details> ### 📄 Description Commit names are self explanatory --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 21:12:39 +03:00
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starred/shadPS4#1464
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