[PR #256] [CLOSED] Forwarding V_MAX_LEGACY_F32 to V_MAX_F32. #1428

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opened 2026-02-27 21:12:30 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/256
Author: @CoreyHendrey
Created: 7/7/2024
Status: Closed

Base: mainHead: v_max_legacy_f32


📝 Commits (4)

  • 5fb94c9 Forwarding V_MAX_LEGACY_F32 to V_MAX3_F32. Fixes Translation error in Geometry Wars 3.
  • c279e9e Forwarded to correct op
  • 86f403a Implemented Legacy Max/Min using NMax/NMin
  • ccea0e0 Added extra argument to Min/Max op codes

📊 Changes

8 files changed (+48 additions, -12 deletions)

View changed files

📝 src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp (+11 -2)
📝 src/shader_recompiler/backend/spirv/emit_spirv_instructions.h (+2 -2)
📝 src/shader_recompiler/frontend/translate/translate.cpp (+6 -0)
📝 src/shader_recompiler/frontend/translate/translate.h (+2 -0)
📝 src/shader_recompiler/frontend/translate/vector_alu.cpp (+12 -0)
📝 src/shader_recompiler/ir/ir_emitter.cpp (+11 -4)
📝 src/shader_recompiler/ir/ir_emitter.h (+2 -2)
📝 src/shader_recompiler/ir/opcodes.inc (+2 -2)

📄 Description

Just forwarded the legacy op, as I can see done for other legacy ops.

Fixes Translation error in Geometry Wars 3.


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/256 **Author:** [@CoreyHendrey](https://github.com/CoreyHendrey) **Created:** 7/7/2024 **Status:** ❌ Closed **Base:** `main` ← **Head:** `v_max_legacy_f32` --- ### 📝 Commits (4) - [`5fb94c9`](https://github.com/shadps4-emu/shadPS4/commit/5fb94c92dbbce9b6909e6e1b9721b238e437fc05) Forwarding V_MAX_LEGACY_F32 to V_MAX3_F32. Fixes Translation error in Geometry Wars 3. - [`c279e9e`](https://github.com/shadps4-emu/shadPS4/commit/c279e9e6f4a2aa72229d359cd27b73b46edce6c5) Forwarded to correct op - [`86f403a`](https://github.com/shadps4-emu/shadPS4/commit/86f403aaf92b01356e08f7c6f1c77ae49aa58a4a) Implemented Legacy Max/Min using NMax/NMin - [`ccea0e0`](https://github.com/shadps4-emu/shadPS4/commit/ccea0e0e9f0ffb6445a9a30a463d76ee79cef2b9) Added extra argument to Min/Max op codes ### 📊 Changes **8 files changed** (+48 additions, -12 deletions) <details> <summary>View changed files</summary> 📝 `src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp` (+11 -2) 📝 `src/shader_recompiler/backend/spirv/emit_spirv_instructions.h` (+2 -2) 📝 `src/shader_recompiler/frontend/translate/translate.cpp` (+6 -0) 📝 `src/shader_recompiler/frontend/translate/translate.h` (+2 -0) 📝 `src/shader_recompiler/frontend/translate/vector_alu.cpp` (+12 -0) 📝 `src/shader_recompiler/ir/ir_emitter.cpp` (+11 -4) 📝 `src/shader_recompiler/ir/ir_emitter.h` (+2 -2) 📝 `src/shader_recompiler/ir/opcodes.inc` (+2 -2) </details> ### 📄 Description Just forwarded the legacy op, as I can see done for other legacy ops. Fixes Translation error in Geometry Wars 3. --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 21:12:30 +03:00
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starred/shadPS4#1428
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