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[PR #256] [CLOSED] Forwarding V_MAX_LEGACY_F32 to V_MAX_F32. #1428
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/256
Author: @CoreyHendrey
Created: 7/7/2024
Status: ❌ Closed
Base:
main← Head:v_max_legacy_f32📝 Commits (4)
5fb94c9Forwarding V_MAX_LEGACY_F32 to V_MAX3_F32. Fixes Translation error in Geometry Wars 3.c279e9eForwarded to correct op86f403aImplemented Legacy Max/Min using NMax/NMinccea0e0Added extra argument to Min/Max op codes📊 Changes
8 files changed (+48 additions, -12 deletions)
View changed files
📝
src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp(+11 -2)📝
src/shader_recompiler/backend/spirv/emit_spirv_instructions.h(+2 -2)📝
src/shader_recompiler/frontend/translate/translate.cpp(+6 -0)📝
src/shader_recompiler/frontend/translate/translate.h(+2 -0)📝
src/shader_recompiler/frontend/translate/vector_alu.cpp(+12 -0)📝
src/shader_recompiler/ir/ir_emitter.cpp(+11 -4)📝
src/shader_recompiler/ir/ir_emitter.h(+2 -2)📝
src/shader_recompiler/ir/opcodes.inc(+2 -2)📄 Description
Just forwarded the legacy op, as I can see done for other legacy ops.
Fixes Translation error in Geometry Wars 3.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.