[PR #123] [MERGED] Sonicmania work #1312

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opened 2026-02-27 21:12:03 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/123
Author: @georgemoralis
Created: 5/2/2024
Status: Merged
Merged: 5/2/2024
Merged by: @georgemoralis

Base: mainHead: sonicmania_work


📝 Commits (3)

  • 90e3e47 added stubbed mostly version of flexible memory - it allows sonic mania to go further
  • d2cc256 create_thread : sometime thread name is null
  • 150854c added a login event in sceUserServiceGetEvent

📊 Changes

9 files changed (+177 additions, -6 deletions)

View changed files

📝 CMakeLists.txt (+5 -1)
📝 src/core/libraries/kernel/libkernel.cpp (+2 -0)
src/core/libraries/kernel/memory/flexible_memory.cpp (+22 -0)
src/core/libraries/kernel/memory/flexible_memory.h (+33 -0)
src/core/libraries/kernel/memory/kernel_memory.cpp (+78 -0)
src/core/libraries/kernel/memory/kernel_memory.h (+18 -0)
📝 src/core/libraries/kernel/thread_management.cpp (+5 -1)
📝 src/core/libraries/system/userservice.cpp (+13 -3)
📝 src/core/libraries/system/userservice.h (+1 -1)

📄 Description

Although that pr was done by testing sonic mania that also affects other games as well

Flexible memory : some dummy mostly implementation of flexible memory mapping but allows games to go further

CreateThread : it appears some time threads are nameless

sceUserServiceGetEvent : implemented a fake login event , but should be enought atm


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/123 **Author:** [@georgemoralis](https://github.com/georgemoralis) **Created:** 5/2/2024 **Status:** ✅ Merged **Merged:** 5/2/2024 **Merged by:** [@georgemoralis](https://github.com/georgemoralis) **Base:** `main` ← **Head:** `sonicmania_work` --- ### 📝 Commits (3) - [`90e3e47`](https://github.com/shadps4-emu/shadPS4/commit/90e3e47c4df525a5f9db3debca7a7cb53c5e52a2) added stubbed mostly version of flexible memory - it allows sonic mania to go further - [`d2cc256`](https://github.com/shadps4-emu/shadPS4/commit/d2cc256b28e101087022a924c8d10a5304cb51b5) create_thread : sometime thread name is null - [`150854c`](https://github.com/shadps4-emu/shadPS4/commit/150854c583e17fd9a3c6329cd4a2453ba1060394) added a login event in sceUserServiceGetEvent ### 📊 Changes **9 files changed** (+177 additions, -6 deletions) <details> <summary>View changed files</summary> 📝 `CMakeLists.txt` (+5 -1) 📝 `src/core/libraries/kernel/libkernel.cpp` (+2 -0) ➕ `src/core/libraries/kernel/memory/flexible_memory.cpp` (+22 -0) ➕ `src/core/libraries/kernel/memory/flexible_memory.h` (+33 -0) ➕ `src/core/libraries/kernel/memory/kernel_memory.cpp` (+78 -0) ➕ `src/core/libraries/kernel/memory/kernel_memory.h` (+18 -0) 📝 `src/core/libraries/kernel/thread_management.cpp` (+5 -1) 📝 `src/core/libraries/system/userservice.cpp` (+13 -3) 📝 `src/core/libraries/system/userservice.h` (+1 -1) </details> ### 📄 Description Although that pr was done by testing sonic mania that also affects other games as well Flexible memory : some dummy mostly implementation of flexible memory mapping but allows games to go further CreateThread : it appears some time threads are nameless sceUserServiceGetEvent : implemented a fake login event , but should be enought atm --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 21:12:03 +03:00
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starred/shadPS4#1312
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