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[PR #123] [MERGED] Sonicmania work #1312
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/123
Author: @georgemoralis
Created: 5/2/2024
Status: ✅ Merged
Merged: 5/2/2024
Merged by: @georgemoralis
Base:
main← Head:sonicmania_work📝 Commits (3)
90e3e47added stubbed mostly version of flexible memory - it allows sonic mania to go furtherd2cc256create_thread : sometime thread name is null150854cadded a login event in sceUserServiceGetEvent📊 Changes
9 files changed (+177 additions, -6 deletions)
View changed files
📝
CMakeLists.txt(+5 -1)📝
src/core/libraries/kernel/libkernel.cpp(+2 -0)➕
src/core/libraries/kernel/memory/flexible_memory.cpp(+22 -0)➕
src/core/libraries/kernel/memory/flexible_memory.h(+33 -0)➕
src/core/libraries/kernel/memory/kernel_memory.cpp(+78 -0)➕
src/core/libraries/kernel/memory/kernel_memory.h(+18 -0)📝
src/core/libraries/kernel/thread_management.cpp(+5 -1)📝
src/core/libraries/system/userservice.cpp(+13 -3)📝
src/core/libraries/system/userservice.h(+1 -1)📄 Description
Although that pr was done by testing sonic mania that also affects other games as well
Flexible memory : some dummy mostly implementation of flexible memory mapping but allows games to go further
CreateThread : it appears some time threads are nameless
sceUserServiceGetEvent : implemented a fake login event , but should be enought atm
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.