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[GH-ISSUE #552] Crash after first cutscene #123
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Originally created by @dmitryloshakov on GitHub (Aug 24, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/552
Crash after first cutscene rtx 3080 i5-14600K
@mscolari commented on GitHub (Aug 24, 2024):
Similar crash after first cutscene. RTX 3080 5800X

@gandalfthewhite19890404 commented on GitHub (Aug 24, 2024):
Without game, cusa. Just - crash. Nice issue, really.
@mscolari commented on GitHub (Aug 24, 2024):
Bloodborne - CUSA03173
@dmitryloshakov commented on GitHub (Aug 24, 2024):
yes it is
@wahpedal commented on GitHub (Aug 24, 2024):
I have the same error code.
@wahpedal commented on GitHub (Aug 25, 2024):
Quick update.
I found out removing
libSceDiscMap.sprxwhen using sys_modules caused[Debug] <Critical> structured_control_flow.cpp:operator():832: Assertion Failed! Shader translation has failedit didn't give an error when I'm not using the sys_modules.
so you have 2 options either not using sys_modules at all or include
libSceDiscMap.sprxinside sys modules folder.@dmitryloshakov commented on GitHub (Aug 25, 2024):
thats didnt help mi or i doing something wrong anyway thanks
@wahpedal commented on GitHub (Aug 25, 2024):
just to make sure, did you use the bb-hacks branch build? because other releases can't go in game.
@dmitryloshakov commented on GitHub (Aug 25, 2024):
i try it now but now another ptoblem i think simular with @mscolari

@RE4L1 commented on GitHub (Aug 25, 2024):
Same issue. Critical liverpool.cpp
PC just freezes for about 20 seconds. RTX 3060
@mscolari commented on GitHub (Aug 25, 2024):
Just tried adding

libSceDiscMap.sprxback tosys_modulesand still seeing same error:@mscolari commented on GitHub (Aug 25, 2024):
Update: Able to get to game loaded with this action and all sys_modules added: https://github.com/shadps4-emu/shadPS4/actions/runs/10526470367
It runs until the first encounter with werewolf but game freezes once death animation is about to show.
https://github.com/user-attachments/assets/2f294b06-732e-45cc-b9bc-217676d8d4b2
@wahpedal commented on GitHub (Aug 26, 2024):
I think that is the limitation of the emulator currently, since it's still on very early stage. the main idea here is just to be able to launch the game (mainly on bb-hacks? idk). and on some devices it will crash at certain point, mine crash when death and trying to teleport to another map. the solutions are using cheats for unlimited health and save files for accessing another map.
and for anyone who has the same issues on the future, please read the documentary for launching Bloodborne while the emulator still on the early stage/WIP :
https://docs.google.com/document/d/17WixYgtwTdTeqL0NFKEqVrzCWu7Wr-x7/edit
@Hermiten commented on GitHub (Oct 1, 2024):
This issue can be close because it's fixed by this PR https://github.com/shadps4-emu/shadPS4/pull/637