[GH-ISSUE #3886] [GAME BUG]: Crash with "Write to address 0x40" in GpuComm thread when loading God of War III Remastered (CUSA01740) #1167

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opened 2026-02-27 21:10:18 +03:00 by kerem · 2 comments
Owner

Originally created by @viweei on GitHub (Dec 31, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/3886

Checklist (we expect you to perform these steps before opening the issue)

  • I have searched for a similar issue in this repository and did not find one.
  • I am using an official build obtained from releases or updated one of those builds using its in-app updater.
  • I have re-dumped the game and performed a clean install without mods and the issue is still present.
  • I have disabled all patches and cheats and the issue is still present.
  • I have all the required system modules installed.

Describe the Bug

shadPS4 crashes during the loading phase of God of War III Remastered (title ID CUSA01740) with an access violation in the GpuComm thread.

Image

System Information

Image

Reproduction Steps

  1. Extract the archive shadPS4QtLauncher-linux-qt-2025-12-31-950f626.zip.
  2. Make the shadPS4QtLauncher-qt.AppImage executable and run it:
chmod +x shadPS4QtLauncher-qt.AppImage
./shadPS4QtLauncher-qt.AppImage
  1. Open Settings and set Graphics Device to AMD Radeon RX 7900 XTX (RADV NAVI31).
  2. Set Present Mode to Immediate (No Vsync).
  3. Enable FSR and RCAS (sharpening).
  4. Save the settings, then go to File → Boot Game, and select the eboot.bin file from the CUSA01740 game folder.

Specify OS Version

Arch Linux

CPU

Intel(R) Core(TM) Ultra 5 225H (14)

GPU

AMD Radeon RX 7900 XTX

Amount of RAM in GB

32GB

Amount of VRAM in GB

24GB

Log File

shad_log.txt

Originally created by @viweei on GitHub (Dec 31, 2025). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/3886 ### Checklist (we expect you to perform these steps before opening the issue) - [x] I have searched for a similar issue in this repository and did not find one. - [x] I am using an official build obtained from [releases](https://github.com/shadps4-emu/shadPS4/releases) or updated one of those builds using its in-app updater. - [x] I have re-dumped the game and performed a clean install without mods and the issue is still present. - [x] I have disabled all patches and cheats and the issue is still present. - [x] I have all the required [system modules](https://github.com/shadps4-emu/shadPS4/wiki/I.-Quick-start-%5BUsers%5D#4-dumping-firmware-modules) installed. ### Describe the Bug shadPS4 crashes during the loading phase of *God of War III Remastered* (title ID `CUSA01740`) with an access violation in the `GpuComm` thread. <img width="1682" height="263" alt="Image" src="https://github.com/user-attachments/assets/7dabdefb-01f8-4d6b-94fa-680d458b3b90" /> System Information <img width="2118" height="1538" alt="Image" src="https://github.com/user-attachments/assets/f901fd32-b8cb-4d3b-85b8-a4df9e4601b1" /> ### Reproduction Steps 1. Extract the archive shadPS4QtLauncher-linux-qt-2025-12-31-950f626.zip. 2. Make the shadPS4QtLauncher-qt.AppImage executable and run it: ```sh chmod +x shadPS4QtLauncher-qt.AppImage ./shadPS4QtLauncher-qt.AppImage ``` 3. Open Settings and set Graphics Device to AMD Radeon RX 7900 XTX (RADV NAVI31). 4. Set Present Mode to Immediate (No Vsync). 5. Enable FSR and RCAS (sharpening). 6. Save the settings, then go to File → Boot Game, and select the eboot.bin file from the CUSA01740 game folder. ### Specify OS Version Arch Linux ### CPU Intel(R) Core(TM) Ultra 5 225H (14) ### GPU AMD Radeon RX 7900 XTX ### Amount of RAM in GB 32GB ### Amount of VRAM in GB 24GB ### Log File [shad_log.txt](https://github.com/user-attachments/files/24394907/shad_log.txt)
Author
Owner

@gamrXerus commented on GitHub (Jan 1, 2026):

I can confirm this crash also on Fedora 43. For some reason this game only gets past the Santa Monica Logo on Linux when using the AMDVLK driver. However that project was abandoned by AMD to focus on RADV. Here is a log up to the intro video with AMDVLK. I hope this helps a developer with debugging.

shad_log.txt

<!-- gh-comment-id:3703795633 --> @gamrXerus commented on GitHub (Jan 1, 2026): I can confirm this crash also on Fedora 43. For some reason this game only gets past the Santa Monica Logo on Linux when using the AMDVLK driver. However that project was abandoned by AMD to focus on RADV. Here is a log up to the intro video with AMDVLK. I hope this helps a developer with debugging. [shad_log.txt](https://github.com/user-attachments/files/24401537/shad_log.txt)
Author
Owner

@mbriar commented on GitHub (Jan 1, 2026):

Looks like shadps4 emits invalid spirv that's not caught by the validation layers: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14076#note_3254344

<!-- gh-comment-id:3704192532 --> @mbriar commented on GitHub (Jan 1, 2026): Looks like shadps4 emits invalid spirv that's not caught by the validation layers: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14076#note_3254344
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starred/shadPS4#1167
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