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[GH-ISSUE #3882] [APP BUG]: shadps4 closing behavior after crash on linux #1162
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Bloodborne
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starred/shadPS4#1162
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Originally created by @Sx1Fl0NdqlkM6N4s2pswXKUI0k9FKTaOckLbNXu on GitHub (Dec 28, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/3882
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Describe the Bug
So this is more of a question rather then a proper bug report, as due to severly underperforming hardware, I would assume there could be more layers which may add to the issues (running bloodborne with all performance patches, mods, via bblauncher and mangohud and lossless scaling on top of it).
The Issue:
Reproduction Steps
Expected Behavior
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Specify OS Version
debian testing
CPU
Ryzen 5 PRO 2400G
GPU
Ryzen 5 PRO 2400G (Radeon RX Vega 11)
Amount of RAM in GB
24GB
@kalaposfos13 commented on GitHub (Dec 28, 2025):
Can the issue be replicated using the official launcher, not using Mangohud and Lossless Scaling, and using only a minimal (preferably none) set of mods/patches?
@Sx1Fl0NdqlkM6N4s2pswXKUI0k9FKTaOckLbNXu commented on GitHub (Dec 29, 2025):
It's why I said it's more of a question, for "what steps does shadps4 takes to close itself from appimage after crash".
But ig, I'll try to read debug docs, trim down some of the less essentiall stuff, and pay more attention throughout, for like 2 free gaming days of time to see if issue persists. 😔