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[GH-ISSUE #528] P5D/P3D cannot get past intro sequence/title screen due to unimplemented save mount mode #116
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Originally created by @Da-nu on GitHub (Aug 22, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/528
[Core.Linker] <Error> linker.cpp:InitTlsForThread:346: TLS user malloc called, using std::malloc [Lib.Ajm] <Error> ajm.cpp:sceAjmBatchStartBuffer:43: (STUBBED) called [Kernel.Event] <Info> event_flag.cpp:sceKernelWaitEventFlag:148: called bitPattern = 0x1 waitMode = 0x11 [Lib.Ajm] <Error> ajm.cpp:sceAjmBatchWait:48: (STUBBED) called [Kernel.Event] <Info> event_flag.cpp:sceKernelWaitEventFlag:148: called bitPattern = 0x1 waitMode = 0x11 [Lib.SaveData] <Info> savedata.cpp:sceSaveDataMount2:554: called: dirName = SYSTEM, mode = 4, blocks = 96 [Lib.Ajm] <Error> ajm.cpp:sceAjmBatchJobRunSplitBufferRa:38: (STUBBED) called [Lib.SaveData] <Info> savedata.cpp:sceSaveDataMount2:554: called: dirName = SYSTEM, mode = 32, blocks = 96 [Lib.Ajm] <Error> ajm.cpp:sceAjmBatchStartBuffer:43: (STUBBED) called [Debug] <Critical> savedata.cpp:saveDataMount:530: Unreachable code! Unknown mount mode = 32shad_log.txt