[GH-ISSUE #1545] "Failed to Create Graphic Pipeline" #528

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opened 2026-02-27 21:06:44 +03:00 by kerem · 1 comment
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Originally created by @Rob007666 on GitHub (Nov 18, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/1545

I was playing Bloodborne on a general use laptop with Ryzen 3 5300u, Vega 6 iGPU and 16gb of RAM, using the v.0.3.1 build by Diegolix29. The game was working fine, with a stable 480p30fps.

But after updating to the latest v. 0.4.1 tessellation build by Diegolix29, the game crashes constantly on the loading screen with "Failed to create Graphic Pipeline". Is there any way to mitigate this problem ?

Originally created by @Rob007666 on GitHub (Nov 18, 2024). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/1545 I was playing Bloodborne on a general use laptop with Ryzen 3 5300u, Vega 6 iGPU and 16gb of RAM, using the v.0.3.1 build by Diegolix29. The game was working fine, with a stable 480p30fps. But after updating to the latest v. 0.4.1 tessellation build by Diegolix29, the game crashes constantly on the loading screen with "Failed to create Graphic Pipeline". Is there any way to mitigate this problem ?
kerem closed this issue 2026-02-27 21:06:44 +03:00
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@Hermiten commented on GitHub (Nov 18, 2024):

Please report this on the right place. If you use a build from an another GitHub, you may report it there. If it's from a PR here, you can also report this on the PR

<!-- gh-comment-id:2482400485 --> @Hermiten commented on GitHub (Nov 18, 2024): Please report this on the right place. If you use a build from an another GitHub, you may report it there. If it's from a PR here, you can also report this on the PR
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starred/shadPS4#528
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