mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-26 16:25:58 +03:00
[GH-ISSUE #3613] [Feature Request]: Direct Memory Access checkbox in per-game config screen #1080
Labels
No labels
Bloodborne
bug
contributor wanted
documentation
enhancement
frontend
good first issue
help wanted
linux
pull-request
question
release
verification progress
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/shadPS4#1080
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Originally created by @RealSayyadina on GitHub (Sep 16, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/3613
Checklist
Description
It would be nice to have a checkbox for DMA under the Experimental tab in per-game settings alongside the Readbacks options, rather than having to deal with it as a global setting directly through config.toml.
Reason
Some games currently won't run without DMA, and others crash or have show-stopping bugs with it enabled if they boot at all. It's irritating to have to remember which games are in which state and enable or disable DMA through config.toml depending on what I want to test. This feature would make the testing workflow simpler and smoother, as people could set-and-forget as needed for each game.
Examples
The only example I have in mind is shadPS4 itself, specifically the way Readbacks options were implemented in the GUI. Feels like the same would be appropriate for DMA.