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[GH-ISSUE #3603] [GAME BUG]: Ratchet and Clank (2016) Crash on Novalis in V1.09 but not in 1.00 #1072
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starred/shadPS4#1072
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Originally created by @Abelatox on GitHub (Sep 14, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/3603
Checklist (we expect you to perform these steps before opening the issue)
Describe the Bug
I played through Veldin (and clank's first section too) fairly well on 1.09 (back then the patch was required), after the cutscene when leaving Veldin you crash on Novalis and the emulator crashes too.
I tried booting up v1.00 now that the patch (exclusive to V1.09) is no longer necessary by enabling readbacks and it's playable in that one.
I've tested with the latest official action (at the time) of the official repository as well as multiple forks and I get the same behavior every time.
Reproduction Steps
Play with V1.09 through Veldin and once you get to Novalis it will crash, open the same save with V1.00 and do the same and it will not crash.
Specify OS Version
Windows 11
CPU
Ryzen7 9800X3D
GPU
RTX 4070Ti
Amount of RAM in GB
64 GB
Amount of VRAM in GB
12GB
Log File
shad_log.txt
@Missake212 commented on GitHub (Sep 14, 2025):
Just letting you know you have patches enabled, you should probably send a new log without the patches enabled.
@Abelatox commented on GitHub (Sep 14, 2025):
Oh sorry my bad, here you go.
shad_log.txt
@Xcedf commented on GitHub (Sep 15, 2025):
Skipping last tesselation shader 0x1d02fda4 allows to go ingame, no patches used, game processes few other hs shaders, but this one seems broken

@KITT1995 commented on GitHub (Sep 15, 2025):
I get hull_shader crash also in 1.00 when loading Novalis in EU version CUSA01073
Ryzen 9 5900X
RTX 4080 16GB
Ram 16GB
shad_log.txt
@MarkusxD19 commented on GitHub (Oct 8, 2025):
I use 1.00 version and yes you can play novalis but the game crashes after novalis at the cutscene.
@Xcedf commented on GitHub (Jan 15, 2026):
Seems fixed by #3926
@StevenMiller123 commented on GitHub (Jan 15, 2026):
I'm hearing multiple people say this issue is resolved, so I'm closing this for now.
If this issue still occurs, update this report and I can reopen it.