[GH-ISSUE #3315] [GAME BUG]: DriveClub gets stuck on loading screen. #1019

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opened 2026-02-27 21:09:30 +03:00 by kerem · 17 comments
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Originally created by @bulumbala on GitHub (Jul 24, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/3315

Checklist

  • I have searched for a similar issue in this repository and did not find one.
  • I am using an official build obtained from releases or updated one of those builds using its in-app updater.

Describe the Bug

In previous versions it was running at a stable 30 fps with ctds in middle running.
eg: Now in 'DriveClub' has stopped working from the begining at loading screen.

There is something that has broken compatibility.
Sure it will be fixed in the next versions.

Specs: Win11-24h2, ryzen 7600x, radeon 7800xt, SSD, 32Gb DDR5.
ShadPS4: Default settings, no patches applied, Readbacks=on, ( CUSA00093 v1.28 ).

Regards.

Reproduction Steps

Copy sys_modules to ShadPS4 folder.
Set readbacks=true inside config.toml
Start last ShadPS4 Pre-release: fb5ac91
Left all settings by default. Select the ROM and press Play to start emulation process.
The process freees and hangs at loading screen.
Wait in a black screen for a while. Try to close all the processes and restart system.

Expected Behavior

In previous versions it was running at a stable 30 fps with some ctds situations that could be resolved.
Now it doesn't even start.

Specify OS Version

Windows 11 24H2

CPU

ryzen 7600X

GPU

Radeon 7800 XT

Amount of RAM in GB

32 GB

Originally created by @bulumbala on GitHub (Jul 24, 2025). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/3315 ### Checklist - [x] I have searched for a similar issue in this repository and did not find one. - [x] I am using an official build obtained from [releases](https://github.com/shadps4-emu/shadPS4/releases) or updated one of those builds using its in-app updater. ### Describe the Bug In previous versions it was running at a stable 30 fps with ctds in middle running. eg: Now in 'DriveClub' has stopped working from the begining at loading screen. There is something that has broken compatibility. Sure it will be fixed in the next versions. Specs: Win11-24h2, ryzen 7600x, radeon 7800xt, SSD, 32Gb DDR5. ShadPS4: Default settings, no patches applied, Readbacks=on, ( CUSA00093 v1.28 ). Regards. ### Reproduction Steps Copy sys_modules to ShadPS4 folder. Set readbacks=true inside config.toml Start last ShadPS4 Pre-release: fb5ac91 Left all settings by default. Select the ROM and press Play to start emulation process. The process freees and hangs at loading screen. Wait in a black screen for a while. Try to close all the processes and restart system. ### Expected Behavior In previous versions it was running at a stable 30 fps with some ctds situations that could be resolved. Now it doesn't even start. ### Specify OS Version Windows 11 24H2 ### CPU ryzen 7600X ### GPU Radeon 7800 XT ### Amount of RAM in GB 32 GB
kerem closed this issue 2026-02-27 21:09:30 +03:00
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@Missake212 commented on GitHub (Jul 24, 2025):

You chose the wrong template since this is a game bug issue, could you send a log ?

<!-- gh-comment-id:3111620131 --> @Missake212 commented on GitHub (Jul 24, 2025): You chose the wrong template since this is a game bug issue, could you send a log ?
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@bulumbala commented on GitHub (Jul 24, 2025):

Sorry, i changed the topic to GAME.
I´ll sending to you, thanks. ( error: [Debug] vk_scheduler.cpp:175 operator(): Assertion Failed!... )

shad_log.txt

<!-- gh-comment-id:3111652384 --> @bulumbala commented on GitHub (Jul 24, 2025): Sorry, i changed the topic to GAME. I´ll sending to you, thanks. ( error: [Debug] <Critical> vk_scheduler.cpp:175 operator(): Assertion Failed!... ) [shad_log.txt](https://github.com/user-attachments/files/21398124/shad_log.txt)
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@bulumbala commented on GitHub (Jul 25, 2025):

QUOTE:
"Could you specify the newest "previous version" that worked in DRIVECLUB?
Having a timeframe for when the regression could've occurred will make it easier for developers to debug"

ANSWER:
Since the build #8511 it starts to fail.

-Build #8510 works fine: shad_log Build 8510.txt

-Build #8511 no longer starts: shad_log_Build 8511.txt

-Configuration file: config_toml.txt

Regards.

<!-- gh-comment-id:3119443433 --> @bulumbala commented on GitHub (Jul 25, 2025): QUOTE: "Could you specify the newest "previous version" that worked in DRIVECLUB? Having a timeframe for when the regression could've occurred will make it easier for developers to debug" ANSWER: Since the build #8511 it starts to fail. -Build #8510 works fine: [shad_log Build 8510.txt](https://github.com/user-attachments/files/21434587/shad_log.Build.8510.txt) -Build #8511 no longer starts: [shad_log_Build 8511.txt](https://github.com/user-attachments/files/21434526/shad_log_Build.8511.txt) -Configuration file: [config_toml.txt](https://github.com/user-attachments/files/21434535/config_toml.txt) Regards.
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@StevenMiller123 commented on GitHub (Jul 25, 2025):

Based on that, it's a regression from #3306.
Thanks for the additional information.

<!-- gh-comment-id:3119475343 --> @StevenMiller123 commented on GitHub (Jul 25, 2025): Based on that, it's a regression from #3306. Thanks for the additional information.
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@bulumbala commented on GitHub (Jul 25, 2025):

Yes, it´s from: https://github.com/shadps4-emu/shadPS4/actions/runs/16478196302

<!-- gh-comment-id:3119510599 --> @bulumbala commented on GitHub (Jul 25, 2025): Yes, it´s from: https://github.com/shadps4-emu/shadPS4/actions/runs/16478196302
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@ctrlinsert commented on GitHub (Jul 25, 2025):

Stephen, it’s worth noting that this is likely an issue with the user’s setup or configuration as I’ve not seen anyone complain in either the shad or Driveclub servers about this being an issue.

<!-- gh-comment-id:3119566757 --> @ctrlinsert commented on GitHub (Jul 25, 2025): Stephen, it’s worth noting that this is likely an issue with the user’s setup or configuration as I’ve not seen anyone complain in either the shad or Driveclub servers about this being an issue.
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@StevenMiller123 commented on GitHub (Jul 25, 2025):

I'm leaning towards this being specific to RDNA3 graphics cards on Windows, that particular generation has really bad driver issues on Windows (and this is a driver crash, as the log shows a device lost error).
If you can find someone with an RDNA3 GPU, testing this game on Windows, and they don't have this issue, please comment that here @ctrlinsert

<!-- gh-comment-id:3119579661 --> @StevenMiller123 commented on GitHub (Jul 25, 2025): I'm leaning towards this being specific to RDNA3 graphics cards on Windows, that particular generation has really bad driver issues on Windows (and this is a driver crash, as the log shows a device lost error). If you can find someone with an RDNA3 GPU, testing this game on Windows, and they don't have this issue, please comment that here @ctrlinsert
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@raphaelthegreat commented on GitHub (Jul 25, 2025):

Please enable validation the log is useless without it, since it's a device loss

<!-- gh-comment-id:3119589200 --> @raphaelthegreat commented on GitHub (Jul 25, 2025): Please enable validation the log is useless without it, since it's a device loss
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@Solitair69 commented on GitHub (Jul 25, 2025):

for me it never passed that first loading screen neither with noir without readbacks
in the meantime i also updated to 377.00

RTX3070 AMD Ryzen 9 3900X

tested like the last 10 nightlies

shad_log.txt

<!-- gh-comment-id:3119643257 --> @Solitair69 commented on GitHub (Jul 25, 2025): for me it never passed that first loading screen neither with noir without readbacks in the meantime i also updated to 377.00 RTX3070 AMD Ryzen 9 3900X tested like the last 10 nightlies [shad_log.txt](https://github.com/user-attachments/files/21435326/shad_log.txt)
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@bulumbala commented on GitHub (Jul 25, 2025):

Please enable validation the log is useless without it, since it's a device loss

I hope it helps, since build 8511 It gets stuck on the loading screen:

Build 8511: shad_log.txt

Build 8666: shad_log.txt

Config file: config_toml.txt

<!-- gh-comment-id:3119834898 --> @bulumbala commented on GitHub (Jul 25, 2025): > Please enable validation the log is useless without it, since it's a device loss I hope it helps, since build 8511 It gets stuck on the loading screen: Build 8511: [shad_log.txt](https://github.com/user-attachments/files/21435543/shad_log.txt) Build 8666: [shad_log.txt](https://github.com/user-attachments/files/21435655/shad_log.txt) Config file: [config_toml.txt](https://github.com/user-attachments/files/21435667/config_toml.txt)
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@bulumbala commented on GitHub (Jul 25, 2025):

I'm leaning towards this being specific to RDNA3 graphics cards on Windows, that particular generation has really bad driver issues on Windows (and this is a driver crash, as the log shows a device lost error). If you can find someone with an RDNA3 GPU, testing this game on Windows, and they don't have this issue, please comment that here @ctrlinsert

With the same system configuration and driver version, 25.6.3, it continued to work until build 8010.

Nothing changed on my system. It only stopped working since build 8011.

Regards.

<!-- gh-comment-id:3119932059 --> @bulumbala commented on GitHub (Jul 25, 2025): > I'm leaning towards this being specific to RDNA3 graphics cards on Windows, that particular generation has really bad driver issues on Windows (and this is a driver crash, as the log shows a device lost error). If you can find someone with an RDNA3 GPU, testing this game on Windows, and they don't have this issue, please comment that here [@ctrlinsert](https://github.com/ctrlinsert) With the same system configuration and driver version, 25.6.3, it continued to work until build 8010. Nothing changed on my system. It only stopped working since build 8011. Regards.
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@Missake212 commented on GitHub (Jul 25, 2025):

@bulumbala You're missing the Vulkan SDK so the log with Validation layers enabled you sent is the same as the one from before, you need to install the Vulkan SDK.

<!-- gh-comment-id:3119938946 --> @Missake212 commented on GitHub (Jul 25, 2025): @bulumbala You're missing the Vulkan SDK so the log with Validation layers enabled you sent is the same as the one from before, you need to install the Vulkan SDK.
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@bulumbala commented on GitHub (Jul 25, 2025):

Thanks for the guidance. I'll install the development kit and report back on the results.

https://vulkan.lunarg.com/sdk/home#windows vulkansdk-windows-X64-1.4.321.1.exe

<!-- gh-comment-id:3119987749 --> @bulumbala commented on GitHub (Jul 25, 2025): Thanks for the guidance. I'll install the development kit and report back on the results. https://vulkan.lunarg.com/sdk/home#windows vulkansdk-windows-X64-1.4.321.1.exe
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@bulumbala commented on GitHub (Jul 25, 2025):

Now it doesn't even start, do I need to configure something within the SDK?

shad_log.txt

config-toml.txt

<!-- gh-comment-id:3120054517 --> @bulumbala commented on GitHub (Jul 25, 2025): Now it doesn't even start, do I need to configure something within the SDK? [shad_log.txt](https://github.com/user-attachments/files/21436487/shad_log.txt) [config-toml.txt](https://github.com/user-attachments/files/21436493/config-toml.txt)
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@RP32WEC commented on GitHub (Jul 26, 2025):

I have this exact same issue using 7800XT

<!-- gh-comment-id:3122981882 --> @RP32WEC commented on GitHub (Jul 26, 2025): I have this exact same issue using 7800XT
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@Missake212 commented on GitHub (Jul 26, 2025):

@bulumbala it should work as is, I also don't think you can mess up the Vulkan SDK install so I'm not sure what happened, you should disable all those other settings in the debug tab though.

<!-- gh-comment-id:3123005821 --> @Missake212 commented on GitHub (Jul 26, 2025): @bulumbala it should work as is, I also don't think you can mess up the Vulkan SDK install so I'm not sure what happened, you should disable all those other settings in the debug tab though.
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@bulumbala commented on GitHub (Jul 26, 2025):

Hi, ok, the reliability after any change is very finicky. As soon as something is updated, it's like starting over.
,Thanks for your help.

<!-- gh-comment-id:3123476650 --> @bulumbala commented on GitHub (Jul 26, 2025): Hi, ok, the reliability after any change is very finicky. As soon as something is updated, it's like starting over. ,Thanks for your help.
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