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[GH-ISSUE #3275] [GAME BUG]: Bloodborne (CUSA03173) crashes on Intel (i)GPUs #1011
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starred/shadPS4#1011
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Originally created by @Missake212 on GitHub (Jul 19, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/3275
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Describe the Bug
I'm gonna start by saying this is most likely a regression, previously it was possible to go in game on an Intel iGPU but now it's not possible anymore, also I don't have a dedicated Intel GPU but it most likely happens for Intel dGPUs too, finally I'm way too lazy to go check each commit one by one to find which one regressed it so someone else will have to do it, I'm just reporting the regression, been testing a few games since I noticed Driveclub also doesn't work with Intel iGPUs. Here's a call stack (since the crash is silent):
And here is the Validation error that is printed when the crash happens:
[Render.Vulkan] <Error> vk_platform.cpp:56 DebugUtilsCallback: VUID-VkShaderModuleCreateInfo-pCode-08737: vkCreateShaderModule(): pCreateInfo->pCode (spirv-val produced an error): The Base <id> '47[%47]' in OpAccessChain instruction must be a pointer. %165 = OpAccessChain %input_f32 %47 %u32_id_1 The Vulkan spec states: If pCode is a pointer to SPIR-V code, pCode must adhere to the validation rules described by the Validation Rules within a Module section of the SPIR-V Environment appendix (https://vulkan.lunarg.com/doc/view/1.4.313.2/windows/antora/spec/latest/chapters/shaders.html#VUID-VkShaderModuleCreateInfo-pCode-08737)Reproduction Steps
Launch the game, click on load a game then the game crashes (also happens when creating a new game).
Specify OS Version
Windows 11
CPU
Intel Core I9 13900K
GPU
Intel UHD Graphics 770
Amount of RAM in GB
32 GB
Amount of VRAM in GB
16 GB
Log File
CUSA03173withValidation.log