[GH-ISSUE #2119] Black Rock Shooter audio is distorted/stutters #746

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opened 2026-03-17 16:01:47 +03:00 by kerem · 9 comments
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Originally created by @rpglord on GitHub (Jun 6, 2013).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/2119

Music/audio is completely messed up in this game, and it's entire game, not just the videos

Originally created by @rpglord on GitHub (Jun 6, 2013). Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/2119 Music/audio is completely messed up in this game, and it's entire game, not just the videos
kerem closed this issue 2026-03-17 16:01:52 +03:00
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@oioitff commented on GitHub (Jun 6, 2013):

So the CG audio is still distorted in this game? I remember in v0.7.6-1125-g1c11045, the CG audio works fine. So maybe we are still missing something about that?

<!-- gh-comment-id:19054232 --> @oioitff commented on GitHub (Jun 6, 2013): So the CG audio is still distorted in this game? I remember in v0.7.6-1125-g1c11045, the CG audio works fine. So maybe we are still missing something about that?
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@solarmystic commented on GitHub (Jun 6, 2013):

@oioitff

CG audio is NOT messed up in the latest revisions. Just retested with 0.7.6-1157-windows-x86.

The timing may be a bit off, the audio starts slightly earlier than the videos, but it is NOT distorted.

@rpglord, please provide some specifics in your issue report. Being vague is not gonna help devs like @oioitff and @unknownbrackets get to the bottom of issues.(Like revision tested, machine/platform tested on, etc)

<!-- gh-comment-id:19054484 --> @solarmystic commented on GitHub (Jun 6, 2013): @oioitff CG audio is NOT messed up in the latest revisions. Just retested with 0.7.6-1157-windows-x86. The timing may be a bit off, the audio starts slightly earlier than the videos, but it is NOT distorted. @rpglord, please provide some specifics in your issue report. Being vague is not gonna help devs like @oioitff and @unknownbrackets get to the bottom of issues.(Like revision tested, machine/platform tested on, etc)
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@hrydgard commented on GitHub (Jun 6, 2013):

Should we close? @rpglord , can you retest with the latest version? Also verify that your computer is running it fast enough (it should speed up when you hold tab).

<!-- gh-comment-id:19054557 --> @hrydgard commented on GitHub (Jun 6, 2013): Should we close? @rpglord , can you retest with the latest version? Also verify that your computer is running it fast enough (it should speed up when you hold tab).
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@rpglord commented on GitHub (Jun 6, 2013):

Just retested again, CG audio is the the only audio/music in game which is working properly :)
It's the rest of the game which is distorted, during normal gameplay

I tested it while holding tab, its running at 1800+ fps so its not speed problem :)
Audio problem can be observed for example in the title screen of the game

I tested with v0.7.6-1157

<!-- gh-comment-id:19054673 --> @rpglord commented on GitHub (Jun 6, 2013): Just retested again, CG audio is the the only audio/music in game which is working properly :) It's the rest of the game which is distorted, during normal gameplay I tested it while holding tab, its running at 1800+ fps so its not speed problem :) Audio problem can be observed for example in the title screen of the game I tested with v0.7.6-1157
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@solarmystic commented on GitHub (Jun 6, 2013):

@rpglord

Yep, that's more like it.

The BGM is messed up, as has been since the 1st build which introduced at3+ support via the dll method (v0.7.6-910-gc5976fb)

Sound effects still work as usual. (Which you can hear by disabling the at3+ function in the emulator itself)

<!-- gh-comment-id:19054976 --> @solarmystic commented on GitHub (Jun 6, 2013): @rpglord Yep, that's more like it. The BGM is messed up, as has been since the 1st build which introduced at3+ support via the dll method (v0.7.6-910-gc5976fb) Sound effects still work as usual. (Which you can hear by disabling the at3+ function in the emulator itself)
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@rpglord commented on GitHub (Jun 6, 2013):

Sorry didn't listen to CG audio closely, because its just a blank screen when you start the game, so I skipped it.
You can view the video if you don't start the game...

<!-- gh-comment-id:19055072 --> @rpglord commented on GitHub (Jun 6, 2013): Sorry didn't listen to CG audio closely, because its just a blank screen when you start the game, so I skipped it. You can view the video if you don't start the game...
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@rpgadvocate commented on GitHub (Jun 6, 2013):

Last Ranker is also affected. The normal BGM and voices are scratchy, but the audio played in videos is perfect.

<!-- gh-comment-id:19070765 --> @rpgadvocate commented on GitHub (Jun 6, 2013): Last Ranker is also affected. The normal BGM and voices are scratchy, but the audio played in videos is perfect.
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@oioitff commented on GitHub (Jun 7, 2013):

All right, I have found out the issue and fix it just now. I will try to put a correct fix for it soon.

<!-- gh-comment-id:19100803 --> @oioitff commented on GitHub (Jun 7, 2013): All right, I have found out the issue and fix it just now. I will try to put a correct fix for it soon.
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@dbz400 commented on GitHub (Jun 7, 2013):

I think this one can be peacefully closed :)

<!-- gh-comment-id:19105550 --> @dbz400 commented on GitHub (Jun 7, 2013): I think this one can be peacefully closed :)
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starred/ppsspp#746
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