[GH-ISSUE #214] Switch screen 1x to 2x/3x/4x , lower resolution appears #65

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opened 2026-03-17 03:25:33 +03:00 by kerem · 5 comments
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Originally created by @dbz400 on GitHub (Dec 21, 2012).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/214

Originally created by @dbz400 on GitHub (Dec 21, 2012). Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/214
kerem closed this issue 2026-03-17 03:25:39 +03:00
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@dbz400 commented on GitHub (Dec 21, 2012):

1

<!-- gh-comment-id:11615654 --> @dbz400 commented on GitHub (Dec 21, 2012): ![1](https://f.cloud.github.com/assets/3000282/27257/ddfeb214-4b7d-11e2-8339-59da12af7ccd.jpg)
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@hrydgard commented on GitHub (Dec 21, 2012):

It will render at the resolution that was set when you loaded the game, so start at 4x if you want nice graphics. It's a bit tricky to change this currently as buffers need to be recreated and so on.

<!-- gh-comment-id:11616132 --> @hrydgard commented on GitHub (Dec 21, 2012): It will render at the resolution that was set when you loaded the game, so start at 4x if you want nice graphics. It's a bit tricky to change this currently as buffers need to be recreated and so on.
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@dbz400 commented on GitHub (Dec 21, 2012):

I see. Restart is okay with nice resolution now .

One side track question regarding xinputdevice , i am using xbox 360 controller , however , i found analog up and down inverted . I don't know if it is my own issue or it is code problem .

<!-- gh-comment-id:11616229 --> @dbz400 commented on GitHub (Dec 21, 2012): I see. Restart is okay with nice resolution now . One side track question regarding xinputdevice , i am using xbox 360 controller , however , i found analog up and down inverted . I don't know if it is my own issue or it is code problem .
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@hrydgard commented on GitHub (Dec 21, 2012):

That would be a code problem, as it should be the same for everyone. Probably noone has tested it :)

I just commited a fix.

<!-- gh-comment-id:11618340 --> @hrydgard commented on GitHub (Dec 21, 2012): That would be a code problem, as it should be the same for everyone. Probably noone has tested it :) I just commited a fix.
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@dbz400 commented on GitHub (Dec 21, 2012):

Thanks .Tested analog up down okay now

<!-- gh-comment-id:11618702 --> @dbz400 commented on GitHub (Dec 21, 2012): Thanks .Tested analog up down okay now
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starred/ppsspp#65
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