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[GH-ISSUE #758] Tony Hawk Underground 2 Remix runs out of RAM #214
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Originally created by @cloud1250x4 on GitHub (Feb 21, 2013).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/758
here the log from : Tony Hawk's Underground 2 Remix
at least take a quick look ;)
https://gist.github.com/cloud1250000/5006753
and the end of the log
@hrydgard commented on GitHub (Feb 21, 2013):
The game runs out of ram and dumps lots of debug info :)
@cloud1250x4 commented on GitHub (Feb 21, 2013):
ah -,-' fail >,<'
should I close the issue?
@unknownbrackets commented on GitHub (Feb 21, 2013):
Hmm, from a quick look it seems like nothing is freeing the ELF loaded from mpeg.prx. That probably needs to happen when unloading a module...
-[Unknown]
@hrydgard commented on GitHub (Feb 21, 2013):
Yes, indeed...
@hrydgard commented on GitHub (Feb 21, 2013):
Hm, it should be free'd as sceKernelUnloadModule does:
kernelObjects.Destroy(moduleId);
and the destructor of Module does free the memory block..
@unknownbrackets commented on GitHub (Feb 21, 2013):
Ah, you're right. I was just looking at ELFReader and didn't see a matching free there.
Maybe it's because we're lying about free ram, then...
-[Unknown]
@unknownbrackets commented on GitHub (Mar 17, 2013):
How is this looking for you now? Someone posted another topic about it doing some other interesting things:
http://forums.ppsspp.org/showthread.php?tid=1475
-[Unknown]
@cloud1250x4 commented on GitHub (Mar 17, 2013):
no chance/// still break at the same place
@Superearth958 commented on GitHub (Aug 23, 2013):
Intro video skips auto. :
HLE\sceMpeg.cpp:680 sceMpegAvcDecodeStop<08ae72f8 , 08ae7350 , 09fbf520>
But I also found this in the debug console :
HLE\sceKernelThread.cpp:1552 UNTESTED - waiting within a callback , probably bad mojo.
HLE\HLE.cpp:79 Someone else woke up HLE-blocked thread?
@dbz400 commented on GitHub (Dec 10, 2013):
This one can be closed i think .I tested so far okay .