[GH-ISSUE #198] Games with missing 3D #55

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opened 2026-03-17 03:18:38 +03:00 by kerem · 56 comments
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Originally created by @hrydgard on GitHub (Dec 19, 2012).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/198

There are currently some large 3D games that do go in-game but just display a black screen, or only some HUD elements. Or that do display something that's completely broken. That should mean that we still have some big fundamental bugs left in GPU and possibly the VFPU emulation, and it's likely that the same bug will be the cause of black screens in multiple games.

So let's list them here so we can try to find common issues. I'll start the list:

Ape Escape: On the Loose
Pursuit Force: Extreme Justice
The Hustle: Detroit Streets
Worms Battle Island
Hellboy
Ultimate ghosts and goblins
Persona 3: battle/dungeon scenes

EDIT: Cut down the list quite a bit! Are the remaining ones also fixed?

Originally created by @hrydgard on GitHub (Dec 19, 2012). Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/198 There are currently some large 3D games that do go in-game but just display a black screen, or only some HUD elements. Or that do display something that's completely broken. That should mean that we still have some big fundamental bugs left in GPU and possibly the VFPU emulation, and it's likely that the same bug will be the cause of black screens in multiple games. So let's list them here so we can try to find common issues. I'll start the list: Ape Escape: On the Loose Pursuit Force: Extreme Justice The Hustle: Detroit Streets Worms Battle Island Hellboy Ultimate ghosts and goblins Persona 3: battle/dungeon scenes EDIT: Cut down the list quite a bit! Are the remaining ones also fixed?
kerem closed this issue 2026-03-17 03:18:43 +03:00
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@hrydgard commented on GitHub (Dec 19, 2012):

Also related: Issue #106

<!-- gh-comment-id:11525005 --> @hrydgard commented on GitHub (Dec 19, 2012): Also related: Issue #106
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@Orphis commented on GitHub (Dec 19, 2012):

You can also add ToE chat bubbles.

<!-- gh-comment-id:11526039 --> @Orphis commented on GitHub (Dec 19, 2012): You can also add ToE chat bubbles.
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@dbz400 commented on GitHub (Dec 19, 2012):

3rd birthday
Saint Seyia Omega

<!-- gh-comment-id:11527093 --> @dbz400 commented on GitHub (Dec 19, 2012): 3rd birthday Saint Seyia Omega
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@B1ackDaemon commented on GitHub (Dec 19, 2012):

Cabela's 'hunting series' (African Safari/Dangerous Hunts/Legendary Adventures)
Dragoneer's Aria
Syphon Filter: Dark Mirror
The Hustle: Detroit Streets

<!-- gh-comment-id:11529152 --> @B1ackDaemon commented on GitHub (Dec 19, 2012): Cabela's 'hunting series' (African Safari/Dangerous Hunts/Legendary Adventures) Dragoneer's Aria Syphon Filter: Dark Mirror The Hustle: Detroit Streets
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@hrydgard commented on GitHub (Dec 19, 2012):

Thanks!

<!-- gh-comment-id:11531282 --> @hrydgard commented on GitHub (Dec 19, 2012): Thanks!
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@ghost commented on GitHub (Dec 19, 2012):

street fighter alpha 3, dissidea final fantasy, worms battle island, hellboy. These are off the top of my head but I have at least 2 more games that are missing graphics but won't be able to check until tomorrow.

<!-- gh-comment-id:11554571 --> @ghost commented on GitHub (Dec 19, 2012): street fighter alpha 3, dissidea final fantasy, worms battle island, hellboy. These are off the top of my head but I have at least 2 more games that are missing graphics but won't be able to check until tomorrow.
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@ghost commented on GitHub (Dec 19, 2012):

Issue #175 may also be relevant to some of these.

<!-- gh-comment-id:11554613 --> @ghost commented on GitHub (Dec 19, 2012): Issue #175 may also be relevant to some of these.
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@hrydgard commented on GitHub (Dec 20, 2012):

Dungeons & Dragons Tactics doesn't blackscreen but draws things in the wrong perspective, which would likely be a VFPU or CPU bug.

<!-- gh-comment-id:11573489 --> @hrydgard commented on GitHub (Dec 20, 2012): Dungeons & Dragons Tactics doesn't blackscreen but draws things in the wrong perspective, which would likely be a VFPU or CPU bug.
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@ghost commented on GitHub (Dec 20, 2012):

Ultimate ghosts and goblins is another one. Interestingly, whilst in game it renders the apparently 2d backgrounds it doesn't rendering any of the characters. If you turn on wireframe mode it is sending something to be rendered, just nothing that makes sense, apart from the colour data.

<!-- gh-comment-id:11577437 --> @ghost commented on GitHub (Dec 20, 2012): Ultimate ghosts and goblins is another one. Interestingly, whilst in game it renders the apparently 2d backgrounds it doesn't rendering any of the characters. If you turn on wireframe mode it is sending something to be rendered, just nothing that makes sense, apart from the colour data.
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@cloud1250x4 commented on GitHub (Dec 20, 2012):

okay, armored core 3 is perfect now :)

you are awesome :)

<!-- gh-comment-id:11583360 --> @cloud1250x4 commented on GitHub (Dec 20, 2012): okay, armored core 3 is perfect now :) you are awesome :)
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@hrydgard commented on GitHub (Dec 20, 2012):

Oh cool :) Removing armored core 3 from the list.

<!-- gh-comment-id:11593330 --> @hrydgard commented on GitHub (Dec 20, 2012): Oh cool :) Removing armored core 3 from the list.
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@unknownbrackets commented on GitHub (Dec 21, 2012):

Do you want to know about error logs from the new VertexReader? For example Riviera is a good example of "Reader: Unsupported W1 Format" (decFmt_.w1fmt was 0.) It makes it very slow because it spams the console to death, heh.

-[Unknown]

<!-- gh-comment-id:11606479 --> @unknownbrackets commented on GitHub (Dec 21, 2012): Do you want to know about error logs from the new VertexReader? For example Riviera is a good example of "Reader: Unsupported W1 Format" (decFmt_.w1fmt was 0.) It makes it very slow because it spams the console to death, heh. -[Unknown]
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@hrydgard commented on GitHub (Dec 21, 2012):

Heh yes, I'll try to get that fixed today.

<!-- gh-comment-id:11606814 --> @hrydgard commented on GitHub (Dec 21, 2012): Heh yes, I'll try to get that fixed today.
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@cloud1250x4 commented on GitHub (Dec 21, 2012):

blande dancer do run now and have some broken 3d (but the speed is good )

http://img401.imageshack.us/img401/5338/blandedancerhappy.jpg

before it wasn't loading the save :)

<!-- gh-comment-id:11611162 --> @cloud1250x4 commented on GitHub (Dec 21, 2012): blande dancer do run now and have some broken 3d (but the speed is good ) http://img401.imageshack.us/img401/5338/blandedancerhappy.jpg before it wasn't loading the save :)
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@dbz400 commented on GitHub (Dec 21, 2012):

Some scene appear slow on jpcsp and it is very good speed on ppsspp .I think ppl will love the next release

<!-- gh-comment-id:11611254 --> @dbz400 commented on GitHub (Dec 21, 2012): Some scene appear slow on jpcsp and it is very good speed on ppsspp .I think ppl will love the next release
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@dbz400 commented on GitHub (Dec 21, 2012):

3rd birthday character appears okay now
8

<!-- gh-comment-id:11621848 --> @dbz400 commented on GitHub (Dec 21, 2012): 3rd birthday character appears okay now ![8](https://f.cloud.github.com/assets/3000282/27664/97b80c58-4b99-11e2-9cd4-f251e8f75d40.jpg)
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@cloud1250x4 commented on GitHub (Dec 22, 2012):

ape escape on the loose need hw transform but thing are now displayed on the screen and some 3d too :) but withtout hw transform nothing is displayed :/

tested with this github.com/hrydgard/ppsspp@aabbbe9be4

howvever, not ingame, automatically when some 2d are displayed the 3d doesn't show up

we have lost some graphic in cabela :/

<!-- gh-comment-id:11633831 --> @cloud1250x4 commented on GitHub (Dec 22, 2012): ape escape on the loose need hw transform but thing are now displayed on the screen and some 3d too :) but withtout hw transform nothing is displayed :/ tested with this https://github.com/hrydgard/ppsspp/commit/aabbbe9be46d630066b6203e0c2129a2a10f86c4 howvever, not ingame, automatically when some 2d are displayed the 3d doesn't show up we have lost some graphic in cabela :/
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@ghost commented on GitHub (Dec 22, 2012):

Not sure if you need this but both Midnight club LA remix and Ultimate Ghosts and Goblins do this a lot:

GLES\DisplayListInterpreter.cpp:591 E[G3D]: CALL: Stack full!
GLES\DisplayListInterpreter.cpp:591 E[G3D]: CALL: Stack full!
GLES\DisplayListInterpreter.cpp:591 E[G3D]: CALL: Stack full!
<!-- gh-comment-id:11636840 --> @ghost commented on GitHub (Dec 22, 2012): Not sure if you need this but both Midnight club LA remix and Ultimate Ghosts and Goblins do this a lot: ``` GLES\DisplayListInterpreter.cpp:591 E[G3D]: CALL: Stack full! GLES\DisplayListInterpreter.cpp:591 E[G3D]: CALL: Stack full! GLES\DisplayListInterpreter.cpp:591 E[G3D]: CALL: Stack full! ```
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@dbz400 commented on GitHub (Dec 22, 2012):

Yes , final fantasy type-0 also got lots of stack call full

<!-- gh-comment-id:11637450 --> @dbz400 commented on GitHub (Dec 22, 2012): Yes , final fantasy type-0 also got lots of stack call full
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@B1ackDaemon commented on GitHub (Dec 22, 2012):

Got same in Fate/Extra (btw, broke ingame graphics), probably it was broken in 15793fe532

<!-- gh-comment-id:11637833 --> @B1ackDaemon commented on GitHub (Dec 22, 2012): Got same in Fate/Extra (btw, broke ingame graphics), probably it was broken in 15793fe532f2317de76105c74e2a359326646011
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@cloud1250x4 commented on GitHub (Dec 26, 2012):

the lost graphic in cabela is back but we still can not reach ingame ahah

the 2d graphic (text, menu) in ape escape are still fucked up but the 3d in the game seems to be rendered great :)

<!-- gh-comment-id:11691664 --> @cloud1250x4 commented on GitHub (Dec 26, 2012): the lost graphic in cabela is back but we still can not reach ingame ahah the 2d graphic (text, menu) in ape escape are still fucked up but the 3d in the game seems to be rendered great :)
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@cloud1250x4 commented on GitHub (Dec 26, 2012):

okay.. persona 3 portable runs but without any graphic.... (the sound is pretty good and no lagging or bugging with it ahah :) I reach ingame but there is nothing displayed)

<!-- gh-comment-id:11692299 --> @cloud1250x4 commented on GitHub (Dec 26, 2012): okay.. persona 3 portable runs but without any graphic.... (the sound is pretty good and no lagging or bugging with it ahah :) I reach ingame but there is nothing displayed)
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@maciak commented on GitHub (Dec 26, 2012):

Fired up has an ugly graphics corruption. The car is normaly visible but is missing on this screen shot. Only groud is messed up and parts of buildingsare yollowish. Copied it here as I closed issue 258.
1f878566-4f8a-11e2-9e16-190f3a63f784

EDIT: This is fixed now.

<!-- gh-comment-id:11692372 --> @maciak commented on GitHub (Dec 26, 2012): Fired up has an ugly graphics corruption. The car is normaly visible but is missing on this screen shot. Only groud is messed up and parts of buildingsare yollowish. Copied it here as I closed issue 258. ![1f878566-4f8a-11e2-9e16-190f3a63f784](https://f.cloud.github.com/assets/1494232/31541/f002a756-4f90-11e2-9b22-9e406482f970.jpg) EDIT: This is fixed now.
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@hrydgard commented on GitHub (Dec 26, 2012):

That's a really interesting issue, looks like the game is doing software clipping, and doing it wrong? VFPU bug?

<!-- gh-comment-id:11693879 --> @hrydgard commented on GitHub (Dec 26, 2012): That's a really interesting issue, looks like the game is doing software clipping, and doing it wrong? VFPU bug?
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@cloud1250x4 commented on GitHub (Dec 27, 2012):

valhalla knight have broken graphic too (need mediaengine branch)

<!-- gh-comment-id:11699659 --> @cloud1250x4 commented on GitHub (Dec 27, 2012): valhalla knight have broken graphic too (need mediaengine branch)
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@dbz400 commented on GitHub (Dec 28, 2012):

Dissidia Final Fantasy in game now but with very broken graphics

1

<!-- gh-comment-id:11723071 --> @dbz400 commented on GitHub (Dec 28, 2012): Dissidia Final Fantasy in game now but with very broken graphics ![1](https://f.cloud.github.com/assets/3000282/33453/51781fc2-508e-11e2-83ec-209e13594dde.jpg)
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@hrydgard commented on GitHub (Dec 28, 2012):

Graphics are a bit less broken now, still no characters though

<!-- gh-comment-id:11741408 --> @hrydgard commented on GitHub (Dec 28, 2012): Graphics are a bit less broken now, still no characters though
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@cloud1250x4 commented on GitHub (Jan 2, 2013):

seems like we can reach ingame now in monster hunter, but still there is no 3d rendered at all,

41:09:249 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090!
41:09:249 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090!
41:09:249 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090!
41:09:249 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090!
41:09:250 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090!
41:09:250 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090!
41:09:250 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090!
41:09:250 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090!
41:09:250 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090!
41:09:251 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090!
41:09:251 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090!
41:09:251 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090!
41:09:251 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090!
41:09:251 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090!
41:09:252 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090!
41:09:252 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090!
41:09:252 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090!
41:09:252 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090!

and many many other bad vertex address ;)

also there is some text displayed now ;)

<!-- gh-comment-id:11816812 --> @cloud1250x4 commented on GitHub (Jan 2, 2013): seems like we can reach ingame now in monster hunter, but still there is no 3d rendered at all, <pre> 41:09:249 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090! 41:09:249 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090! 41:09:249 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090! 41:09:249 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090! 41:09:250 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090! 41:09:250 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090! 41:09:250 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090! 41:09:250 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090! 41:09:250 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090! 41:09:251 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090! 41:09:251 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090! 41:09:251 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090! 41:09:251 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090! 41:09:251 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090! 41:09:252 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090! 41:09:252 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090! 41:09:252 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090! 41:09:252 GLES\DisplayListInterpreter.cpp:455 E[G3D]: Bad vertex address 00000090! </pre> and many many other bad vertex address ;) also there is some text displayed now ;)
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@hrydgard commented on GitHub (Jan 2, 2013):

Interesting :)

<!-- gh-comment-id:11816997 --> @hrydgard commented on GitHub (Jan 2, 2013): Interesting :)
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@cloud1250x4 commented on GitHub (Jan 4, 2013):

ULES00011 : Archer Maclean's Mercury got ingame with https://github.com/hrydgard/ppsspp/pull/321 dunno if we can before this pull request, also, no 3d is displayed ingame ;)

blade dancer have a speed problem (but reach the fps limit....) and some shadow problem

dissidia seems to run fine, with good speed, hope the character will appear some day xD

<!-- gh-comment-id:11874157 --> @cloud1250x4 commented on GitHub (Jan 4, 2013): ULES00011 : Archer Maclean's Mercury got ingame with https://github.com/hrydgard/ppsspp/pull/321 dunno if we can before this pull request, also, no 3d is displayed ingame ;) blade dancer have a speed problem (but reach the fps limit....) and some shadow problem dissidia seems to run fine, with good speed, hope the character will appear some day xD
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@B1ackDaemon commented on GitHub (Jan 4, 2013):

300: March to Glory
http://forums.ppsspp.org/showthread.php?tid=490

CID The Dummy
http://forums.ppsspp.org/showthread.php?tid=491

<!-- gh-comment-id:11883340 --> @B1ackDaemon commented on GitHub (Jan 4, 2013): 300: March to Glory http://forums.ppsspp.org/showthread.php?tid=490 CID The Dummy http://forums.ppsspp.org/showthread.php?tid=491
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@ghost commented on GitHub (Jan 4, 2013):

Ultimate ghosts and goblins is now displaying all 3d. It's actually very playable.

<!-- gh-comment-id:11893575 --> @ghost commented on GitHub (Jan 4, 2013): Ultimate ghosts and goblins is now displaying all 3d. It's actually very playable.
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@cloud1250x4 commented on GitHub (Jan 5, 2013):

valhalla doesn't have 3d broken now ;)

<!-- gh-comment-id:11909277 --> @cloud1250x4 commented on GitHub (Jan 5, 2013): valhalla doesn't have 3d broken now ;)
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@Carter07 commented on GitHub (Jan 5, 2013):

Also Nba 2005 shows no 3d objects:

Clipboard01

tested with mediaengine build 2012/12/27.

<!-- gh-comment-id:11912143 --> @Carter07 commented on GitHub (Jan 5, 2013): Also Nba 2005 shows no 3d objects: ![Clipboard01](https://f.cloud.github.com/assets/3172222/44903/90f67fca-571b-11e2-9317-a231b379cc5d.jpg) tested with mediaengine build 2012/12/27.
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@Carter07 commented on GitHub (Jan 16, 2013):

Naruto Ultimate Ninja Heroes also has missing 3d objects but I think it's more interesting than others because characters were present at the beginning but immediately disappeared.
May it be useful to find last big gpu bug left?

11111111111
22222222222222222

<!-- gh-comment-id:12344795 --> @Carter07 commented on GitHub (Jan 16, 2013): Naruto Ultimate Ninja Heroes also has missing 3d objects but I think it's more interesting than others because characters were present at the beginning but immediately disappeared. May it be useful to find last big gpu bug left? ![11111111111](https://f.cloud.github.com/assets/3172222/73052/891daaa0-602e-11e2-806e-2900b9b9dc78.jpg) ![22222222222222222](https://f.cloud.github.com/assets/3172222/73056/9316a0de-602e-11e2-9c8d-4ab0c4e5c060.jpg)
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@hrydgard commented on GitHub (Jan 16, 2013):

That's pretty interesting indeed :)

<!-- gh-comment-id:12347424 --> @hrydgard commented on GitHub (Jan 16, 2013): That's pretty interesting indeed :)
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@Carter07 commented on GitHub (Jan 19, 2013):

Also Untold Legends: Brotherhood of the Blade to the list :)

11111111

<!-- gh-comment-id:12453610 --> @Carter07 commented on GitHub (Jan 19, 2013): Also Untold Legends: Brotherhood of the Blade to the list :) ![11111111](https://f.cloud.github.com/assets/3172222/80197/3243aa3c-622b-11e2-80fe-5e04d9bda8af.jpg)
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@ssshadowww commented on GitHub (Jan 20, 2013):

Persona 3 Portable is another one that is mostly black, and only occasionally shows very small parts of the UI or certain effects. I did however do a rather lengthy (1h) long play trough looking on jpcsp, listening to ppsspp and pressing the same buttons. Every single aspect of the game seems to work as it should, there are no crashes and lockups of any kind, even with JIT on Android. Performance is also excellent, only in what should be really 3D heavy scenes does my Nexus 7 slow down a bit. So apart from being mostly black, the game seems to run excellently. Log from Windows and Android screen follow. (Same issues on both platforms).

2013-01-20 23 46 26

http://pastebin.com/apHb8sd0

<!-- gh-comment-id:12479416 --> @ssshadowww commented on GitHub (Jan 20, 2013): Persona 3 Portable is another one that is mostly black, and only occasionally shows very small parts of the UI or certain effects. I did however do a rather lengthy (1h) long play trough looking on jpcsp, listening to ppsspp and pressing the same buttons. Every single aspect of the game seems to work as it should, there are no crashes and lockups of any kind, even with JIT on Android. Performance is also excellent, only in what should be really 3D heavy scenes does my Nexus 7 slow down a bit. So apart from being mostly black, the game seems to run excellently. Log from Windows and Android screen follow. (Same issues on both platforms). ![2013-01-20 23 46 26](https://f.cloud.github.com/assets/3323620/81719/e3d510dc-6353-11e2-9749-65ebb15fcdf1.png) http://pastebin.com/apHb8sd0
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@dbz400 commented on GitHub (Jan 27, 2013):

Dissidia Final Fantasy show character now and almost prefect graphic (however need to turn off vertex caching and VBO , HW transform need to be ON ) and rendering is much better when compared with Jpcsp

1

When VBO and Vertex caching is ON

2

<!-- gh-comment-id:12752721 --> @dbz400 commented on GitHub (Jan 27, 2013): Dissidia Final Fantasy show character now and almost prefect graphic (however need to turn off vertex caching and VBO , HW transform need to be ON ) and rendering is much better when compared with Jpcsp ![1](https://f.cloud.github.com/assets/3000282/100809/1aab3730-6872-11e2-96ea-0af73552ee7b.jpg) When VBO and Vertex caching is ON ![2](https://f.cloud.github.com/assets/3000282/100812/d4cecf0a-6872-11e2-921a-fed16c5c7e1a.jpg)
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@hrydgard commented on GitHub (Jan 27, 2013):

Thanks for investigating :) That'll need to be fixed indeed...

<!-- gh-comment-id:12752982 --> @hrydgard commented on GitHub (Jan 27, 2013): Thanks for investigating :) That'll need to be fixed indeed...
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@unknownbrackets commented on GitHub (Jan 28, 2013):

Some notes (not all games entirely 3D):

  • PixelJunk Monsters Deluxe: the trees and character are all missing.
  • Senjou no Valkyria 3: missing trees, flowers, bg elements. (picture) (uses fbo textures)
  • Disgaea: initial screen blank, missing dialogs, other missing stuff.
  • Adventures To Go: black screen, although sound effects imply it's working.
  • Shadow of Destiny: only shows black, but sound effects imply it's running. (uses fbo textures)
  • Jikandia: black screen, sound effects tell me it's definitely going ingame.
  • Valkyrie Profile: Lenneth: black screen, only playable with my start-module branch (really need to clean that up.)
  • Riviera: loads great, but ingame you can't see anything, all solid.
  • Wild Arms XF: sounds like it goes to the intro at least, just a black screen...
  • Half-Minute Hero: again, sounds good but just shows black.
  • Patchwork Heroes: missing bgs on help dialogs or something. Needs a thread manually unwaited (if only I could figure out why, this game would probably be playable.)
  • Hexyz Force: (will send a pull soon fixing this game), main character is black (fixed after first battle, maybe cache? - seems like not, savestate doesn't fix...)
  • Disgaea Infinite: can get a load dialog to pop up, but otherwise black.
  • Ys Seven: not really "missing" but it keeps deleting its FBOs and flashing black (will note: had graphics issues before which are much better now.) (uses fbo textures)
  • Zettai Hero Project: shows some backgrounds but never really shows much, mostly black.
  • Final Fantasy 3: messed up characters/stuff but much better now.
  • Mecho Wars: missing text, but no font calls, some missing characters.
  • Where is my Heart?: black screen in game... (uses fbo textures)
  • Farm Frenzy 2: missing text, but no font calls, things in wrong places.
  • Aedis Eclipse: missing stuff when buffered rending on (but seems like many issues.) (uses fbo textures)
  • Prinny 1: missing stuff, see forum thread.
  • Prinny 2: very much the same as Prinny 1 and Zettai Hero Project.
  • Ys 6 Ark of Napishtim: menu is a black screen, in game missing dialogs.
  • Ridge Racer 1: sometimes the road becomes invisble (not vertex cache, maybe texture cache?) (uses fbo textures)
  • .hack//Link (demo): missing text (no font calls), a few glitchy renders. (uses fbo textures)
  • Yggdra Union: shows stuff, but a bunch is missing. (uses fbo textures)
  • Atonishia Story: black intro, in game chars are missing (but have shadows) **todo check fbo textures
  • Crimson Gem Saga: black intro, in game chars and dialogs are missing. **todo check fbo textures

-[Unknown]

<!-- gh-comment-id:12771691 --> @unknownbrackets commented on GitHub (Jan 28, 2013): Some notes (not all games entirely 3D): - PixelJunk Monsters Deluxe: the trees and character are all missing. - Senjou no Valkyria 3: missing trees, flowers, bg elements. ([picture](https://github.com/hrydgard/ppsspp/issues/238#issuecomment-12190271)) (uses fbo textures) - Disgaea: initial screen blank, missing dialogs, other missing stuff. - Adventures To Go: black screen, although sound effects imply it's working. - Shadow of Destiny: only shows black, but sound effects imply it's running. (uses fbo textures) - Jikandia: black screen, sound effects tell me it's _definitely_ going ingame. - Valkyrie Profile: Lenneth: black screen, only playable with my start-module branch (really need to clean that up.) - Riviera: loads great, but ingame you can't see anything, all solid. - Wild Arms XF: sounds like it goes to the intro at least, just a black screen... - Half-Minute Hero: again, sounds good but just shows black. - Patchwork Heroes: missing bgs on help dialogs or something. Needs a thread manually unwaited (if only I could figure out why, this game would probably be playable.) - Hexyz Force: (will send a pull soon fixing this game), main character is black (fixed after first battle, maybe cache? - seems like not, savestate doesn't fix...) - Disgaea Infinite: can get a load dialog to pop up, but otherwise black. - Ys Seven: not really "missing" but it keeps deleting its FBOs and flashing black (will note: had graphics issues before which are much better now.) (uses fbo textures) - Zettai Hero Project: shows some backgrounds but never really shows much, mostly black. - Final Fantasy 3: messed up characters/stuff but much better now. - Mecho Wars: missing text, but no font calls, some missing characters. - Where is my Heart?: black screen in game... (uses fbo textures) - Farm Frenzy 2: missing text, but no font calls, things in wrong places. - Aedis Eclipse: missing stuff when buffered rending on (but seems like many issues.) (uses fbo textures) - Prinny 1: missing stuff, see [forum thread](http://forums.ppsspp.org/showthread.php?tid=729). - Prinny 2: very much the same as Prinny 1 and Zettai Hero Project. - Ys 6 Ark of Napishtim: menu is a black screen, in game missing dialogs. - Ridge Racer 1: sometimes the road becomes invisble (not vertex cache, maybe texture cache?) (uses fbo textures) - .hack//Link (demo): missing text (no font calls), a few glitchy renders. (uses fbo textures) - Yggdra Union: shows stuff, but a bunch is missing. (uses fbo textures) - Atonishia Story: black intro, in game chars are missing (but have shadows) **todo check fbo textures - Crimson Gem Saga: black intro, in game chars and dialogs are missing. **todo check fbo textures -[Unknown]
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@hrydgard commented on GitHub (Jan 28, 2013):

Great notes.

I just fixed the Dissidia vertex caching spiky polygon issue. There's some strange difference between VBO on-off though left.

<!-- gh-comment-id:12795883 --> @hrydgard commented on GitHub (Jan 28, 2013): Great notes. I just fixed the Dissidia vertex caching spiky polygon issue. There's some strange difference between VBO on-off though left.
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@dbz400 commented on GitHub (Jan 29, 2013):

Dissidia looks correct now when vertex caching ON .Some interesting , VBO need to be ON as well for showing correct graphic

One minor issue when HW transform is ON and combo skill is using , the background will become grey .

1

(SW transform is too bright when compare with HW transform , may be some light bit issue)

2

<!-- gh-comment-id:12814200 --> @dbz400 commented on GitHub (Jan 29, 2013): Dissidia looks correct now when vertex caching ON .Some interesting , VBO need to be ON as well for showing correct graphic One minor issue when HW transform is ON and combo skill is using , the background will become grey . ![1](https://f.cloud.github.com/assets/3000282/105988/6f05b498-69d7-11e2-8392-4e01de0210f2.jpg) (SW transform is too bright when compare with HW transform , may be some light bit issue) ![2](https://f.cloud.github.com/assets/3000282/106009/0b5fd24c-69d8-11e2-856f-c1ea4df37e52.jpg)
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@dbz400 commented on GitHub (Jan 30, 2013):

Sol Trigger . Load save game and see the savepoint but missing background and character , menu ok

1

2

<!-- gh-comment-id:12867456 --> @dbz400 commented on GitHub (Jan 30, 2013): Sol Trigger . Load save game and see the savepoint but missing background and character , menu ok ![1](https://f.cloud.github.com/assets/3000282/109288/183e2b74-6a75-11e2-8f23-476a93676b2b.jpg) ![2](https://f.cloud.github.com/assets/3000282/109289/1e54515a-6a75-11e2-936d-5ec10959d34b.jpg)
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@cloud1250x4 commented on GitHub (Feb 12, 2013):

YES! can go in game now with cabela and actually play good game ;)

wierd behavior in super monkey ball adventure

more thing is displayed in mercury

Ape escape on the loose is now completely broken o,O

<!-- gh-comment-id:13413981 --> @cloud1250x4 commented on GitHub (Feb 12, 2013): YES! can go in game now with cabela and actually play good game ;) wierd behavior in super monkey ball adventure more thing is displayed in mercury Ape escape on the loose is now completely broken o,O
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@unknownbrackets commented on GitHub (Feb 12, 2013):

Was Ape Escape previously working? Got a range / commit that broke it?

-[Unknown]

<!-- gh-comment-id:13414228 --> @unknownbrackets commented on GitHub (Feb 12, 2013): Was Ape Escape previously working? Got a range / commit that broke it? -[Unknown]
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@cloud1250x4 commented on GitHub (Feb 12, 2013):

This game broke slowly each important change as been made.. ahah (look this thread for "ape")

<!-- gh-comment-id:13414498 --> @cloud1250x4 commented on GitHub (Feb 12, 2013): This game broke slowly each important change as been made.. ahah (look this thread for "ape")
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@hrydgard commented on GitHub (Feb 12, 2013):

Frantix now has graphics too. floor not visible though.

<!-- gh-comment-id:13454471 --> @hrydgard commented on GitHub (Feb 12, 2013): Frantix now has graphics too. floor not visible though.
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@dbz400 commented on GitHub (Feb 20, 2013):

I think may be good time to review those missing 3D again as the sign of depth changes should make those 'hidden' or 'black' graphic appears now .

<!-- gh-comment-id:13813544 --> @dbz400 commented on GitHub (Feb 20, 2013): I think may be good time to review those missing 3D again as the sign of depth changes should make those 'hidden' or 'black' graphic appears now .
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@ssshadowww commented on GitHub (Feb 20, 2013):

Persona 3 is a lot better now, all 2D (menues, city, etc) is displayed, but all 3D (dungeon, battles) is still almost entirely black. Great work however since it is almost playable now if you make heavy use of the mini map...

Edit: Screenshot shows almost missing 3D except for the green skydome (I think) and some shadows. There is also some broken 2D, for instance at the top next to "Cowardly Maya". Still great progress however since all 2D was also missing before the commit earlier today.
2013-02-20 09 13 22

<!-- gh-comment-id:13820373 --> @ssshadowww commented on GitHub (Feb 20, 2013): Persona 3 is a lot better now, all 2D (menues, city, etc) is displayed, but all 3D (dungeon, battles) is still almost entirely black. Great work however since it is almost playable now if you make heavy use of the mini map... Edit: Screenshot shows almost missing 3D except for the green skydome (I think) and some shadows. There is also some broken 2D, for instance at the top next to "Cowardly Maya". Still great progress however since all 2D was also missing before the commit earlier today. ![2013-02-20 09 13 22](https://f.cloud.github.com/assets/3323620/175042/268434f4-7b36-11e2-949a-ee51d891c4e8.png)
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@hrydgard commented on GitHub (Feb 20, 2013):

Alrighty, thanks for the screenshot. That stuff next to Cowardly Maya does look strange..

<!-- gh-comment-id:13820663 --> @hrydgard commented on GitHub (Feb 20, 2013): Alrighty, thanks for the screenshot. That stuff next to Cowardly Maya does look strange..
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@dbz400 commented on GitHub (Feb 20, 2013):

Just for record , the following FF crisis core spontaneously broken graphic is fixed in latest git build

bb22f66a-64a0-11e2-8043-1ecb992f1dc0

<!-- gh-comment-id:13820955 --> @dbz400 commented on GitHub (Feb 20, 2013): Just for record , the following FF crisis core spontaneously broken graphic is fixed in latest git build ![bb22f66a-64a0-11e2-8043-1ecb992f1dc0](https://f.cloud.github.com/assets/3000282/175082/fac3e2b8-7b37-11e2-91b3-d991d2b9df9a.jpg)
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@hrydgard commented on GitHub (Feb 20, 2013):

I think many of the main issues here have been solved, I'm closing this issue as it's becoming too large.

Let's open new issues for more specific problems.

<!-- gh-comment-id:13821776 --> @hrydgard commented on GitHub (Feb 20, 2013): I think many of the main issues here have been solved, I'm closing this issue as it's becoming too large. Let's open new issues for more specific problems.
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@dbz400 commented on GitHub (Mar 3, 2013):

@hrydgard , regarding the VBO on-off issue , looks like when set the GL_ARRAY_BUFFER and GL_ELEMENT_ARRAY_BUFFER0 will cause missing texture in Dissada unless VBO enabled . Any idea?

rotateVBO:
gpuStats.numUncachedVertsDrawn += indexGen.VertexCount();
useElements = !indexGen.SeenOnlyPurePrims();
vertexCount = indexGen.VertexCount();
if (g_Config.bUseVBO) {
// Just rotate VBO.
vbo = vbo_[curVbo_];
ebo = ebo_[curVbo_];
curVbo_++;
if (curVbo_ == NUM_VBOS)
curVbo_ = 0;
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER, dec.GetDecVtxFmt().stride * indexGen.MaxIndex(), decoded, GL_STREAM_DRAW);
if (useElements) {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(short) * vertexCount, (GLvoid *)decIndex, GL_STREAM_DRAW);
}
} else {
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}

<!-- gh-comment-id:14348372 --> @dbz400 commented on GitHub (Mar 3, 2013): @hrydgard , regarding the VBO on-off issue , looks like when set the GL_ARRAY_BUFFER and GL_ELEMENT_ARRAY_BUFFER0 will cause missing texture in Dissada unless VBO enabled . Any idea? rotateVBO: gpuStats.numUncachedVertsDrawn += indexGen.VertexCount(); useElements = !indexGen.SeenOnlyPurePrims(); vertexCount = indexGen.VertexCount(); if (g_Config.bUseVBO) { // Just rotate VBO. vbo = vbo_[curVbo_]; ebo = ebo_[curVbo_]; curVbo_++; if (curVbo_ == NUM_VBOS) curVbo_ = 0; glBindBuffer(GL_ARRAY_BUFFER, vbo); glBufferData(GL_ARRAY_BUFFER, dec.GetDecVtxFmt().stride \* indexGen.MaxIndex(), decoded, GL_STREAM_DRAW); if (useElements) { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(short) \* vertexCount, (GLvoid *)decIndex, GL_STREAM_DRAW); } } else { glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); }
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@KawakamiB commented on GitHub (Jan 18, 2014):

Final Fantasy Type 0 - After one of your classmates dies, they disappear or start artifacting upon ressurection till the end of times.

The only thing that stops this game from being completley playable.

<!-- gh-comment-id:32680553 --> @KawakamiB commented on GitHub (Jan 18, 2014): Final Fantasy Type 0 - After one of your classmates dies, they disappear or start artifacting upon ressurection till the end of times. The only thing that stops this game from being completley playable.
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@hrydgard commented on GitHub (Jan 18, 2014):

@KawakamiB , I don't think that problem belongs in this old issue report. Please create a new one.

<!-- gh-comment-id:32686842 --> @hrydgard commented on GitHub (Jan 18, 2014): @KawakamiB , I don't think that problem belongs in this old issue report. Please create a new one.
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