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[GH-ISSUE #1525] Assassin's Creed - Bloodlines [save data issues] #469
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Originally created by @brujo5 on GitHub (Apr 25, 2013).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/1525
the game not recognize your previos save data.
says all time: memory stick is not inserted.
thx
@brujo5 commented on GitHub (Apr 25, 2013):
tomorrow post screens.
@unknownbrackets commented on GitHub (Jun 24, 2013):
Reported to work in #704.
-[Unknown]
@unknownbrackets commented on GitHub (Nov 16, 2013):
Seems it's not able to load save games now (possibly it couldn't before, and saving only did work.)
Would help to know if it can load files generated by a PSP.
-[Unknown]
@sum2012 commented on GitHub (Nov 17, 2013):
Test on on v0.9.5-441-g3dbf51b 's save on real psp,Work.
PPSSPP load save log(I stop in asking me to create a new save)
https://gist.github.com/sum2012/c68fe207b1b5c8431042
@dbz400 commented on GitHub (Jan 15, 2014):
Yep , i tested as well .Looks like it cannot pick up the old save somehow and keep asking for creating new save
@dbz400 commented on GitHub (Feb 11, 2014):
Yep , it can load the real PSP save but the one generated from PPSSPP itself. See "Continue"
@daniel229 commented on GitHub (Feb 11, 2014):
PSP savedata is still not working for me.
@thedax commented on GitHub (Feb 12, 2014):
Erm..it doesn't seem to load PPSSPP-created data at all, for me.
@daniel229 commented on GitHub (Feb 13, 2014):
It report million of user_main D[UTIL]: HLE\sceUtility.cpp:152 00000001=sceUtilitySavedataGetStatus() in debug log
debug log (rename jpg to rar)

jpcsptrace
sceUtilitySavedataInitStart
sceUtilitySavedataGetStatus
https://gist.github.com/daniel229/8975929
@sum2012 commented on GitHub (Feb 13, 2014):
Alright I re-test this game.Hope this is the last minute of fix game
@sum2012 commented on GitHub (Feb 13, 2014):
@unknownbrackets assume my pull request is ok.
Now can pop up message to ask create save (even I have save)
Please solve this thanks.
28:26:860 user_main D[UTIL]: Dialog\SavedataParam.cpp:1220 Name : acdata
28:26:860 user_main D[UTIL]: Dialog\SavedataParam.cpp:1236 Don't Exist
full modify log:
https://gist.github.com/sum2012/88c208e00e617e6cf759
edit:The save files are in ULJM05571 and ULJM05571DAT
@sum2012 commented on GitHub (Feb 13, 2014):
Updated to v0.9.6-939-g39d1f49 log:
https://drive.google.com/file/d/0B3OaSdeV0L8kRFlKeTNOTXR4bk0/edit?usp=sharing
Same problem
38:15:775 user_main D[UTIL]: Dialog\SavedataParam.cpp:1220 Name : acdata
38:15:775 user_main D[UTIL]: Dialog\SavedataParam.cpp:1236 Don't Exist
@daniel229 commented on GitHub (Feb 13, 2014):
ULJM05571DAT is a insatll data.

@dbz400 commented on GitHub (Feb 14, 2014):
I remember how i made it work :) It looks for ULUS10455acdata directory but we don't have it .Then i try to rename it and the ACDATA.BIN loading up ok
35:04:242 user_main I[UTIL]: Dialog\SavedataParam.cpp:1220 Name : acdata
35:04:242 user_main I[UTIL]: Dialog\SavedataParam.cpp:1236 Don't Exist
35:04:242 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:67 sceUtilitySavedataInitStart(08af6300) : Mode = 0
@dbz400 commented on GitHub (Feb 14, 2014):
However from real PSP save , it doesnt have ULUS10455acdata directory so we are doing something wrong here for Mode 0 probably
@dbz400 commented on GitHub (Feb 14, 2014):
Mode 8 did find the file but when doing mode 0 it asked for another directory which is ULUS10455acdata
39:39:227 user_main I[UTIL]: Dialog\SavedataParam.cpp:1253 Name :
39:39:227 user_main I[UTIL]: Dialog\SavedataParam.cpp:1261 ms0:/PSP/SAVEDATA/ULUS10455/ACDATA.BIN Exist
39:39:227 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:67 sceUtilitySavedataInitStart(08af6300) : Mode = 8
@hrydgard commented on GitHub (Feb 14, 2014):
You can post that in the forum thread if people want to try it as a workaround until we fix it properly :)
Good information.
@dbz400 commented on GitHub (Feb 14, 2014):
Sure will do
Btw it is indeed same loading save issue as #4912
@dbz400 commented on GitHub (Feb 15, 2014):
With #5457 , savefile should be propertly loaded
@daniel229 commented on GitHub (Feb 15, 2014):
Great.
@dbz400 commented on GitHub (Feb 16, 2014):
This one can be closed .Issue fixed.
@metaasza commented on GitHub (Apr 5, 2015):
Sorry to ask this but I've read those related threads and find that it still happen on my ppsspp(v1.0.1-247-ga2dd635).
@MaIevoIent commented on GitHub (Nov 5, 2017):
Yep, we are back again. This game is incompletable. I just try this game to ensure that this issue is completely fixed. After i make my save data i quit the game and restart. But it states that Save Data not found or whatever is it again. I'm Playing on Android (Samsung J1 SMJ-120ZN) PPSSPP GIT v1.4.2
@unknownbrackets commented on GitHub (Nov 13, 2017):
Can you create a new issue? Also, it'd help to note:
Putting aside legal and ethical concerns for a moment, pirated copies often had hacks. PPSSPP emulates a 6.60 PSP, and these hacks often don't work on 6.60. Best bet is to rip a purchased copy yourself.
-[Unknown]
@MaIevoIent commented on GitHub (Nov 20, 2017):
1.) Does the save data works on PSP? - Downloaded in Gamefaqs. Here : https://www.gamefaqs.com/psp/958338-assassins-creed-bloodlines/saves/19964 (Save from Gamefaqs)
2.) Does save data created on a PSP load in PPSSPP? - Gamefaqs. Guess it was created in PSP.
3.) Are you absolutely certain you're using a clean rip of your game from a disc? - I get it from Emuparadise. They have thier own legal documents and files. Most of my games are downloaded from Emuparadise and this is the only one that has a bug that seems like can't to be fixed (Aside from GoW GoS Bugs).
Also, does the other Region (EUR, JPN, etc.) has the same bugs too? I'm using the USA Region.
Does having a Root access can change this? I don't have Root Access, i tried but it can't be Rooted.
Or maybe the Website IS the only problem, i'll try to download from other Websites if i can.