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[GH-ISSUE #854] Issues in non-buffered rendering mode #238
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Originally created by @dbz400 on GitHub (Mar 4, 2013).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/854
Just for record , there are some games not working very well in non-buffered rendering mode .
I listed here .If you encounter similar in other games , feel free to add here . Will try to look for a fix .
@dbz400 commented on GitHub (Mar 12, 2013):
Item 2 is now ok in latest 0.7 build. Will test item 1.
@daniel229 commented on GitHub (Mar 17, 2013):
Super Robot Taisen A black screen in battle in non-buffered rendering mode
@dbz400 commented on GitHub (Mar 17, 2013):
it is normal to be black screen in non-buffered mode since it requires render to texture and it only available in buffered mode
@daniel229 commented on GitHub (Mar 17, 2013):
I see
@elrid commented on GitHub (Mar 18, 2013):
GTA Vice City Stories works strange a bit in non-buffered rendering mode:
Looks like one of framebuffers is bigger than another, and models some models looks like floating in the air, and UI is partially out of screen bounds.
@hrydgard commented on GitHub (Mar 18, 2013):
The GTA games do some crazy buffer tricks, I think they will always require buffered rendering.
@elrid commented on GitHub (Mar 18, 2013):
Well, the problem is in that, when i turn on buffered rendering - i get black screen. Image is shown when sceen is simple enough, e.g. near the coast.
@0x0ade commented on GitHub (Jun 20, 2013):
LittleBigPlanet - once the stickers ignore the depth, second they aren't trimmed to object bounds. Maybe it uses weird buffer tricks, too.
@dbz400 commented on GitHub (Jul 2, 2013):
I'm closing this one .For Saint Seiya Omega, since the character render itself as texture ,so only work in buffered rendering mode.