[GH-ISSUE #854] Issues in non-buffered rendering mode #238

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opened 2026-03-17 10:35:54 +03:00 by kerem · 9 comments
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Originally created by @dbz400 on GitHub (Mar 4, 2013).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/854

Just for record , there are some games not working very well in non-buffered rendering mode .

I listed here .If you encounter similar in other games , feel free to add here . Will try to look for a fix .

  1. Fate Extra (Save/Load/Delete cannot display anything )
  2. Saint Seiya Omega (Battle scene black screen )
Originally created by @dbz400 on GitHub (Mar 4, 2013). Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/854 Just for record , there are some games not working very well in non-buffered rendering mode . I listed here .If you encounter similar in other games , feel free to add here . Will try to look for a fix . 1. Fate Extra (Save/Load/Delete cannot display anything ) 2. Saint Seiya Omega (Battle scene black screen )
kerem closed this issue 2026-03-17 10:35:59 +03:00
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@dbz400 commented on GitHub (Mar 12, 2013):

Item 2 is now ok in latest 0.7 build. Will test item 1.

<!-- gh-comment-id:14761257 --> @dbz400 commented on GitHub (Mar 12, 2013): Item 2 is now ok in latest 0.7 build. Will test item 1.
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@daniel229 commented on GitHub (Mar 17, 2013):

Super Robot Taisen A black screen in battle in non-buffered rendering mode

<!-- gh-comment-id:15018712 --> @daniel229 commented on GitHub (Mar 17, 2013): Super Robot Taisen A black screen in battle in non-buffered rendering mode
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@dbz400 commented on GitHub (Mar 17, 2013):

it is normal to be black screen in non-buffered mode since it requires render to texture and it only available in buffered mode

<!-- gh-comment-id:15019108 --> @dbz400 commented on GitHub (Mar 17, 2013): it is normal to be black screen in non-buffered mode since it requires render to texture and it only available in buffered mode
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@daniel229 commented on GitHub (Mar 17, 2013):

I see

<!-- gh-comment-id:15019794 --> @daniel229 commented on GitHub (Mar 17, 2013): I see
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@elrid commented on GitHub (Mar 18, 2013):

GTA Vice City Stories works strange a bit in non-buffered rendering mode:
Looks like one of framebuffers is bigger than another, and models some models looks like floating in the air, and UI is partially out of screen bounds.

<!-- gh-comment-id:15042268 --> @elrid commented on GitHub (Mar 18, 2013): GTA Vice City Stories works strange a bit in non-buffered rendering mode: Looks like one of framebuffers is bigger than another, and models some models looks like floating in the air, and UI is partially out of screen bounds.
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@hrydgard commented on GitHub (Mar 18, 2013):

The GTA games do some crazy buffer tricks, I think they will always require buffered rendering.

<!-- gh-comment-id:15043362 --> @hrydgard commented on GitHub (Mar 18, 2013): The GTA games do some crazy buffer tricks, I think they will always require buffered rendering.
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@elrid commented on GitHub (Mar 18, 2013):

Well, the problem is in that, when i turn on buffered rendering - i get black screen. Image is shown when sceen is simple enough, e.g. near the coast.

<!-- gh-comment-id:15045924 --> @elrid commented on GitHub (Mar 18, 2013): Well, the problem is in that, when i turn on buffered rendering - i get black screen. Image is shown when sceen is simple enough, e.g. near the coast.
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@0x0ade commented on GitHub (Jun 20, 2013):

LittleBigPlanet - once the stickers ignore the depth, second they aren't trimmed to object bounds. Maybe it uses weird buffer tricks, too.

<!-- gh-comment-id:19768685 --> @0x0ade commented on GitHub (Jun 20, 2013): LittleBigPlanet - once the stickers ignore the depth, second they aren't trimmed to object bounds. Maybe it uses weird buffer tricks, too.
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@dbz400 commented on GitHub (Jul 2, 2013):

I'm closing this one .For Saint Seiya Omega, since the character render itself as texture ,so only work in buffered rendering mode.

<!-- gh-comment-id:20329980 --> @dbz400 commented on GitHub (Jul 2, 2013): I'm closing this one .For Saint Seiya Omega, since the character render itself as texture ,so only work in buffered rendering mode.
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