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v1.2 Stable
released this
2024-05-08 20:18:40 +03:00 | 95 commits to main since this release📅 Originally published on GitHub: Wed, 08 May 2024 17:21:58 GMT
🏷️ Git tag created: Wed, 08 May 2024 17:18:40 GMTFeatures and Improvements:
- NEW: Info about player's role & lane added to the match summary
- NEW: Info about game mode, player's role & lane added to notification emails
- NEW: Mapping of games modes have been added
- NEW: Feature to handle cases where active in-game status hangs, so we try to get historical matches in such case (by default after 1 hour)
- IMPROVE: Updated mapping of regions
- IMPROVE: Changed logic of checking for new matches
- IMPROVE: Email sending function send_email() has been rewritten to detect invalid SMTP settings
- IMPROVE: Strings have been converted to f-strings for better code visibility
- IMPROVE: Info about CSV file name in the start screen
- IMPROVE: Error message is displayed in the beginning if the region is not in regions_short_to_long dict or if the PUUID cannot be fetched
- IMPROVE: print_current_match() function has been rewritten to include more info in the notification emails
- IMPROVE: Accessing dict items via .get() to avoid errors when key is not available
- IMPROVE: In case of getting an exception in main loop we will send the error email notification only once (until the issue is resolved)
Bug fixes:
- BUGFIX: Match teams structure does not always contain correct team ids (for example for Arena game types), so we switched the method in print_match_history() function to get it from match participants structure instead (the same way as in print_current_match())
- BUGFIX: Fix for re-fetching the last match in case there was an error reported by RIOT API (in such case timestamps are assigned with value of 0 and it triggered the new duplicated historical match event)
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2026-02-27 20:06:07 +03:00 · 576 KiB