mirror of
https://github.com/NickeManarin/ScreenToGif.git
synced 2026-04-25 07:05:54 +03:00
[GH-ISSUE #369] Suggestion - changes as "object" instead of writing on images directly #304
Labels
No labels
copy cats
duplicated
future feature
pull-request
⬜ Accepted
⬜ Completed
⬜ Help Wanted 💪
⬜ In Progress
⬜ Missing Details
⬜ Pending
⬜ Waiting For Answer ⏳
🆕 feature preview
🔷 Bug 🐛
🔷 Out Of Scope
🔷 Out Of Scope
🔷 Question
🔷Enhancement
🔷Enhancement
🔷Invalid / External
🔷Knowledge Base
🔷Won't Fix
🕑 High
🕑 High
🕑 High
🕕 Medium
🕙 Low
🕛 Critical
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/ScreenToGif#304
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Originally created by @itfranck on GitHub (Aug 2, 2018).
Original GitHub issue: https://github.com/NickeManarin/ScreenToGif/issues/369
Originally assigned to: @NickeManarin on GitHub.
It would be nice that the changes (Freetext, obfuscate, free drawing) be saved as an object, which is rendered on publish instead of directly.
This would allow to edit minor details (typo, font, additional information) after they have been placed at any point.
@lansalot commented on GitHub (May 13, 2019):
Would also be nice if these objects could span frames - so with a text box, I could say "render on frames 7-23"....
@vatterspun commented on GitHub (May 14, 2019):
It's a great idea that I'd very much to see, but I do wonder if this would cause some kind of performance hit.
@NickeManarin commented on GitHub (Nov 13, 2019):
I started working on this. Basically, I'll have to rewrite the entire editor and the recorders to support this feature.
The screen recorders are already in shape for this change (the webcam recorder and board recorder are not ready).
I also started working on the new editor, I'm laying the foundation for all new features.
@lansalot Right now, you can select multiple frames when applying some changes, the same would happen with a new editor.
@r1bilski commented on GitHub (Sep 15, 2023):
What is the progress on this? Has there been any work or design already done regarding this feature? I'm considering taking a stab at it.
@NickeManarin commented on GitHub (Sep 15, 2023):
Progress I would say is around 45%.
This was implemented in v3 (a complete rewrite of the project).
The renderer/previewer is already handling multiple layers, changes made to layers trigger rendering nicely as fast.