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[GH-ISSUE #1202] [Server Request] Jedi Knight II – Jedi Outcast #936
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Originally created by @nateberkopec on GitHub (Nov 25, 2016).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1202
Hey, I'm working on a Jedi Outcast server here.
The server needs a few of the assets from the game itself - assets0.pk3, assets1.pk3, and assets2.pk3. I figure OK, I'll get them from Steam - but since there's no Linux client, it refuses to download:
Can you tell me where I've gone wrong and what to do next?
connects #1251
@nateberkopec commented on GitHub (Nov 25, 2016):
Uh-oh, I think I see already. There's not a separate Steam App for the server, like, say, Arma.
Am I screwed?
@UltimateByte commented on GitHub (Nov 26, 2016):
https://steamdb.info/search/?a=app&q=Jedi+Outcast
https://steamdb.info/app/6030/
https://github.com/GameServerManagers/LinuxGSM/wiki/New-Server
@nateberkopec commented on GitHub (Nov 26, 2016):
Just to be clear, because I'm not sure I was understood - a Linux server does exist for JKII, but it does not contain some asset files. Those asset files are available in the (Windows) Steam download. Is there anything I can do?
@nateberkopec commented on GitHub (Nov 26, 2016):
Also, if you'd look at my fork, I'm not "just changing the appid of an existing" game.
@UltimateByte commented on GitHub (Nov 26, 2016):
My bad for the 3) then, i didn't read your commits, was late, and most of the time an error like that has nothing to do with LGSM so... :o))
The only chance for you to get it working is probably to use Wine. But do you really want it ?
For now LGSM refuses to add support for a game through Wine, for ethical, and practical reasons (for users as well as the devs).
Or maybe, there is a Mac OS server version, that might be compatible with Linux. Since you seem active & reactive, i'll re-open this. May i let you investigate about it ? If you find a way to just start natively the server (even without lgsm, just and executable to start), i'll be glad to help you implementing it.
@nateberkopec commented on GitHub (Nov 26, 2016):
@UltimateByte JKII has a Linux executable server, I don't need wine. I've bundled up the JKII Linux server and it is installed via install_server_files.sh. The problem is that the server needs 3-4 asset files from the base game, but I can't download the base game via Steam because I get the platform check error above.
So, to recap:
@UltimateByte commented on GitHub (Nov 26, 2016):
I see, thanks for the clarification.
We can host missing files and make them downloaded upon install, if it has a chance to work, if steam refuses to make them downloaded onto a linux server. Did you try adding those files manually from your client for example ?
@nateberkopec commented on GitHub (Nov 27, 2016):
Yes, adding the files manually works perfectly (it's actually what the official documentation tells you to do). But those files are copyrighted, so redistributing them is a no-no. That's why I was trying to get the files from Steam instead.
@AlexCS1337 commented on GitHub (Nov 27, 2016):
Jedi Knight II and Jedi Knight Jedi Academy are pretty old and the server files may not be on steam's database. When you're playing multiplayer on these games it doesn't show server info on steam, nor can you add favourites in steam servers. I'm guessing it may not be as supported compared to source games.
@AlexCS1337 commented on GitHub (Nov 27, 2016):
Another note, instead of using the original jk2ded it's better to use jk2mv, that way you can run server on any version with +set mv_version 1.02(or 1.03 or 1.04)
@nateberkopec commented on GitHub (Nov 27, 2016):
@AlexCSilva my PR already includes jk2mv. As stated above, I don't need the server files (those are freely available and redistributed online) but I need 3-4 asset files from the client (doesn't matter which operating system). I can only get those, legally, from Steam. All I need is someone to tell me how to disable the platform check that SteamCMD makes.
@UltimateByte commented on GitHub (Nov 28, 2016):
We host other game server content as well when it's the only way to make it work; nobody ever came to blame us for contributing to those games' continuation :p
Can you link the official doc you're referring to?
A good workaround to remain 100% legit would be to download it from their official servers and maybe display a link to them upon download.
@dgibbs64 commented on GitHub (Nov 28, 2016):
This might help https://developer.valvesoftware.com/wiki/SteamCMD#Cross-Platform_Installation
Good effort putting this together btw @nateberkopec
@nateberkopec commented on GitHub (Nov 29, 2016):
@dgibbs64 Exactly what I needed! Thanks!
@AlexCS1337 commented on GitHub (Dec 1, 2016):
Awesome progress! Has someone done jedi academy before?
@nateberkopec commented on GitHub (Dec 1, 2016):
It's all idTech3. Once I finish JKII, Jedi Academy should be a piece of cake.
@AlexCS1337 commented on GitHub (Dec 1, 2016):
Yeah it should. Soldier of Fortune II would be nice too except, no steam support
@AlexCS1337 commented on GitHub (Jan 3, 2017):
Hey @nateberkopec how did you go?
@nateberkopec commented on GitHub (Jan 3, 2017):
I don't really have time to work on this right now. For anyone wanting to pick this up:
@AlexCS1337 commented on GitHub (Jan 4, 2017):
Okay, I'll look into it.
@AlexCS1337 commented on GitHub (Nov 23, 2017):
Working on this now, just need to add function to download and extract JK2MV https://github.com/AlexCSilva/LinuxGSM/tree/jk2
@dgibbs64 commented on GitHub (Feb 2, 2019):
connects #1251
@github-actions[bot] commented on GitHub (Sep 21, 2021):
This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.