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[GH-ISSUE #1538] [DST] Master+Caves #1202
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Originally created by @bugavka on GitHub (Jul 19, 2017).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1538
i want 1 serverfiles 2 instance. when i do 2 service dstserver and dstserver-2, they both apply setting from /lgsm/config-lgsm/dstserver/dst-server-Master.cfg.
i can make setting by hand, but on start, for example:
dstserver, if in dst-server-Master.cfg shard="Master", run shard Master - ok
dstserver-2, in dst-server-Master.cfg all the same shard="Master" of course runs shard Master - not ok.
dstserver-2 ignoring any cfg besides dst-server-Master.cfg.
if i before start dstserver make dst-server-Master.cfg how i want, then start dstserver, then change dst-server-Master.cfg for dstserver-2, run dstserver-2. Servers works ok! How is do it automatic?
@UltimateByte commented on GitHub (Jul 19, 2017):
Just duplicate your config file with the right name.
Doc:
https://github.com/GameServerManagers/LinuxGSM/wiki/Multiple-Game-Servers
https://github.com/GameServerManagers/LinuxGSM/wiki/LinuxGSM-Config-Files
@bugavka commented on GitHub (Jul 20, 2017):
in csgoserver then i do second time - ./linuxgsm.sh i, script do csgoserver-2 and csgoserver-2.cfg and all works fine. In dstserver - first time - dstserver and dst-server-Master.cfg, in second time do nothing, I try duplicate config file, what name is right? i try:
for dstserver-2
dstserver-2.cfg, dst-server-dstserver-2.cfg, dst-server-2.cfg. dstserver.sh this files ignore.
if question only in name, what config file name is for dstserver-2? Please.
and thanks for help, very much.
@Fedcomp commented on GitHub (Dec 19, 2017):
I have same issue. Can't find a way to create proper config for it. What is the reason there is special behavior which doesn't match wiki page?
@marvinlehmann commented on GitHub (Dec 19, 2017):
@Fedcomp #1554
@Fedcomp commented on GitHub (Dec 19, 2017):
This is the first result in google and so i will post temporary solution:
open
lgsm/config-default/config-lgsm/yourserver/_default.cfgand comment outto
then it will match wiki behavior. I don't understand why that line is in the config at all.
@marvinlehmann commented on GitHub (Dec 19, 2017):
Because the config structure was completely different when this was implemented.
@adrensnyder commented on GitHub (Jun 19, 2018):
Thanks @Fedcomp for your suggestion. I make the Cave work.
Hope that will be fixed soon :-)
@UltimateByte commented on GitHub (Jun 29, 2018):
#1554 Needs merge. :)
@dgibbs64 commented on GitHub (Jul 20, 2018):
@marvinlehmann is there anything further required with this?
@marvinlehmann commented on GitHub (Jul 24, 2018):
@dgibbs64 https://github.com/GameServerManagers/LinuxGSM/pull/1554#issuecomment-323476998
The servercfg path contains "installation vars" and must be set manually currently because they aren't wrapped in a function like parms.
@UltimateByte commented on GitHub (Dec 20, 2021):
Hello,
As servicename is now the name of the script starting the program, servicename doesn't have to be commented anymore in config, it is not even there anymore.
Therefore, I have been able to successfully create a DST dual server (with secret caves) without the need to alter LinuxGSM's behavior in January 2021, just following game's guidelines and applying it to how LinuxGSM works.
Second instance is named "caves", and my caves.cfg looks like this:
common.cfg looks like this;
Main dstserver.cfg looks like this:
I think we can consider this issue resolved thanks to new LinuxGSM's way of handling instances, so I'm closing it.
Feel free to comment and ask for reopening if needed.
Best regards
@github-actions[bot] commented on GitHub (Dec 21, 2022):
This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.