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[GH-ISSUE #764] Backup function: exclude backups directory #615
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command: backup
command: console
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Originally created by @pix0wl on GitHub (Mar 18, 2016).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/764
Originally assigned to: @UltimateByte on GitHub.
Hi,
the backup function includes per default the backups dir.
So every new backup includes the old backups and is growing unnecessarily.
@UltimateByte commented on GitHub (Mar 18, 2016):
Hi,
For now, the backup hasn't been designed to be run multiple times, it's something that you should use once to transfer your server.
However, i wish to improve it, and i could code your suggestion before anything else.
Here is an idea of what i've got in mind afterwards :
https://github.com/dgibbs64/linuxgsm/issues/716
@UltimateByte commented on GitHub (Mar 18, 2016):
OK, after having a look at the code, the backup directory should already be excluded from the backup.
https://github.com/dgibbs64/linuxgsm/blob/master/functions/command_backup.sh#L56
So are you sure that you're experiencing that issue ?
With what game ? And what version of LGSM ? Can you try updating your functions, running ./gameserver update-functions , ant try again ?
Maybe your game and backup folders becomes bigger for another reason ?
@dgibbs64 commented on GitHub (Mar 18, 2016):
yeah i designed the code with not backing up the backups in mind. Would be pretty dumb to backup the backups :P
@UltimateByte commented on GitHub (Mar 18, 2016):
@pix0wl You sir were actually right, so thanks ! :)
It's fixed, and you gained an improved display with file size information.
To get the update :
./gameserver update-functionsor
./gameserver uf@lock[bot] commented on GitHub (Jul 19, 2018):
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.