[GH-ISSUE #961] Tickrate? #764

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opened 2026-02-27 02:53:21 +03:00 by kerem · 11 comments
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Originally created by @ghost on GitHub (Aug 1, 2016).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/961

How does one set tickrate?

Originally created by @ghost on GitHub (Aug 1, 2016). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/961 How does one set tickrate?
kerem closed this issue 2026-02-27 02:53:22 +03:00
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@ncronin commented on GitHub (Aug 1, 2016):

For CS:GO it's already included in the script (csgoserver), to add to another game such as TF2 or CS:S simply edit the tfserver/csserver file with the following:

Find maxplayers="##" and below add tickrate="##" where ## is the number of players/tickrate you desire.

Then find:
parms="-game cstrike -strictportbind -ip ${ip} -port ${port} +clientport ${clientport} +tv_port ${sourcetvport} +map ${defaultmap} +sv_setsteamaccount ${gslt} +servercfgfile ${servercfg} -maxplayers ${maxplayers}"

and add: -tickrate ${tickrate} after +servercfgfile ${servercfg}.

I'm currently using this method on all of my TF2/CS:S servers and it seems to work fine.

<!-- gh-comment-id:236509645 --> @ncronin commented on GitHub (Aug 1, 2016): For CS:GO it's already included in the script (csgoserver), to add to another game such as TF2 or CS:S simply edit the tfserver/csserver file with the following: Find `maxplayers="##"` and below add `tickrate="##"` where ## is the number of players/tickrate you desire. Then find: `parms="-game cstrike -strictportbind -ip ${ip} -port ${port} +clientport ${clientport} +tv_port ${sourcetvport} +map ${defaultmap} +sv_setsteamaccount ${gslt} +servercfgfile ${servercfg} -maxplayers ${maxplayers}"` and add: `-tickrate ${tickrate}` after `+servercfgfile ${servercfg}`. I'm currently using this method on all of my TF2/CS:S servers and it seems to work fine.
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@UltimateByte commented on GitHub (Aug 1, 2016):

@ncronin Perfect answer, but no need to bother writing it, it's in the wiki. :p
https://github.com/dgibbs64/linuxgsm/wiki/Start-Parms

Before I close this, @ncronin , so you confirm the -tickrate argument is still working for TF2 and CS:S ?
Because we might add this argument into the default script, which would be more simple. :) @dgibbs64 Do you agree ?

<!-- gh-comment-id:236601314 --> @UltimateByte commented on GitHub (Aug 1, 2016): @ncronin Perfect answer, but no need to bother writing it, it's in the wiki. :p https://github.com/dgibbs64/linuxgsm/wiki/Start-Parms Before I close this, @ncronin , so you confirm the -tickrate argument is still working for TF2 and CS:S ? Because we might add this argument into the default script, which would be more simple. :) @dgibbs64 Do you agree ?
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@ncronin commented on GitHub (Aug 2, 2016):

Yes, I can confirm.

<!-- gh-comment-id:236873319 --> @ncronin commented on GitHub (Aug 2, 2016): Yes, I can confirm.
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@UltimateByte commented on GitHub (Aug 2, 2016):

@ncronin By any means, would you know the default tickrate for those games ?

<!-- gh-comment-id:236889925 --> @UltimateByte commented on GitHub (Aug 2, 2016): @ncronin By any means, would you know the default tickrate for those games ?
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@marvinlehmann commented on GitHub (Aug 3, 2016):

It is not possible to change tickrate on CSS, DoD S TF2, L4D and L4D2 because changing tickrate causes server timing issues. The tickrate is set to 66 in CSS, DoD S and TF2, and 30 in L4D and L4D2.

Source: https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

I can't get the tickrate parameter working for CS:S.. So I can't confirm that the tickrate is changeable. Maybe I'm doing something wrong. I didn't test TF2.

<!-- gh-comment-id:237311773 --> @marvinlehmann commented on GitHub (Aug 3, 2016): > It is not possible to change tickrate on CSS, DoD S TF2, L4D and L4D2 because changing tickrate causes server timing issues. The tickrate is set to 66 in CSS, DoD S and TF2, and 30 in L4D and L4D2. Source: https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking I can't get the tickrate parameter working for CS:S.. So I can't confirm that the tickrate is changeable. Maybe I'm doing something wrong. I didn't test TF2.
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@k0st1an commented on GitHub (Aug 3, 2016):

@marvinl97 +1

<!-- gh-comment-id:237338523 --> @k0st1an commented on GitHub (Aug 3, 2016): @marvinl97 +1
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@UltimateByte commented on GitHub (Aug 4, 2016):

Well... That's how it was in my memories and why it wasn't in LGSM in the first place. Thought it had changed. according to ncronin.
What's your method for testing the actual tickrate ?

<!-- gh-comment-id:237447994 --> @UltimateByte commented on GitHub (Aug 4, 2016): Well... That's how it was in my memories and why it wasn't in LGSM in the first place. Thought it had changed. according to ncronin. What's your method for testing the actual tickrate ?
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@ncronin commented on GitHub (Aug 4, 2016):

My bad. I guess either something was changed or because we have it set in other configurations? IIRC you were able to set it via the start-up line. I will conduct some more tests and report back.

<!-- gh-comment-id:237448773 --> @ncronin commented on GitHub (Aug 4, 2016): My bad. I guess either something was changed or because we have it set in other configurations? IIRC you were able to set it via the start-up line. I will conduct some more tests and report back.
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@jach11 commented on GitHub (Aug 4, 2016):

The tickrate param for CS:S was deprecated a while ago. You cannot change it without running a mod, even then it's not worth it. "Removed -tickrate command line option and defaulted tick rate to 66 rather than 33." http://store.steampowered.com/news/3976/

<!-- gh-comment-id:237616511 --> @jach11 commented on GitHub (Aug 4, 2016): The tickrate param for CS:S was deprecated a while ago. You cannot change it without running a mod, even then it's not worth it. "Removed -tickrate command line option and defaulted tick rate to 66 rather than 33." http://store.steampowered.com/news/3976/
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@UltimateByte commented on GitHub (Aug 4, 2016):

Well, it's too bad.
I think we can close this now.

<!-- gh-comment-id:237716432 --> @UltimateByte commented on GitHub (Aug 4, 2016): Well, it's too bad. I think we can close this now.
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@lock[bot] commented on GitHub (Jul 19, 2018):

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:406188619 --> @lock[bot] commented on GitHub (Jul 19, 2018): This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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