[GH-ISSUE #3264] [BUG] Related to #2905, Pop!OS too has renamed lib32gcc1 to lib32gcc-s1, so dependency check for lib32gcc1 using dpkg-query fails #2263

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opened 2026-02-27 03:01:49 +03:00 by kerem · 3 comments
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Originally created by @SimoFiuz on GitHub (Feb 17, 2021).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/3264

User Story

As a Pop!OS user, which is an Ubuntu derivative, I need the dependency check to pass for lib32gcc-s1.

Basic info

  • Distro: [Pop!OS 20.10]
  • Game: [Valheim]
  • Command: [Install]
  • LinuxGSM version: [v20.1.3]

Further Information

Dependency check fails as it is not considering the library rename as it does for ubuntu, in check_deps.sh.

To Reproduce

Steps to reproduce the behaviour:
Try to install Valheim on a Pop!OS machine.

I successfully installed the Valheim game server editing check_deps.sh, after looking at what info_distro.sh resolves for Pop!OS

$distroid pop
$distroname Pop!_OS 20.10
$distroversion 20.10
$distrocodename groovy

On line 190:

if { [ "${distroid}" == "debian" ]&&[ "${distroversion}" == "11" ]; }||{ [ "${distroid}" == "ubuntu" ]&&[ "${distroversion}" == "20.10" ]; } || { [ "${distroid}" == "pop" ]&&[ "${distroversion}" == "20.10" ]; }; then

On line 354:

if { [ "${distroid}" == "debian" ]&&[ "${distroversion}" == "11" ]; }|| { [ "${distroid}" == "ubuntu" ]&&[ "${distroversion}" == "20.10" ]; } ||{ [ "${distroid}" == "pop" ]&&[ "${distroversion}" == "20.10" ]; }; then
Originally created by @SimoFiuz on GitHub (Feb 17, 2021). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/3264 ## User Story As a Pop!OS user, which is an Ubuntu derivative, I need the dependency check to pass for lib32gcc-s1. ## Basic info * **Distro:** [Pop!OS 20.10] * **Game:** [Valheim] * **Command:** [Install] * **LinuxGSM version:** [v20.1.3] ## Further Information Dependency check fails as it is not considering the library rename as it does for ubuntu, in check_deps.sh. ## To Reproduce Steps to reproduce the behaviour: Try to install Valheim on a Pop!OS machine. I successfully installed the Valheim game server editing check_deps.sh, after looking at what info_distro.sh resolves for Pop!OS > $distroid pop > $distroname Pop!_OS 20.10 > $distroversion 20.10 > $distrocodename groovy On line 190: ```sh if { [ "${distroid}" == "debian" ]&&[ "${distroversion}" == "11" ]; }||{ [ "${distroid}" == "ubuntu" ]&&[ "${distroversion}" == "20.10" ]; } || { [ "${distroid}" == "pop" ]&&[ "${distroversion}" == "20.10" ]; }; then ``` On line 354: ```sh if { [ "${distroid}" == "debian" ]&&[ "${distroversion}" == "11" ]; }|| { [ "${distroid}" == "ubuntu" ]&&[ "${distroversion}" == "20.10" ]; } ||{ [ "${distroid}" == "pop" ]&&[ "${distroversion}" == "20.10" ]; }; then ```
Author
Owner

@dgibbs64 commented on GitHub (Feb 17, 2021):

Thanks for this solution. I am happy to get this added in as Pop is just a derivative of Ubuntu. @GameServerManagers/moderator If anyone is interested in creating a PR for this it is a relatively simple change.

<!-- gh-comment-id:780503655 --> @dgibbs64 commented on GitHub (Feb 17, 2021): Thanks for this solution. I am happy to get this added in as Pop is just a derivative of Ubuntu. @GameServerManagers/moderator If anyone is interested in creating a PR for this it is a relatively simple change.
Author
Owner

@JoniLieh commented on GitHub (Mar 13, 2021):

@SimoFiuz Thank you so much, I tried installing a gameserver on Pop!_OS as well, your edits fixed it for me!
Many thanks :)

<!-- gh-comment-id:798786589 --> @JoniLieh commented on GitHub (Mar 13, 2021): @SimoFiuz Thank you so much, I tried installing a gameserver on Pop!_OS as well, your edits fixed it for me! Many thanks :)
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@github-actions[bot] commented on GitHub (Mar 15, 2022):

This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:1067424724 --> @github-actions[bot] commented on GitHub (Mar 15, 2022): This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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