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[GH-ISSUE #3251] [BUG] Removing Game-Specific AMXX Breaks base AMXX #2257
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Reference
starred/LinuxGSM#2257
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Originally created by @fysiks1 on GitHub (Feb 15, 2021).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/3251
Originally assigned to: @tkrn on GitHub.
User Story
As an AMX Mod X user, I want to remove a the game-specific AMX Mod X files so that the base AMX Mod X still works.
Basic info
Further Information
When you remove the game-specific files for AMX Mod X, it would seem logical that I would then have a working version of the base version of AMX Mod X. However, some base AMX Mod X files are overwritten by custom versions that come with the game-specific files of AMX Mod X.
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
It seems logical that it would restore the original files from amxmodx that were overwritten and subsequently removed by installing and removing amxmodxdod.
@fysiks1 commented on GitHub (Feb 15, 2021):
Probably not really all that important since you probably won't need to actually run a plain base version when you're running on a game that has specific files.
@tkrn commented on GitHub (Feb 15, 2021):
You're right. It's a good idea to re-write using the amxmodx base after the removal of a game-specific amxmodx. It's not that much effort to have it do a manual overwrite. The use case is slim and likely unknown but it's the right thing to do. I will implement it at some point but it'll be a low priority.