[GH-ISSUE #2210] [Server Request] Soldier of Fortune 2: Double Helix (Gold Edition) #1690

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opened 2026-02-27 02:58:32 +03:00 by kerem · 9 comments
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Originally created by @tkrn on GitHub (Feb 27, 2019).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/2210

What game server would you like adding?

Soldier of Fortune 2: Double Helix (Gold Edition)

The game is based upon the Quake 3 engine as it was licensed from id Software to Raven Software during 2002. Since then there has been a server side (only) modification called 1fx. Mod (http://1fxmod.org/start-linux/) which bring modern features/customizations which you would expect out of typical Quake 3 style dedicated server. There is no modifications for the client. There is a particular item I may need help addressing, it appears that sof2ded the binary for the dedicated server looks for a file explicitly in /usr/lib. Does LGSM handle privilege escalation for a sym link or copying of the libcxa.so.1 library? How should I handle this potentially?

Also, please feel free to assign me this Server Request/Issue.

Is the server on Steam?

  • Yes
  • No

The game is not on Steam by on GOG.com

Is the server supported on Linux?

We only support Linux servers and do not support Wine.

  • Yes
  • No
Originally created by @tkrn on GitHub (Feb 27, 2019). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/2210 ## What game server would you like adding? Soldier of Fortune 2: Double Helix (Gold Edition) ## Can you link to any tutorials or guides? The game is based upon the Quake 3 engine as it was licensed from id Software to Raven Software during 2002. Since then there has been a server side (only) modification called 1fx. Mod (http://1fxmod.org/start-linux/) which bring modern features/customizations which you would expect out of typical Quake 3 style dedicated server. There is no modifications for the client. There is a particular item I may need help addressing, it appears that sof2ded the binary for the dedicated server looks for a file explicitly in /usr/lib. Does LGSM handle privilege escalation for a sym link or copying of the libcxa.so.1 library? How should I handle this potentially? Also, please feel free to assign me this Server Request/Issue. ## Is the server on Steam? * [ ] Yes * [X] No The game is not on Steam by on GOG.com ## Is the server supported on Linux? We only support Linux servers and do not support Wine. * [X] Yes * [ ] No
kerem 2026-02-27 02:58:32 +03:00
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@dgibbs64 commented on GitHub (Mar 3, 2019):

I will add the server files to linxugsm repo soon

<!-- gh-comment-id:469010169 --> @dgibbs64 commented on GitHub (Mar 3, 2019): I will add the server files to linxugsm repo soon
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@tkrn commented on GitHub (May 10, 2019):

Server files ready for upload. Grab them at http://tkrn.io/github/SOF2Gold-1.03.tar.bz2

I will have the server.cfg and mapcycle.txt added to to the Game-Server-Config added soon along with the rest of the install modifications.

Additionally, I will be calling it "SoldierOfFortune2", https://files.linuxgsm.com/SoldierOfFortune2/SOF2Gold-1.03.tar.bz2

Also, decided to add the 1fx as a true mod add on through the lgsm mod mechanism.

<!-- gh-comment-id:491322017 --> @tkrn commented on GitHub (May 10, 2019): Server files ready for upload. Grab them at http://tkrn.io/github/SOF2Gold-1.03.tar.bz2 I will have the server.cfg and mapcycle.txt added to to the Game-Server-Config added soon along with the rest of the install modifications. Additionally, I will be calling it "SoldierOfFortune2", https://files.linuxgsm.com/SoldierOfFortune2/SOF2Gold-1.03.tar.bz2 Also, decided to add the 1fx as a true mod add on through the lgsm mod mechanism. <blockquote></blockquote>
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@dgibbs64 commented on GitHub (May 11, 2019):

Uploaded the only change is I altered the name to lowercase https://files.linuxgsm.com/SoldierOfFortune2

<!-- gh-comment-id:491540600 --> @dgibbs64 commented on GitHub (May 11, 2019): Uploaded the only change is I altered the name to lowercase https://files.linuxgsm.com/SoldierOfFortune2 <blockquote><div><strong><a href="https://files.linuxgsm.com/SoldierOfFortune2">Index of /SoldierOfFortune2/</a></strong></div></blockquote>
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@tkrn commented on GitHub (May 13, 2019):

See pull request to the development branch - https://github.com/GameServerManagers/LinuxGSM/pull/2359

<!-- gh-comment-id:491875073 --> @tkrn commented on GitHub (May 13, 2019): See pull request to the development branch - https://github.com/GameServerManagers/LinuxGSM/pull/2359
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@jobhh commented on GitHub (Nov 6, 2020):

@tkrn I've installed a clean sof2 server vis LinuxGSM and tried to connect with a clean GOG sof2 installation. I got the error shown in the image below while the default server setting is "seta sv_allowDownload "1"".

Anyway, while investigating I noticed there is no 1fx folder after the installation.
I read in this issue that you mentioned the server side 1fx. Mod, was this included in the LinuxGSM installation?

sof2_server_issue

<!-- gh-comment-id:723167876 --> @jobhh commented on GitHub (Nov 6, 2020): @tkrn I've installed a clean sof2 server vis LinuxGSM and tried to connect with a clean GOG sof2 installation. I got the error shown in the image below while the default server setting is "seta sv_allowDownload "1"". Anyway, while investigating I noticed there is no 1fx folder after the installation. I read in this issue that you mentioned the server side 1fx. Mod, was this included in the LinuxGSM installation? ![sof2_server_issue](https://user-images.githubusercontent.com/2331451/98388738-6db6c100-2053-11eb-83cd-b16a2901bcac.jpeg)
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@dgibbs64 commented on GitHub (Nov 6, 2020):

@jobhh please raise this as a new issue. Thanks

<!-- gh-comment-id:723191611 --> @dgibbs64 commented on GitHub (Nov 6, 2020): @jobhh please raise this as a new issue. Thanks
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@jobhh commented on GitHub (Nov 6, 2020):

@dgibbs64 No problem. I figured I had to create an issue to discuss the situation that a clean LinuxGSM sof2 server does not seem to work with a clean GOG sof2 client, that's why I didn't ask anything about it in this issue. I only mentioned it as background information.

But you're saying the question I posted, whether the 1fx. Mod was incorporated in the sof2 server as mentioned by tkrn in the start post of this issue, should also get a new issue?

If yes, I'll create the two issues in the coming days :)

<!-- gh-comment-id:723200949 --> @jobhh commented on GitHub (Nov 6, 2020): @dgibbs64 No problem. I figured I had to create an issue to discuss the situation that a clean LinuxGSM sof2 server does not seem to work with a clean GOG sof2 client, that's why I didn't ask anything about it in this issue. I only mentioned it as background information. But you're saying the question I posted, whether the 1fx. Mod was incorporated in the sof2 server as mentioned by tkrn in the start post of this issue, should also get a new issue? If yes, I'll create the two issues in the coming days :)
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@tkrn commented on GitHub (Nov 20, 2020):

@dgibbs64 When @jobhh creates a new request, please assign it to me. I'll work on the new issue.

<!-- gh-comment-id:731367776 --> @tkrn commented on GitHub (Nov 20, 2020): @dgibbs64 When @jobhh creates a new request, please assign it to me. I'll work on the new issue.
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@github-actions[bot] commented on GitHub (Nov 21, 2021):

This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:974729023 --> @github-actions[bot] commented on GitHub (Nov 21, 2021): This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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