[GH-ISSUE #1701] Cs 1.6 don't start... #1326

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opened 2026-02-27 02:56:30 +03:00 by kerem · 3 comments
Owner

Originally created by @Owned67 on GitHub (Nov 20, 2017).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1701

FATAL ERROR (shutting down): W_LoadWadFile: couldn't load gfx.wad

./serverfiles/libsteam_api.so

OS: Ubuntu 17.04 (GNU/Linux 4.10.0-38-generic x86_64)

` ./csserver debug
fetching command_debug.sh...OK

Counter-Strike 1.6 Debug

Distro: Ubuntu 17.04
Arch: x86_64
Kernel: 4.10.0-38-generic
Hostname: ubuntu
tmux: tmux 2.3
Avg Load: 0,42, 0,31, 0,27
Free Memory: 188M
Free Disk: 88G
GLIBC required: 2.3.4
Server IP: 192.168.1.22:27020
Internet IP: XXXXXXXX:27020
Server password: NOT SET

Start parameters:
./hlds_run -game cstrike -strictportbind +ip 192.168.1.22 -port 27020 +clientport 27020 +map de_dust2
+servercfgfile csserver.cfg -maxplayers 16 -debug`

free -mt total used free shared buff/cache available Mem: 1997 473 190 32 1332 1305 Swap: 2047 0 2047 Total: 4045 473 2238

./csserver v

fetching command_validate.sh...OK
[ .... ] Validate csserver: Validating files: SteamCMD
* Validating may overwrite some customised files.
* https://developer.valvesoftware.com/wiki/SteamCMD#Validate
Redirecting stderr to '/home/eric/Steam/logs/stderr.txt'
[ 0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam API...OK.

Connecting anonymously to Steam Public...Logged in OK
Waiting for user info...OK
[ OK ] Validate csserver: Validating files: SteamCMD

edit: I have see https://github.com/GameServerManagers/LinuxGSM/issues/1450#issuecomment-306038994

now i get

Error:libsteam_api.so: cannot open shared object file: No such file or directory
Unable to load engine, image is corrupt.

find . -name libsteam_api.so

./libsteam_api.so

Originally created by @Owned67 on GitHub (Nov 20, 2017). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1701 > FATAL ERROR (shutting down): W_LoadWadFile: couldn't load gfx.wad > ./serverfiles/libsteam_api.so OS: Ubuntu 17.04 (GNU/Linux 4.10.0-38-generic x86_64) ` ./csserver debug fetching command_debug.sh...OK Counter-Strike 1.6 Debug ================================= Distro: Ubuntu 17.04 Arch: x86_64 Kernel: 4.10.0-38-generic Hostname: ubuntu tmux: tmux 2.3 Avg Load: 0,42, 0,31, 0,27 Free Memory: 188M Free Disk: 88G GLIBC required: 2.3.4 Server IP: 192.168.1.22:27020 Internet IP: XXXXXXXX:27020 Server password: NOT SET Start parameters: ./hlds_run -game cstrike -strictportbind +ip 192.168.1.22 -port 27020 +clientport 27020 +map de_dust2 +servercfgfile csserver.cfg -maxplayers 16 -debug` ` free -mt total used free shared buff/cache available Mem: 1997 473 190 32 1332 1305 Swap: 2047 0 2047 Total: 4045 473 2238 ` `./csserver v` > fetching command_validate.sh...OK [ .... ] Validate csserver: Validating files: SteamCMD * Validating may overwrite some customised files. * https://developer.valvesoftware.com/wiki/SteamCMD#Validate Redirecting stderr to '/home/eric/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...OK. Connecting anonymously to Steam Public...Logged in OK Waiting for user info...OK [ OK ] Validate csserver: Validating files: SteamCMD edit: I have see https://github.com/GameServerManagers/LinuxGSM/issues/1450#issuecomment-306038994 now i get > Error:libsteam_api.so: cannot open shared object file: No such file or directory Unable to load engine, image is corrupt. `find . -name libsteam_api.so` > ./libsteam_api.so
kerem closed this issue 2026-02-27 02:56:30 +03:00
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Owner

@Grimston commented on GitHub (Nov 21, 2017):

I have used this before and had a working system, of course, no guarantee of working for you.

/home/csserver/steamcmd/steamcmd.sh +login anonymous +force_install_dir /home/csserver/serverfiles +app_update 90 validate +quit
/home/csserver/steamcmd/steamcmd.sh +login anonymous +force_install_dir /home/csserver/serverfiles +app_update 70 validate +quit
/home/csserver/steamcmd/steamcmd.sh +login anonymous +force_install_dir /home/csserver/serverfiles +app_update 10 validate +quit
/home/csserver/steamcmd/steamcmd.sh +login anonymous +force_install_dir /home/csserver/serverfiles +app_update 90 validate +quit

It's because valve brought a bug back from the dead, a fix was added to LGSM to deal with it.

70 is half-life this WILL fail to install but it will set up the file list for the CS 1.6 server.
10 is the dedicated server, which is also required for CS 1.6 to run.

After all that the final update for 90 (CS 1.6) the game will reconfigure and then install the rest of the server.

<!-- gh-comment-id:345936959 --> @Grimston commented on GitHub (Nov 21, 2017): I have used this before and had a working system, of course, no guarantee of working for you. ```BASH /home/csserver/steamcmd/steamcmd.sh +login anonymous +force_install_dir /home/csserver/serverfiles +app_update 90 validate +quit /home/csserver/steamcmd/steamcmd.sh +login anonymous +force_install_dir /home/csserver/serverfiles +app_update 70 validate +quit /home/csserver/steamcmd/steamcmd.sh +login anonymous +force_install_dir /home/csserver/serverfiles +app_update 10 validate +quit /home/csserver/steamcmd/steamcmd.sh +login anonymous +force_install_dir /home/csserver/serverfiles +app_update 90 validate +quit ``` It's because valve brought a bug back from the dead, a fix was added to LGSM to deal with it. 70 is half-life this WILL fail to install but it will set up the file list for the CS 1.6 server. 10 is the dedicated server, which is also required for CS 1.6 to run. After all that the final update for 90 (CS 1.6) the game will reconfigure and then install the rest of the server.
Author
Owner

@Owned67 commented on GitHub (Nov 21, 2017):

Very thanks, work fine!!!

<!-- gh-comment-id:346004559 --> @Owned67 commented on GitHub (Nov 21, 2017): Very thanks, work fine!!!
Author
Owner

@lock[bot] commented on GitHub (Nov 21, 2018):

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:440650468 --> @lock[bot] commented on GitHub (Nov 21, 2018): This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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