[GH-ISSUE #1327] gamelogdir has to be reworked #1029

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opened 2026-02-27 02:54:55 +03:00 by kerem · 5 comments
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Originally created by @marvinlehmann on GitHub (Feb 20, 2017).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1327

Originally assigned to: @marvinlehmann, @dgibbs64, @UltimateByte on GitHub.

Many servers have gamelogdir="${rootdir}/log/server" which isn't really desired, is it? (unnecessary symbolic linkception). Just search for gamelogdir="${rootdir}/log/server" to find some of them. (also mumble?)

Furthermore the server log should be set to the correct file (e.g. Hurtworld just uses "gamelog.txt" currently; Teeworlds is misconfigured; ..).

Moreover "gamelogfile" which doesn't even exist (?) is used in the following check: logs.sh#L20
I guess it should have been "gamelogdir"?

Originally created by @marvinlehmann on GitHub (Feb 20, 2017). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1327 Originally assigned to: @marvinlehmann, @dgibbs64, @UltimateByte on GitHub. Many servers have ` gamelogdir="${rootdir}/log/server"` which isn't really desired, is it? (unnecessary symbolic linkception). Just [search for gamelogdir="${rootdir}/log/server"](https://github.com/GameServerManagers/LinuxGSM/search?utf8=%E2%9C%93&q=gamelogdir%3D%22%24%7Brootdir%7D%2Flog%2Fserver%22&type=Code) to find some of them. (also mumble?) Furthermore the server log should be set to the correct file (e.g. Hurtworld just uses "gamelog.txt" currently; Teeworlds is misconfigured; ..). Moreover "gamelogfile" which doesn't even exist (?) is used in the following check: [logs.sh#L20](https://github.com/GameServerManagers/LinuxGSM/blob/master/lgsm/functions/logs.sh#L20) I guess it should have been "gamelogdir"?
kerem 2026-02-27 02:54:55 +03:00
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@UltimateByte commented on GitHub (Feb 20, 2017):

You're right, I felt there was something wrong when working on gamelogdir which is useful to some games, but appeared to be unnecessary for others. This needs an overhaul revision.

I didn't remember Hurtworld having a fixed log name, this needs to be addressed. Thanks for pointing this out.

As for -n "${gamelogfile} , here logs.sh#L20 this was a bit messy and is now a legacy function, but it is actually intended to check for gamelogfile.
Rust didn't have a custom log location, so it was into serverfiles by default, and had to be moved into gamelogdir upon server start, and Rust log was set within ${gamelogfile} var which didn't include ${gamelogdir} as it wouldn't work.
I did the revision for Rust that now supports custom logdir. It's more simple to look at the commit to understand: github.com/GameServerManagers/LinuxGSM@92f748c1ca (diff-34f056db9e)
It is now set with ${gamelogdate} like any other server that allows custom log location/file.

Also, I used 7dtd as a template, and shouldn't have.
Many games have a useless: gamelog="${gamelogdir}/${servicename}-game.log" which needs to be removed and ${gamelogdate} needs to be used instead. Same goes for 7dtd as well that generates date in fn_parm which is very bad.

(edited, don't read in email)

<!-- gh-comment-id:281114095 --> @UltimateByte commented on GitHub (Feb 20, 2017): You're right, I felt there was something wrong when working on gamelogdir which is useful to some games, but appeared to be unnecessary for others. This needs an overhaul revision. I didn't remember Hurtworld having a fixed log name, this needs to be addressed. Thanks for pointing this out. As for `-n "${gamelogfile}` , here [logs.sh#L20](https://github.com/GameServerManagers/LinuxGSM/blob/master/lgsm/functions/logs.sh#L20) this was a bit messy and is now a legacy function, but it is actually intended to check for gamelogfile. Rust didn't have a custom log location, so it was into serverfiles by default, and had to be moved into gamelogdir upon server start, and Rust log was set within ${gamelogfile} var which didn't include ${gamelogdir} as it wouldn't work. I did the revision for Rust that now supports custom logdir. It's more simple to look at the commit to understand: https://github.com/GameServerManagers/LinuxGSM/commit/92f748c1ca47cad2b120572c5d44402bc0c02af5#diff-34f056db9e8692880a2f240fa083de4c It is now set with ${gamelogdate} like any other server that allows custom log location/file. Also, I used 7dtd as a template, and shouldn't have. Many games have a useless: `gamelog="${gamelogdir}/${servicename}-game.log"` which needs to be removed and ${gamelogdate} needs to be used instead. Same goes for 7dtd as well that generates date in fn_parm which is very bad. (edited, don't read in email)
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@UltimateByte commented on GitHub (Feb 20, 2017):

Seing this and gamelogdir usage, it looks like something is wrong in variables management.

Here is how i think it should be:
gamelogdir would only exist if game server has default logs OR we can set custom log location. In any case, gamelogdir="${rootdir}/log/server".
Then another variable would be required for default server logs that we cannot change, like defaultgamelogdir=${systemdir}/location/of/logs.
Then symlink would be:

if [ -n "${defaultgamelogdir}" ]&&[ ! -L "${gamelogdir}" ]; then
	ln -nfsv "${defaultgamelogdir}" "${gamelogdir}"

And then gamelogdir creation would be:

elif [ -n "${gamelogdir}" &&[ ! -d "${gamelogdir}" ]]&&[ -z "${defaultgamelogdir}"  ]; then
	mkdir -pv "${gamelogdir}"
fi

Note: After some research, it looks like -h is legacy check and should be replaced with -L (check if it is a symlink). https://www.freebsd.org/cgi/man.cgi?test

<!-- gh-comment-id:281127434 --> @UltimateByte commented on GitHub (Feb 20, 2017): Seing [this](https://github.com/GameServerManagers/LinuxGSM/blob/master/lgsm/functions/install_logs.sh#L34) and `gamelogdir` usage, it looks like something is wrong in variables management. Here is how i think it should be: `gamelogdir` would only exist if game server has default logs OR we can set custom log location. In any case, `gamelogdir="${rootdir}/log/server"`. Then another variable would be required for default server logs that we cannot change, like `defaultgamelogdir=${systemdir}/location/of/logs`. Then symlink would be: ```bash if [ -n "${defaultgamelogdir}" ]&&[ ! -L "${gamelogdir}" ]; then ln -nfsv "${defaultgamelogdir}" "${gamelogdir}" ``` And then `gamelogdir` creation would be: ```bash elif [ -n "${gamelogdir}" &&[ ! -d "${gamelogdir}" ]]&&[ -z "${defaultgamelogdir}" ]; then mkdir -pv "${gamelogdir}" fi ``` Note: After some research, it looks like `-h` is legacy check and should be replaced with `-L` (check if it is a symlink). https://www.freebsd.org/cgi/man.cgi?test
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@dgibbs64 commented on GitHub (May 15, 2017):

My current solution required no extra vars

# Symlink to gamelogdir
# unless gamelogdir is within logdir
# e.g serverfiles/log is not within log/: symlink created
# log/server is in log/: symlink not created
if [ -n "${gamelogdir}" ]; then
	if [ "${gamelogdir:0:${#logdir}}" != "${logdir}" ];then
		ln -nfsv "${gamelogdir}" "${logdir}/server"
	fi
fi

Specific games will need to be reviewed however to make sure that it still works.

The following servers need to be checked
twserver
rustserver
qlserver
all unreal servers
hwserver

<!-- gh-comment-id:301592664 --> @dgibbs64 commented on GitHub (May 15, 2017): My current solution required no extra vars ``` # Symlink to gamelogdir # unless gamelogdir is within logdir # e.g serverfiles/log is not within log/: symlink created # log/server is in log/: symlink not created if [ -n "${gamelogdir}" ]; then if [ "${gamelogdir:0:${#logdir}}" != "${logdir}" ];then ln -nfsv "${gamelogdir}" "${logdir}/server" fi fi ``` Specific games will need to be reviewed however to make sure that it still works. The following servers need to be checked twserver rustserver qlserver all unreal servers hwserver
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@dgibbs64 commented on GitHub (Jun 20, 2017):

This issue was resolved in the latest release

<!-- gh-comment-id:309861500 --> @dgibbs64 commented on GitHub (Jun 20, 2017): This issue was resolved in the latest release
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@lock[bot] commented on GitHub (Jul 18, 2018):

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:406073111 --> @lock[bot] commented on GitHub (Jul 18, 2018): This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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