mirror of
https://github.com/GameServerManagers/LinuxGSM.git
synced 2026-04-26 06:35:54 +03:00
[GH-ISSUE #1703] Why instruct users to use wget --no-check-certificate when downloading lgsm? #1327
Labels
No labels
Atomic
Epic
cannot reproduce
command: backup
command: console
command: debug
command: details
command: fast-dl
command: install
command: mods
command: monitor
command: post-details
command: restart
command: send
command: start
command: stop
command: update
command: update-lgsm
command: validate
command: wipe
distro: AlmaLinux
distro: Arch Linux
distro: CentOS
distro: Debian
distro: Fedora
distro: RedHat
distro: Rocky Linux
distro: Ubuntu
distro: openSUSE
engine: goldsrc
engine: source
game: 7 Days to Die
game: ARMA 3
game: Ark: Survival Evolved
game: Assetto Corsa
game: Avorion
game: BATTALION: Legacy
game: Barotrauma
game: Battalion 1944
game: Battlefield 1942
game: Black Mesa: Deathmatch
game: Blade Symphony
game: Call of Duty 2
game: Call of Duty 4
game: Call of Duty: United Offensive
game: Counter-Strike 1.6
game: Counter-Strike 2
game: Counter-Strike: Global Offensive
game: Counter-Strike: Source
game: Day of Infamy
game: Dayz
game: Death Match Classic
game: Don't Starve Together
game: ET: Legacy
game: Eco
game: Factorio
game: Factorio
game: Garry's Mod
game: Half-Life
game: Hurtword
game: Insurgecy
game: Insurgecy
game: Insurgency: Sandstorm
game: Just Cause 3
game: Killing Floor
game: Killing Floor 2
game: Left 4 Dead 2
game: Minecraft
game: Minecraft Bedrock
game: Mordhau
game: Multi Theft Auto
game: Mumble
game: Natural Selection 2
game: No More Room in Hell
game: Pavlov VR
game: Post Scriptum
game: Project Zomboid
game: Quake 3
game: QuakeWorld
game: Red Orchestra: Ostfront 41-45
game: Return to Castle Wolfenstein
game: Rising World
game: Rust
game: San Andreas Multiplayer
game: Satisfactory
game: Soldat
game: Soldier of Fortune 2
game: Squad
game: Squad 44
game: Starbound
game: Stationeers
game: Sven Co-op
game: Team Fortress 2
game: Teamspeak 3
game: Teeworlds
game: Terraria
game: The Front
game: Unreal Tournament 2004
game: Unreal Tournament 3
game: Unreal Tournament 99
game: Unturned
game: Valheim
game: Wurm Unlimited
game: Zombie Master Reborn
game: label missing
good first issue
help wanted
info: alerts
info: dependency
info: docker
info: docs
info: email
info: query
info: steamcmd
info: systemd
info: tmux
info: website
info: website
needs more info
outcome: duplicate
outcome: issue resolved
outcome: issue resolved
outcome: issue unresolved
outcome: pr accepted
outcome: pr rejected
outcome: unconfirmed
outcome: wontfix
outcome: wrong forum
potential-duplicate
priority
pull-request
type: bug
type: feature
type: feature
type: feature request
type: game server request
type: refactor
waiting response
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/LinuxGSM#1327
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Originally created by @Flightkick on GitHub (Nov 22, 2017).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1703
Originally assigned to: @dgibbs64 on GitHub.
On the server pages, for example: https://gameservermanagers.com/lgsm/dstserver/
The command that is given to the users is: wget -N --no-check-certificate https://gameservermanagers.com/dl/linuxgsm.sh && chmod +x linuxgsm.sh && bash linuxgsm.sh dstserver
Using this flag disables SSL security checks. Why is this recommended as default when downloading a script that gets to be executed?
@JimTR commented on GitHub (Nov 22, 2017):
I totally agree with you ... the content should be delivered via a secure connection
@UltimateByte commented on GitHub (Nov 22, 2017):
The connection is true TLS, so this argument isn't even necessary in most cases.
I believe this is here by default as a workaround for an issue with some wget versions that don't support wget redirection along with TLS, probably in Debian 7 or CentOS 6.
I just tested with my servers on Centos 7, Debian 8 and Debian 9 and didn't face the issue.
So unless there is a very good reason I cannot recall, I agree that
--no-check-certificateshould be removed.If somebody with a legacy OS could test this, I'd be grateful.
@Flightkick commented on GitHub (Nov 22, 2017):
I'm not familiar with the site's history but I can imagine the
--no-check-certificatewas added if the site has ever used Let's Encrypt (which was not added to trusted CA's for different platforms in the beginning).If there's anyone having issues downloading without the flag you might want to have the option documented including the possible risks. It could then be removed from default instructions.
Thanks!
@UltimateByte commented on GitHub (Nov 22, 2017):
Well, it seems like we pretty much wrapped the topic.
I could modify the website but since it isn't an emergency, I'll let @dgibbs64 take care of it when he can. :)
@dgibbs64 commented on GitHub (Nov 22, 2017):
--no-check-certificateis used for older distros that have issues with SSL. I used to get loads of people complaining they couldn't download the scripts becuase of it. the % of people with the issue may be drastically reduced by now.@UltimateByte commented on GitHub (Nov 22, 2017):
So I recalled well. :p
Well, I'll add this to the FAQ so that you can alter the website if you think it's a good idea.
@UltimateByte commented on GitHub (Nov 22, 2017):
Done
https://github.com/GameServerManagers/LinuxGSM/wiki/FAQ#i-cant-download-linuxgsmsh-tlsssl-errors
@UltimateByte commented on GitHub (Dec 26, 2017):
Here is why we shouldn't keep --no-check-certificate by default : https://github.com/GameServerManagers/LinuxGSM/issues/1749#issuecomment-353980472
@dgibbs64 commented on GitHub (Jul 21, 2018):
This issue is now resolved.
@lock[bot] commented on GitHub (Jul 21, 2019):
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.