[GH-ISSUE #3166] [GAME BUG]: crash in gaming CUSA08070 #979

Closed
opened 2026-02-27 21:09:17 +03:00 by kerem · 1 comment
Owner

Originally created by @hudson123453 on GitHub (Jun 28, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/3166

Checklist (we expect you to perform these steps before opening the issue)

  • I have searched for a similar issue in this repository and did not find one.
  • I am using an official build obtained from releases or updated one of those builds using its in-app updater.
  • I have re-dumped the game and performed a clean install without mods and the issue is still present.
  • I have disabled all patches and cheats and the issue is still present.
  • I have all the required system modules installed.

Describe the Bug

[Lib.Ime] ime.cpp:272 sceImeKeyboardOpen: called
[Lib.Ime] ime.cpp:272 sceImeKeyboardOpen: called
[Lib.Ime] ime.cpp:272 sceImeKeyboardOpen: called
[Lib.Ime] ime.cpp:272 sceImeKeyboardOpen: called
[Render.Vulkan] vk_pipeline_cache.cpp:514 CompileModule: Compiling fs shader 0xa0c4d40b6fcbce77 (permutation)
[Lib.Ime] ime.cpp:272 sceImeKeyboardOpen: called
[Lib.Ime] ime.cpp:272 sceImeKeyboardOpen: called
[Lib.Ime] ime.cpp:272 sceImeKeyboardOpen: called
[Render.Vulkan] vk_pipeline_cache.cpp:514 CompileModule: Compiling fs shader 0xdb19a68319e0e7f1
[Lib.Ime] ime.cpp:272 sceImeKeyboardOpen: called
[Render.Vulkan] vk_pipeline_cache.cpp:514 CompileModule: Compiling vs shader 0xdb19a683ee2b4ddd
[Render.Vulkan] vk_pipeline_cache.cpp:514 CompileModule: Compiling fs shader 0x584329adcba09a99
[Render.Vulkan] vk_pipeline_cache.cpp:514 CompileModule: Compiling vs shader 0x584329adee2b4ddd
[Lib.Ime] ime.cpp:272 sceImeKeyboardOpen: called
[Lib.Ime] ime.cpp:272 sceImeKeyboardOpen: called
[Lib.Ime] ime.cpp:272 sceImeKeyboardOpen: called
[Lib.Ime] ime.cpp:272 sceImeKeyboardOpen: called
[Render.Vulkan] vk_pipeline_cache.cpp:514 CompileModule: Compiling vs shader 0x47ebeb6d5f4e3de0
[Render.Vulkan] vk_pipeline_cache.cpp:514 CompileModule: Compiling vs shader 0x613aef81809efe8f
[Render.Vulkan] vk_pipeline_cache.cpp:514 CompileModule: Compiling fs shader 0xe17bc66563de9a69
[Render.Vulkan] vk_pipeline_cache.cpp:514 CompileModule: Compiling vs shader 0xe17bc665fb4c5092
[Render.Vulkan] vk_pipeline_cache.cpp:514 CompileModule: Compiling fs shader 0x27f0f7ea962e1005
[Render.Vulkan] vk_pipeline_cache.cpp:514 CompileModule: Compiling vs shader 0x27f0f7ea7962c114
[Render.Vulkan] vk_pipeline_cache.cpp:514 CompileModule: Compiling fs shader 0x884d27c4a9a554c5
[Render.Vulkan] vk_pipeline_cache.cpp:514 CompileModule: Compiling vs shader 0x884d27c4fb4c5092
[Render.Vulkan] vk_pipeline_cache.cpp:514 CompileModule: Compiling fs shader 0x8ec4883fd492dde2
[Render.Vulkan] vk_pipeline_cache.cpp:514 CompileModule: Compiling vs shader 0x8ec4883ffc19e6b5
[Debug] memory.cpp:80 operator(): Assertion Failed!
Attempted to access invalid GPU address 0x2

Reproduction Steps

the game crash at memory.cpp:123 aslo

Specify OS Version

Windows 11

CPU

r7 1700 pro

GPU

GTX 1660 ti

Amount of RAM in GB

16 gb

Amount of VRAM in GB

6 gb

Log File

shad_log.txt

Originally created by @hudson123453 on GitHub (Jun 28, 2025). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/3166 ### Checklist (we expect you to perform these steps before opening the issue) - [x] I have searched for a similar issue in this repository and did not find one. - [x] I am using an official build obtained from [releases](https://github.com/shadps4-emu/shadPS4/releases) or updated one of those builds using its in-app updater. - [x] I have re-dumped the game and performed a clean install without mods and the issue is still present. - [x] I have disabled all patches and cheats and the issue is still present. - [x] I have all the required [system modules](https://github.com/shadps4-emu/shadps4-game-compatibility?tab=readme-ov-file#informations) installed. ### Describe the Bug [Lib.Ime] <Info> ime.cpp:272 sceImeKeyboardOpen: called [Lib.Ime] <Info> ime.cpp:272 sceImeKeyboardOpen: called [Lib.Ime] <Info> ime.cpp:272 sceImeKeyboardOpen: called [Lib.Ime] <Info> ime.cpp:272 sceImeKeyboardOpen: called [Render.Vulkan] <Info> vk_pipeline_cache.cpp:514 CompileModule: Compiling fs shader 0xa0c4d40b6fcbce77 (permutation) [Lib.Ime] <Info> ime.cpp:272 sceImeKeyboardOpen: called [Lib.Ime] <Info> ime.cpp:272 sceImeKeyboardOpen: called [Lib.Ime] <Info> ime.cpp:272 sceImeKeyboardOpen: called [Render.Vulkan] <Info> vk_pipeline_cache.cpp:514 CompileModule: Compiling fs shader 0xdb19a68319e0e7f1 [Lib.Ime] <Info> ime.cpp:272 sceImeKeyboardOpen: called [Render.Vulkan] <Info> vk_pipeline_cache.cpp:514 CompileModule: Compiling vs shader 0xdb19a683ee2b4ddd [Render.Vulkan] <Info> vk_pipeline_cache.cpp:514 CompileModule: Compiling fs shader 0x584329adcba09a99 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:514 CompileModule: Compiling vs shader 0x584329adee2b4ddd [Lib.Ime] <Info> ime.cpp:272 sceImeKeyboardOpen: called [Lib.Ime] <Info> ime.cpp:272 sceImeKeyboardOpen: called [Lib.Ime] <Info> ime.cpp:272 sceImeKeyboardOpen: called [Lib.Ime] <Info> ime.cpp:272 sceImeKeyboardOpen: called [Render.Vulkan] <Info> vk_pipeline_cache.cpp:514 CompileModule: Compiling vs shader 0x47ebeb6d5f4e3de0 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:514 CompileModule: Compiling vs shader 0x613aef81809efe8f [Render.Vulkan] <Info> vk_pipeline_cache.cpp:514 CompileModule: Compiling fs shader 0xe17bc66563de9a69 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:514 CompileModule: Compiling vs shader 0xe17bc665fb4c5092 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:514 CompileModule: Compiling fs shader 0x27f0f7ea962e1005 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:514 CompileModule: Compiling vs shader 0x27f0f7ea7962c114 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:514 CompileModule: Compiling fs shader 0x884d27c4a9a554c5 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:514 CompileModule: Compiling vs shader 0x884d27c4fb4c5092 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:514 CompileModule: Compiling fs shader 0x8ec4883fd492dde2 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:514 CompileModule: Compiling vs shader 0x8ec4883ffc19e6b5 **[Debug] <Critical> memory.cpp:80 operator(): Assertion Failed!** Attempted to access invalid GPU address 0x2 ### Reproduction Steps the game crash at memory.cpp:123 aslo ### Specify OS Version Windows 11 ### CPU r7 1700 pro ### GPU GTX 1660 ti ### Amount of RAM in GB 16 gb ### Amount of VRAM in GB 6 gb ### Log File [shad_log.txt](https://github.com/user-attachments/files/20961452/shad_log.txt)
kerem closed this issue 2026-02-27 21:09:17 +03:00
Author
Owner

@StevenMiller123 commented on GitHub (Jun 28, 2025):

We require users to dump all supported PS4 firmware libraries, and install those into shadPS4 before creating bug reports. If you need help dumping these, you can ask for help in the official shadPS4 Discord server.

<!-- gh-comment-id:3016135880 --> @StevenMiller123 commented on GitHub (Jun 28, 2025): We require users to dump all supported PS4 firmware libraries, and install those into shadPS4 before creating bug reports. If you need help dumping these, you can ask for help in the official shadPS4 Discord server.
Sign in to join this conversation.
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
starred/shadPS4#979
No description provided.