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[GH-ISSUE #3166] [GAME BUG]: crash in gaming CUSA08070 #979
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starred/shadPS4#979
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Originally created by @hudson123453 on GitHub (Jun 28, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/3166
Checklist (we expect you to perform these steps before opening the issue)
Describe the Bug
[Lib.Ime] ime.cpp:272 sceImeKeyboardOpen: called
[Lib.Ime] ime.cpp:272 sceImeKeyboardOpen: called
[Lib.Ime] ime.cpp:272 sceImeKeyboardOpen: called
[Lib.Ime] ime.cpp:272 sceImeKeyboardOpen: called
[Render.Vulkan] vk_pipeline_cache.cpp:514 CompileModule: Compiling fs shader 0xa0c4d40b6fcbce77 (permutation)
[Lib.Ime] ime.cpp:272 sceImeKeyboardOpen: called
[Lib.Ime] ime.cpp:272 sceImeKeyboardOpen: called
[Lib.Ime] ime.cpp:272 sceImeKeyboardOpen: called
[Render.Vulkan] vk_pipeline_cache.cpp:514 CompileModule: Compiling fs shader 0xdb19a68319e0e7f1
[Lib.Ime] ime.cpp:272 sceImeKeyboardOpen: called
[Render.Vulkan] vk_pipeline_cache.cpp:514 CompileModule: Compiling vs shader 0xdb19a683ee2b4ddd
[Render.Vulkan] vk_pipeline_cache.cpp:514 CompileModule: Compiling fs shader 0x584329adcba09a99
[Render.Vulkan] vk_pipeline_cache.cpp:514 CompileModule: Compiling vs shader 0x584329adee2b4ddd
[Lib.Ime] ime.cpp:272 sceImeKeyboardOpen: called
[Lib.Ime] ime.cpp:272 sceImeKeyboardOpen: called
[Lib.Ime] ime.cpp:272 sceImeKeyboardOpen: called
[Lib.Ime] ime.cpp:272 sceImeKeyboardOpen: called
[Render.Vulkan] vk_pipeline_cache.cpp:514 CompileModule: Compiling vs shader 0x47ebeb6d5f4e3de0
[Render.Vulkan] vk_pipeline_cache.cpp:514 CompileModule: Compiling vs shader 0x613aef81809efe8f
[Render.Vulkan] vk_pipeline_cache.cpp:514 CompileModule: Compiling fs shader 0xe17bc66563de9a69
[Render.Vulkan] vk_pipeline_cache.cpp:514 CompileModule: Compiling vs shader 0xe17bc665fb4c5092
[Render.Vulkan] vk_pipeline_cache.cpp:514 CompileModule: Compiling fs shader 0x27f0f7ea962e1005
[Render.Vulkan] vk_pipeline_cache.cpp:514 CompileModule: Compiling vs shader 0x27f0f7ea7962c114
[Render.Vulkan] vk_pipeline_cache.cpp:514 CompileModule: Compiling fs shader 0x884d27c4a9a554c5
[Render.Vulkan] vk_pipeline_cache.cpp:514 CompileModule: Compiling vs shader 0x884d27c4fb4c5092
[Render.Vulkan] vk_pipeline_cache.cpp:514 CompileModule: Compiling fs shader 0x8ec4883fd492dde2
[Render.Vulkan] vk_pipeline_cache.cpp:514 CompileModule: Compiling vs shader 0x8ec4883ffc19e6b5
[Debug] memory.cpp:80 operator(): Assertion Failed!
Attempted to access invalid GPU address 0x2
Reproduction Steps
the game crash at memory.cpp:123 aslo
Specify OS Version
Windows 11
CPU
r7 1700 pro
GPU
GTX 1660 ti
Amount of RAM in GB
16 gb
Amount of VRAM in GB
6 gb
Log File
shad_log.txt
@StevenMiller123 commented on GitHub (Jun 28, 2025):
We require users to dump all supported PS4 firmware libraries, and install those into shadPS4 before creating bug reports. If you need help dumping these, you can ask for help in the official shadPS4 Discord server.