[GH-ISSUE #3127] [APP BUG]: Bloodborne Crashing on Startup on every Version #975

Closed
opened 2026-02-27 21:09:15 +03:00 by kerem · 4 comments
Owner

Originally created by @rentedttexas921 on GitHub (Jun 20, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/3127

Checklist

  • I have searched for a similar issue in this repository and did not find one.
  • I am using an official build obtained from releases or updated one of those builds using its in-app updater.

Describe the Bug

So my emulator crashes every time i start up a game. No matter which version no matter if the file is a proper dump or not. This is the error message. Pls give me a fix. i tried vcredist updating drivers etc.

[Loader] emulator.cpp:117 Run: Starting shadps4 emulator v0.9.0
[Loader] emulator.cpp:118 Run: Revision 9c2f71326a
[Loader] emulator.cpp:119 Run: Branch v.0.9.0
[Loader] emulator.cpp:120 Run: Description 9c2f713
[Loader] emulator.cpp:121 Run: Remote https://github.com/shadps4-emu/shadPS4
[Config] emulator.cpp:123 Run: General LogType: async
[Config] emulator.cpp:124 Run: General isNeo: false
[Config] emulator.cpp:125 Run: GPU isNullGpu: false
[Config] emulator.cpp:126 Run: GPU shouldDumpShaders: false
[Config] emulator.cpp:127 Run: GPU vblankDivider: 1
[Config] emulator.cpp:128 Run: Vulkan gpuId: 0
[Config] emulator.cpp:129 Run: Vulkan vkValidation: false
[Config] emulator.cpp:130 Run: Vulkan vkValidationSync: false
[Config] emulator.cpp:131 Run: Vulkan vkValidationGpu: false
[Config] emulator.cpp:132 Run: Vulkan crashDiagnostics: true
[Config] emulator.cpp:133 Run: Vulkan hostMarkers: false
[Config] emulator.cpp:134 Run: Vulkan guestMarkers: false
[Config] emulator.cpp:135 Run: Vulkan rdocEnable: false
[Loader] emulator.cpp:138 Run: Game id: CUSA03173 Title: Bloodborne™
[Loader] emulator.cpp:139 Run: Fw: 0x4500000 App Version: 01.00
[Debug] address_space.cpp:82 operator(): Assertion Failed!
Unable to reserve virtual address space: (FormatMessageA failed to format error)

Reproduction Steps

Open Bloodborne on any version.

Expected Behavior

Crash with short error message before closing

Specify OS Version

Windows 11

CPU

2600

GPU

3060ti

Amount of RAM in GB

16

Originally created by @rentedttexas921 on GitHub (Jun 20, 2025). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/3127 ### Checklist - [x] I have searched for a similar issue in this repository and did not find one. - [x] I am using an official build obtained from [releases](https://github.com/shadps4-emu/shadPS4/releases) or updated one of those builds using its in-app updater. ### Describe the Bug So my emulator crashes every time i start up a game. No matter which version no matter if the file is a proper dump or not. This is the error message. Pls give me a fix. i tried vcredist updating drivers etc. [Loader] <Info> emulator.cpp:117 Run: Starting shadps4 emulator v0.9.0 [Loader] <Info> emulator.cpp:118 Run: Revision 9c2f71326a0c09795864a138050ee87ffd2d010f [Loader] <Info> emulator.cpp:119 Run: Branch v.0.9.0 [Loader] <Info> emulator.cpp:120 Run: Description 9c2f713 [Loader] <Info> emulator.cpp:121 Run: Remote https://github.com/shadps4-emu/shadPS4 [Config] <Info> emulator.cpp:123 Run: General LogType: async [Config] <Info> emulator.cpp:124 Run: General isNeo: false [Config] <Info> emulator.cpp:125 Run: GPU isNullGpu: false [Config] <Info> emulator.cpp:126 Run: GPU shouldDumpShaders: false [Config] <Info> emulator.cpp:127 Run: GPU vblankDivider: 1 [Config] <Info> emulator.cpp:128 Run: Vulkan gpuId: 0 [Config] <Info> emulator.cpp:129 Run: Vulkan vkValidation: false [Config] <Info> emulator.cpp:130 Run: Vulkan vkValidationSync: false [Config] <Info> emulator.cpp:131 Run: Vulkan vkValidationGpu: false [Config] <Info> emulator.cpp:132 Run: Vulkan crashDiagnostics: true [Config] <Info> emulator.cpp:133 Run: Vulkan hostMarkers: false [Config] <Info> emulator.cpp:134 Run: Vulkan guestMarkers: false [Config] <Info> emulator.cpp:135 Run: Vulkan rdocEnable: false [Loader] <Info> emulator.cpp:138 Run: Game id: CUSA03173 Title: Bloodborne™ [Loader] <Info> emulator.cpp:139 Run: Fw: 0x4500000 App Version: 01.00 [Debug] <Critical> address_space.cpp:82 operator(): Assertion Failed! Unable to reserve virtual address space: (FormatMessageA failed to format error) ### Reproduction Steps Open Bloodborne on any version. ### Expected Behavior Crash with short error message before closing ### Specify OS Version Windows 11 ### CPU 2600 ### GPU 3060ti ### Amount of RAM in GB 16
kerem closed this issue 2026-02-27 21:09:15 +03:00
Author
Owner

@kalaposfos13 commented on GitHub (Jun 20, 2025):

This is an issue with the latest AMD drivers on Windows as far as I know, if you use the latest nightly and don't open the emulator settings (which causes the driver to load incorrectly), you should be able to load the game.

<!-- gh-comment-id:2992351254 --> @kalaposfos13 commented on GitHub (Jun 20, 2025): This is an issue with the latest AMD drivers on Windows as far as I know, if you use the latest nightly and don't open the emulator settings (which causes the driver to load incorrectly), you should be able to load the game.
Author
Owner

@kalaposfos13 commented on GitHub (Jun 20, 2025):

Sorry I didn't see that you have a 3060, I don't know what causes this then

<!-- gh-comment-id:2992355025 --> @kalaposfos13 commented on GitHub (Jun 20, 2025): Sorry I didn't see that you have a 3060, I don't know what causes this then
Author
Owner

@CpBEpeuH commented on GitHub (Jun 23, 2025):

Similarly, as soon as I change the resolution, the game crashes.

<!-- gh-comment-id:2997762633 --> @CpBEpeuH commented on GitHub (Jun 23, 2025): > Similarly, as soon as I change the resolution, the game crashes.
Author
Owner

@Silureth commented on GitHub (Jun 27, 2025):

Did you change the resolution with patches? And did you perhaps forget to change the isDevKit option to true in the config.toml file? (in the patch description it says to do that) I'm using a 3080 and it works just fine with some minor graphical glitches. (W11 latest patch and driver version)

<!-- gh-comment-id:3012026015 --> @Silureth commented on GitHub (Jun 27, 2025): Did you change the resolution with patches? And did you perhaps forget to change the isDevKit option to true in the config.toml file? (in the patch description it says to do that) I'm using a 3080 and it works just fine with some minor graphical glitches. (W11 latest patch and driver version)
Sign in to join this conversation.
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
starred/shadPS4#975
No description provided.