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[GH-ISSUE #482] Bloodborne 1.00 creating much more errors than 1.09 [CUSA03173 & CUSA00207] #96
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Originally created by @Cjraven07 on GitHub (Aug 19, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/482
I rececntly dumped my bloodborne and it's patch separately and have a 1.00 and a patched 1.09 copy on my pc for testing in the emulator. Will be testing the experimental releases in actions soon, i have the newest main, bb hack and less shaders version i want to try but i won't write about them unless i'm asked.
When running 1.00 it took a long time to get to the main menu, i stopped the emulator as soon as "checking save data..." dissapeared after clicking play offline and it made a 67MB log compared to getting to the same point on 1.09 which creates a 1.25MB log.
1.00 log: shad_log.zip
1.09 log: shad_log-1.09.zip
The differences in the logs start at around line 741
the 1.00 log gets filled with "(STUBBED) called" and "(DUMMY) name = ResolveDomainName size = 4096 flags = 0"
the 1.09 log gets an error every few lines inbetween <Info> logs, and the 1.00 log is almost all errors from that point on.
I am running the Windows-Qt version of the emulator
@Uncasted commented on GitHub (Aug 19, 2024):
Seems like that's also the case for the 1.00 alpha demo for me, I get the same kind of errors when I try to run the demo on the latest build of the bb-hacks branch, it also runs very slowly.
Logs: shad_log.zip
@Cjraven07 commented on GitHub (Aug 19, 2024):
yeah i tested that earlier as well and 1.00 still has the same problem on bb-hack.
@Cjraven07 commented on GitHub (Aug 21, 2024):
just dumped my old copy of bloodborne to see if it was any different because i know GOTY has different stuff to the old game even outside of the built-in dlc. Goes basically the same with 1.00 and 1.09 on the GOTY edition.
@Cjraven07 commented on GitHub (Aug 22, 2024):
not really related to the topic, but the less-shaders version of the emulator actually manages to get some kind of a silhouette of a character in the character creator screen, which is something that even the bb-hack version doesn't manage.
Also do we know what causes all the STUBBED and DUMMY errors, is that a common thing that happens with games currently or is it just a bloodborne related issue? i'll try dumping one of my other games and have a look after work to see if it's a common thing.
@bigol83 commented on GitHub (Aug 22, 2024):
Those are not errors, but unimplemented stuff.
@Cjraven07 commented on GitHub (Aug 22, 2024):
yeah that makes sense, it's just making calls to some libsce that aren't emulated yet i guess?
@Hermiten commented on GitHub (Oct 1, 2024):
Lot of news things on bloodborne and no update on this issue. It can be close and maybe open a new one if you find something new