[GH-ISSUE #482] Bloodborne 1.00 creating much more errors than 1.09 [CUSA03173 & CUSA00207] #96

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opened 2026-02-27 21:04:32 +03:00 by kerem · 7 comments
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Originally created by @Cjraven07 on GitHub (Aug 19, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/482

I rececntly dumped my bloodborne and it's patch separately and have a 1.00 and a patched 1.09 copy on my pc for testing in the emulator. Will be testing the experimental releases in actions soon, i have the newest main, bb hack and less shaders version i want to try but i won't write about them unless i'm asked.

When running 1.00 it took a long time to get to the main menu, i stopped the emulator as soon as "checking save data..." dissapeared after clicking play offline and it made a 67MB log compared to getting to the same point on 1.09 which creates a 1.25MB log.

1.00 log: shad_log.zip
1.09 log: shad_log-1.09.zip
The differences in the logs start at around line 741
the 1.00 log gets filled with "(STUBBED) called" and "(DUMMY) name = ResolveDomainName size = 4096 flags = 0"
the 1.09 log gets an error every few lines inbetween <Info> logs, and the 1.00 log is almost all errors from that point on.

I am running the Windows-Qt version of the emulator

Originally created by @Cjraven07 on GitHub (Aug 19, 2024). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/482 I rececntly dumped my bloodborne and it's patch separately and have a 1.00 and a patched 1.09 copy on my pc for testing in the emulator. Will be testing the experimental releases in actions soon, i have the newest main, bb hack and less shaders version i want to try but i won't write about them unless i'm asked. When running 1.00 it took a long time to get to the main menu, i stopped the emulator as soon as "checking save data..." dissapeared after clicking play offline and it made a 67MB log compared to getting to the same point on 1.09 which creates a 1.25MB log. 1.00 log: [shad_log.zip](https://github.com/user-attachments/files/16664618/shad_log.zip) 1.09 log: [shad_log-1.09.zip](https://github.com/user-attachments/files/16664679/shad_log-1.09.zip) The differences in the logs start at around line 741 the 1.00 log gets filled with "(STUBBED) called" and "(DUMMY) name = ResolveDomainName size = 4096 flags = 0" the 1.09 log gets an error every few lines inbetween \<Info> logs, and the 1.00 log is almost all errors from that point on. I am running the Windows-Qt version of the emulator
kerem closed this issue 2026-02-27 21:04:32 +03:00
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@Uncasted commented on GitHub (Aug 19, 2024):

Seems like that's also the case for the 1.00 alpha demo for me, I get the same kind of errors when I try to run the demo on the latest build of the bb-hacks branch, it also runs very slowly.

Logs: shad_log.zip

<!-- gh-comment-id:2297497493 --> @Uncasted commented on GitHub (Aug 19, 2024): Seems like that's also the case for the 1.00 alpha demo for me, I get the same kind of errors when I try to run the demo on the latest build of the bb-hacks branch, it also runs very slowly. Logs: [shad_log.zip](https://github.com/user-attachments/files/16665528/shad_log.zip)
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@Cjraven07 commented on GitHub (Aug 19, 2024):

yeah i tested that earlier as well and 1.00 still has the same problem on bb-hack.

<!-- gh-comment-id:2297501517 --> @Cjraven07 commented on GitHub (Aug 19, 2024): yeah i tested that earlier as well and 1.00 still has the same problem on bb-hack.
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@Cjraven07 commented on GitHub (Aug 21, 2024):

just dumped my old copy of bloodborne to see if it was any different because i know GOTY has different stuff to the old game even outside of the built-in dlc. Goes basically the same with 1.00 and 1.09 on the GOTY edition.

<!-- gh-comment-id:2302982532 --> @Cjraven07 commented on GitHub (Aug 21, 2024): just dumped my old copy of bloodborne to see if it was any different because i know GOTY has different stuff to the old game even outside of the built-in dlc. Goes basically the same with 1.00 and 1.09 on the GOTY edition.
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@Cjraven07 commented on GitHub (Aug 22, 2024):

not really related to the topic, but the less-shaders version of the emulator actually manages to get some kind of a silhouette of a character in the character creator screen, which is something that even the bb-hack version doesn't manage.

Also do we know what causes all the STUBBED and DUMMY errors, is that a common thing that happens with games currently or is it just a bloodborne related issue? i'll try dumping one of my other games and have a look after work to see if it's a common thing.

<!-- gh-comment-id:2304351583 --> @Cjraven07 commented on GitHub (Aug 22, 2024): not really related to the topic, but the less-shaders version of the emulator actually manages to get some kind of a silhouette of a character in the character creator screen, which is something that even the bb-hack version doesn't manage. Also do we know what causes all the STUBBED and DUMMY errors, is that a common thing that happens with games currently or is it just a bloodborne related issue? i'll try dumping one of my other games and have a look after work to see if it's a common thing.
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@bigol83 commented on GitHub (Aug 22, 2024):

not really related to the topic, but the less-shaders version of the emulator actually manages to get some kind of a silhouette of a character in the character creator screen, which is something that even the bb-hack version doesn't manage.

Also do we know what causes all the STUBBED and DUMMY errors, is that a common thing that happens with games currently or is it just a bloodborne related issue? i'll try dumping one of my other games and have a look after work to see if it's a common thing.

Those are not errors, but unimplemented stuff.

<!-- gh-comment-id:2304354837 --> @bigol83 commented on GitHub (Aug 22, 2024): > not really related to the topic, but the less-shaders version of the emulator actually manages to get some kind of a silhouette of a character in the character creator screen, which is something that even the bb-hack version doesn't manage. > > Also do we know what causes all the STUBBED and DUMMY errors, is that a common thing that happens with games currently or is it just a bloodborne related issue? i'll try dumping one of my other games and have a look after work to see if it's a common thing. Those are not errors, but unimplemented stuff.
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@Cjraven07 commented on GitHub (Aug 22, 2024):

yeah that makes sense, it's just making calls to some libsce that aren't emulated yet i guess?

<!-- gh-comment-id:2304374114 --> @Cjraven07 commented on GitHub (Aug 22, 2024): yeah that makes sense, it's just making calls to some libsce that aren't emulated yet i guess?
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@Hermiten commented on GitHub (Oct 1, 2024):

Lot of news things on bloodborne and no update on this issue. It can be close and maybe open a new one if you find something new

<!-- gh-comment-id:2386247646 --> @Hermiten commented on GitHub (Oct 1, 2024): Lot of news things on bloodborne and no update on this issue. It can be close and maybe open a new one if you find something new
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