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[GH-ISSUE #2936] [GAME BUG]: Catherine Full Body (CUSA15036) freezes on playing videos on Windows (10?) only #934
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Originally created by @Parotaku on GitHub (May 14, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/2936
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Describe the Bug
In the Main branch official build, Catherine Full Body boots correctly up to trying to play the intro video... then on Windows 10, it stops before playing it and freezes with a black screen and this in the console:
Kernel.Fs] <Info> file_system.cpp:260 close: Closing /app0/data/sound_JP/env.acb [Kernel.Fs] <Info> file_system.cpp:62 open: path = /app0/data/sound_JP/env.awb flags = 0x0 mode = 365 [Kernel.Fs] <Info> file_system.cpp:629 fstat: (PARTIAL) fd = 13 [Core] <Error> stubs.cpp:42 CommonStub: Stub: sceVideoRecordingSetInfo (nid: Fc8qxlKINYQ) called, returning zero to 0x80006d6af [Core] <Error> stubs.cpp:42 CommonStub: Stub: sceVideoRecordingSetInfo (nid: Fc8qxlKINYQ) called, returning zero to 0x80006d6c5 [Core] <Error> stubs.cpp:42 CommonStub: Stub: sceVideoRecordingSetInfo (nid: Fc8qxlKINYQ) called, returning zero to 0x80006d6d9 [Lib.Screenshot] <Error> screenshot.cpp:62 sceScreenShotSetOverlayImage: (STUBBED) called [Lib.Screenshot] <Error> screenshot.cpp:32 sceScreenShotEnable: (STUBBED) called [Lib.GameLiveStreaming] <Error> gamelivestreaming.cpp:48 sceGameLiveStreamingEnableLiveStreaming: (STUBBED) called [Lib.SharePlay] <Error> shareplay.cpp:80 sceSharePlaySetProhibition: (STUBBED) called [Kernel.Fs] <Info> file_system.cpp:62 open: path = /app0/data/movie/mov150.usm flags = 0x0 mode = 365 [Kernel.Fs] <Info> file_system.cpp:629 fstat: (PARTIAL) fd = 14 [Lib.Vdec2] <Info> videodec2.cpp:49 sceVideodec2QueryDecoderMemoryInfo: called [Lib.Vdec2] <Info> videodec2.cpp:49 sceVideodec2QueryDecoderMemoryInfo: called [Lib.Vdec2] <Info> videodec2.cpp:49 sceVideodec2QueryDecoderMemoryInfo: called [Lib.Vdec2] <Info> videodec2.cpp:49 sceVideodec2QueryDecoderMemoryInfo: called [Lib.Vdec2] <Info> videodec2.cpp:49 sceVideodec2QueryDecoderMemoryInfo: called [Lib.Vdec2] <Info> videodec2.cpp:49 sceVideodec2QueryDecoderMemoryInfo: called [Lib.Vdec2] <Info> videodec2.cpp:49 sceVideodec2QueryDecoderMemoryInfo: called [Lib.Vdec2] <Info> videodec2.cpp:78 sceVideodec2CreateDecoder: called [Lib.Vdec2] <Info> videodec2.cpp:152 sceVideodec2Reset: calledOn Linux, the video plays normally then the 3D title menu appears.
Reproduction Steps
Start the game on Windows and let it run until it stops doing anything before playing the video.
Specify OS Version
Windows 10 Pro
CPU
Intel Core i7-5820K
GPU
Nvidia Geforce RTX 2070 SUPER
Amount of RAM in GB
16 GB
Amount of VRAM in GB
8GB
Log File
shad_log.txt
@Parotaku commented on GitHub (May 18, 2025):
Just to be clear: I don't think it's some kind bad dump or something I'm doing wrong: on Discord, user Missake has the same problem on Catherine (look in the 'Help' section)... maybe a regression?
@Missake212 commented on GitHub (May 18, 2025):
Hi, don't worry you're not doing anything wrong, the game is just stuck there on Windows and works fine on Linux. I tried to look a little bit into the crash through a debugger and Ghidra with no real success, the best I can do is this screenshot of the call stack and hope someone with more coding knowledge who also happens to own the game can try and figure it out.
@GamerzHell9137 commented on GitHub (May 22, 2025):
Not here to say that i have the issue but actually say that i don't. Idk if the CPU is the reason or maybe even GPU or something but im on a Ryzen 7800X3D and a RTX 3060 Ti and everything plays fine.
@Missake212 commented on GitHub (Sep 19, 2025):
Might be insignificant and completely useless but I randomly tested a few of my games with NullGPU and the video seems to play fine with NullGPU for some reason (I've tested both my Nvidia and Intel GPUs and they both crash on it without NullGPU), not sure why exactly.
@Parotaku commented on GitHub (Sep 19, 2025):
Can confirm @Missake212 test: with NullGPU, you can hear that Catherine reaches menu on Windows too, and plays both opening & demo videos...