[GH-ISSUE #470] Bloodborne 5600x GTX 1080 crash #93

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opened 2026-02-27 21:04:31 +03:00 by kerem · 23 comments
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Originally created by @srjghseruikg on GitHub (Aug 19, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/470

vk scheduler ACK

CPU: Ryzen 5 5600x
GPU:NVIDIA GTX 1080
Build: (I dont see a version number anywhere but here's where i got it) https://github.com/shadps4-emu/shadPS4/actions/runs/10443249835

Originally created by @srjghseruikg on GitHub (Aug 19, 2024). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/470 ![vk scheduler ACK](https://github.com/user-attachments/assets/7987b6a9-85c0-4202-8476-ba140680a3fc) CPU: Ryzen 5 5600x GPU:NVIDIA GTX 1080 Build: (I dont see a version number anywhere but here's where i got it) https://github.com/shadps4-emu/shadPS4/actions/runs/10443249835
kerem closed this issue 2026-02-27 21:04:31 +03:00
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@lzardy commented on GitHub (Aug 19, 2024):

Post your vulkan version displayed when first launching the game as well. The recommended version is 1.3.280, if you are lower than this, please update your graphics drivers.

<!-- gh-comment-id:2295603162 --> @lzardy commented on GitHub (Aug 19, 2024): Post your vulkan version displayed when first launching the game as well. The recommended version is `1.3.280`, if you are lower than this, please update your graphics drivers.
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@srjghseruikg commented on GitHub (Aug 19, 2024):

Post your vulkan version displayed when first launching the game as well. The recommended version is 1.3.280, if you are lower than this, please update your graphics drivers.

vulkan
here you go, 1.3.280

<!-- gh-comment-id:2295604292 --> @srjghseruikg commented on GitHub (Aug 19, 2024): > Post your vulkan version displayed when first launching the game as well. The recommended version is `1.3.280`, if you are lower than this, please update your graphics drivers. ![vulkan](https://github.com/user-attachments/assets/2dc63a8d-ade8-4db3-9210-d8ae14975b4c) here you go, 1.3.280
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@Julioevm commented on GitHub (Aug 19, 2024):

Same here, using latest build winfows qt of bb_hacks branch: https://github.com/shadps4-emu/shadPS4/actions/runs/10448528983

Crashes as soon as it would load the first in-game section. After character creation.

CPU: Ryzen 7 7800X3D
GPU: RX 6650 XT

[Loader] <Info> emulator.cpp:Emulator:53: Revision de92009a24f1b7b7dca48066fad7d0d3c93c5f84
[Loader] <Info> emulator.cpp:Emulator:54: Branch HEAD
[Loader] <Info> emulator.cpp:Emulator:55: Description de92009
[Kernel.Vmm] <Info> address_space.cpp:Impl:84: System managed virtual memory region: 0x141c90000 - 0x7c188bfff
[Kernel.Vmm] <Info> address_space.cpp:Impl:87: System reserved virtual memory region: 0x7ffffc000 - 0xfffffffff
[Kernel.Vmm] <Info> address_space.cpp:Impl:89: User virtual memory region: 0x1000000000 - 0x10fffffffff
[Kernel.Vmm] <Info> memory.cpp:MemoryManager:33: Usable memory address space: 1081_GB
[Loader] <Info> emulator.cpp:Run:88: Game id: CUSA03173 Title: BloodborneÔäó
[Loader] <Info> emulator.cpp:Run:91: Fw: 0x4500000 App Version: 01.09
[Lib.Kernel] <Info> libs.cpp:InitHLELibs:45: Initializing HLE libraries
[Lib.GnmDriver] <Info> gnmdriver.cpp:RegisterlibSceGnmDriver:2642: Initializing renderer
[Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:191: Creating vulkan instance
[Render.Vulkan] <Info> vk_instance.cpp:Instance:63: Found 2 physical devices
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:445: GPU_Vendor: AMD proprietary driver
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:446: GPU_Model: AMD Radeon RX 6650 XT
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:447: GPU_Vulkan_Driver: AMD proprietary driver 2.0.302
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:448: GPU_Vulkan_Version: 1.3.280```
<!-- gh-comment-id:2296689145 --> @Julioevm commented on GitHub (Aug 19, 2024): Same here, using latest build winfows qt of bb_hacks branch: https://github.com/shadps4-emu/shadPS4/actions/runs/10448528983 Crashes as soon as it would load the first in-game section. After character creation. CPU: Ryzen 7 7800X3D GPU: RX 6650 XT ```[Loader] <Info> emulator.cpp:Emulator:52: Starting shadps4 emulator v0.2.1 WIP [Loader] <Info> emulator.cpp:Emulator:53: Revision de92009a24f1b7b7dca48066fad7d0d3c93c5f84 [Loader] <Info> emulator.cpp:Emulator:54: Branch HEAD [Loader] <Info> emulator.cpp:Emulator:55: Description de92009 [Kernel.Vmm] <Info> address_space.cpp:Impl:84: System managed virtual memory region: 0x141c90000 - 0x7c188bfff [Kernel.Vmm] <Info> address_space.cpp:Impl:87: System reserved virtual memory region: 0x7ffffc000 - 0xfffffffff [Kernel.Vmm] <Info> address_space.cpp:Impl:89: User virtual memory region: 0x1000000000 - 0x10fffffffff [Kernel.Vmm] <Info> memory.cpp:MemoryManager:33: Usable memory address space: 1081_GB [Loader] <Info> emulator.cpp:Run:88: Game id: CUSA03173 Title: BloodborneÔäó [Loader] <Info> emulator.cpp:Run:91: Fw: 0x4500000 App Version: 01.09 [Lib.Kernel] <Info> libs.cpp:InitHLELibs:45: Initializing HLE libraries [Lib.GnmDriver] <Info> gnmdriver.cpp:RegisterlibSceGnmDriver:2642: Initializing renderer [Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:191: Creating vulkan instance [Render.Vulkan] <Info> vk_instance.cpp:Instance:63: Found 2 physical devices [Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:445: GPU_Vendor: AMD proprietary driver [Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:446: GPU_Model: AMD Radeon RX 6650 XT [Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:447: GPU_Vulkan_Driver: AMD proprietary driver 2.0.302 [Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:448: GPU_Vulkan_Version: 1.3.280```
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@dunestorm333 commented on GitHub (Aug 19, 2024):

I get the same thing on my system.

GPU: AMD 6800XT (Driver v24.6.1)
CPU: AMD 5900X
RAM: 32GB DDR4 (3000MHz)
OS: Windows 11 Pro

[Render.Recompiler] <Warning> export.cpp:EmitExport:11: An ambiguous export appeared in translation
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:318: Compiling fs shader 0xe80526cc
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:318: Compiling vs shader 0x7e956bc3
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:318: Compiling fs shader 0xff902740
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:318: Compiling fs shader 0x474f0123
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:318: Compiling vs shader 0xd7407513
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:318: Compiling fs shader 0x2112931
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:318: Compiling vs shader 0x7d668276
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:318: Compiling fs shader 0x290a042b
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:318: Compiling vs shader 0xd3ca03f3
[Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 1) requires swizzling [R001]
[Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 1) requires swizzling [R001]
[Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 1) requires swizzling [R001]
[Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 1) requires swizzling [R001]
[Render.Vulkan] <Info> renderer_vulkan.cpp:GetRenderFrame:357: Got render frame, remaining 1
[Debug] <Critical> vk_scheduler.cpp:SubmitExecution:195: Unreachable code!
Device lost during submit: vk::Queue::submit: ErrorDeviceLost

image

The second time I tried, I got an entirely different set of errors before the crash.

[Lib.Http] <Error> http.cpp:sceHttpWaitRequest:585: (STUBBED) called
[Lib.GnmDriver] <Info> gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called
[Lib.GnmDriver] <Info> gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called
[Lib.GnmDriver] <Info> gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called
[Lib.GnmDriver] <Info> gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called
[Lib.GnmDriver] <Info> gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called
[Lib.VideoOut] <Info> video_out.cpp:sceVideoOutGetFlipStatus:195: count = 782, processTime = 67734375, tsc = 317167648088648, submitTsc = 317167613408406, flipArg = 781, gcQueueNum = 0, flipPendingNum = 0, currentBuffer = 1
[Lib.GnmDriver] <Info> gnmdriver.cpp:sceGnmSubmitAndFlipCommandBuffers:2039: called [buf = 2]
[Lib.GnmDriver] <Info> gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called
[Lib.GnmDriver] <Info> gnmdriver.cpp:sceGnmSubmitDone:2139: called
[Tty] <Info> libkernel.cpp:ps4__write:210: == Stall during rendering at flush 171
[Render.Vulkan] <Warning> vk_graphics_pipeline.cpp:GraphicsPipeline:83: Rectangle List primitive type is only supported for embedded VS
[Render.Vulkan] <Warning> vk_graphics_pipeline.cpp:GraphicsPipeline:83: Rectangle List primitive type is only supported for embedded VS
[Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 2) requires swizzling [RG01]
[Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 2) requires swizzling [RG01]
[Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 2) requires swizzling [RG01]
[Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 2) requires swizzling [RG01]
[Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 2) requires swizzling [RG01]
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:318: Compiling fs shader 0xff841760
[Render.Recompiler] <Warning> export.cpp:EmitExport:11: An ambiguous export appeared in translation
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:318: Compiling vs shader 0x965e549a
[Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 2) requires swizzling [RG01]
[Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 2) requires swizzling [RG01]
<!-- gh-comment-id:2297228097 --> @dunestorm333 commented on GitHub (Aug 19, 2024): I get the same thing on my system. GPU: AMD 6800XT (Driver v24.6.1) CPU: AMD 5900X RAM: 32GB DDR4 (3000MHz) OS: Windows 11 Pro ``` [Render.Recompiler] <Warning> export.cpp:EmitExport:11: An ambiguous export appeared in translation [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:318: Compiling fs shader 0xe80526cc [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:318: Compiling vs shader 0x7e956bc3 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:318: Compiling fs shader 0xff902740 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:318: Compiling fs shader 0x474f0123 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:318: Compiling vs shader 0xd7407513 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:318: Compiling fs shader 0x2112931 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:318: Compiling vs shader 0x7d668276 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:318: Compiling fs shader 0x290a042b [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:318: Compiling vs shader 0xd3ca03f3 [Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 1) requires swizzling [R001] [Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 1) requires swizzling [R001] [Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 1) requires swizzling [R001] [Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 1) requires swizzling [R001] [Render.Vulkan] <Info> renderer_vulkan.cpp:GetRenderFrame:357: Got render frame, remaining 1 [Debug] <Critical> vk_scheduler.cpp:SubmitExecution:195: Unreachable code! Device lost during submit: vk::Queue::submit: ErrorDeviceLost ``` ![image](https://github.com/user-attachments/assets/ddbb8a2f-ad70-4641-8f25-0da906fdd56a) The second time I tried, I got an entirely different set of errors before the crash. ``` [Lib.Http] <Error> http.cpp:sceHttpWaitRequest:585: (STUBBED) called [Lib.GnmDriver] <Info> gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.GnmDriver] <Info> gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.GnmDriver] <Info> gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.GnmDriver] <Info> gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.GnmDriver] <Info> gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.VideoOut] <Info> video_out.cpp:sceVideoOutGetFlipStatus:195: count = 782, processTime = 67734375, tsc = 317167648088648, submitTsc = 317167613408406, flipArg = 781, gcQueueNum = 0, flipPendingNum = 0, currentBuffer = 1 [Lib.GnmDriver] <Info> gnmdriver.cpp:sceGnmSubmitAndFlipCommandBuffers:2039: called [buf = 2] [Lib.GnmDriver] <Info> gnmdriver.cpp:sceGnmSubmitCommandBuffers:2063: called [Lib.GnmDriver] <Info> gnmdriver.cpp:sceGnmSubmitDone:2139: called [Tty] <Info> libkernel.cpp:ps4__write:210: == Stall during rendering at flush 171 [Render.Vulkan] <Warning> vk_graphics_pipeline.cpp:GraphicsPipeline:83: Rectangle List primitive type is only supported for embedded VS [Render.Vulkan] <Warning> vk_graphics_pipeline.cpp:GraphicsPipeline:83: Rectangle List primitive type is only supported for embedded VS [Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 2) requires swizzling [RG01] [Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 2) requires swizzling [RG01] [Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 2) requires swizzling [RG01] [Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 2) requires swizzling [RG01] [Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 2) requires swizzling [RG01] [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:318: Compiling fs shader 0xff841760 [Render.Recompiler] <Warning> export.cpp:EmitExport:11: An ambiguous export appeared in translation [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:318: Compiling vs shader 0x965e549a [Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 2) requires swizzling [RG01] [Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 2) requires swizzling [RG01] ```
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@efigr commented on GitHub (Aug 19, 2024):

Same issue here.

GPU: GTX 1080ti
CPU: Ryzen 9 7900X
RAM: 32GB (DDR5) @ 5600MHz
OS: Windows 11

No matter what settings, no background apps, re-dumping, nothing changes.

[Render.Vulkan] <Warning> vk_compute_pipeline.cpp:BindResources:177: Metadata update skipped
[Lib.Http] <Error> http.cpp:sceHttpWaitRequest:585: (STUBBED) called
[Render.Vulkan] <Warning> vk_graphics_pipeline.cpp:GraphicsPipeline:83: Rectangle List primitive type is only supported for embedded VS
[Render.Vulkan] <Warning> vk_compute_pipeline.cpp:BindResources:177: Metadata update skipped
[Render.Vulkan] <Warning> vk_compute_pipeline.cpp:BindResources:177: Metadata update skipped
[Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 2) requires swizzling [RG01]
[Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 2) requires swizzling [RG01]
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:318: Compiling fs shader 0x389c34c
[Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 1) requires swizzling [R001]
[Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 1) requires swizzling [R001]
[Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 1) requires swizzling [R001]
[Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 1) requires swizzling [R001]
[Render.Vulkan] <Info> renderer_vulkan.cpp:GetRenderFrame:357: Got render frame, remaining 1
[Debug] <Critical> liverpool.h:unhandled_exception:1094: Unreachable code!
Unhandled exception: vk::Device::waitForFences: ErrorDeviceLost

shad_log.txt

<!-- gh-comment-id:2297580587 --> @efigr commented on GitHub (Aug 19, 2024): Same issue here. GPU: GTX 1080ti CPU: Ryzen 9 7900X RAM: 32GB (DDR5) @ 5600MHz OS: Windows 11 No matter what settings, no background apps, re-dumping, nothing changes. ``` [Render.Vulkan] <Warning> vk_compute_pipeline.cpp:BindResources:177: Metadata update skipped [Lib.Http] <Error> http.cpp:sceHttpWaitRequest:585: (STUBBED) called [Render.Vulkan] <Warning> vk_graphics_pipeline.cpp:GraphicsPipeline:83: Rectangle List primitive type is only supported for embedded VS [Render.Vulkan] <Warning> vk_compute_pipeline.cpp:BindResources:177: Metadata update skipped [Render.Vulkan] <Warning> vk_compute_pipeline.cpp:BindResources:177: Metadata update skipped [Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 2) requires swizzling [RG01] [Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 2) requires swizzling [RG01] [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:318: Compiling fs shader 0x389c34c [Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 1) requires swizzling [R001] [Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 1) requires swizzling [R001] [Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 1) requires swizzling [R001] [Render.Vulkan] <Error> image_view.cpp:ImageViewInfo:87: Storage image (num_comps = 1) requires swizzling [R001] [Render.Vulkan] <Info> renderer_vulkan.cpp:GetRenderFrame:357: Got render frame, remaining 1 [Debug] <Critical> liverpool.h:unhandled_exception:1094: Unreachable code! Unhandled exception: vk::Device::waitForFences: ErrorDeviceLost ``` [shad_log.txt](https://github.com/user-attachments/files/16666443/shad_log.txt)
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@makanm commented on GitHub (Aug 20, 2024):

Same issue here with bb hacks on 1.09.
Crashig right at the end of the loading after creating the character.

GPU: GTX 1080ti
CPU: Intel i7 8700K
RAM: 32GB (DDR4) @ 3200MHz
OS: Windows 11

shad_log.txt

<!-- gh-comment-id:2298579737 --> @makanm commented on GitHub (Aug 20, 2024): Same issue here with bb hacks on 1.09. Crashig right at the end of the loading after creating the character. GPU: GTX 1080ti CPU: Intel i7 8700K RAM: 32GB (DDR4) @ 3200MHz OS: Windows 11 [shad_log.txt](https://github.com/user-attachments/files/16674614/shad_log.txt)
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@kleinermob commented on GitHub (Aug 21, 2024):

This is how far i get with a save game

grafik
shad_log.txt
exactly the same on linux also

https://www.nexusmods.com/bloodborne/mods/26?tab=files&file_id=190

<!-- gh-comment-id:2301746101 --> @kleinermob commented on GitHub (Aug 21, 2024): This is how far i get with a save game ![grafik](https://github.com/user-attachments/assets/9f3df1a0-c254-40a7-8dc3-dac001a851f6) [shad_log.txt](https://github.com/user-attachments/files/16690378/shad_log.txt) exactly the same on linux also https://www.nexusmods.com/bloodborne/mods/26?tab=files&file_id=190
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@kleinermob commented on GitHub (Aug 21, 2024):

After doing:

Essential fixes/troubleshooting
No picture when loading into the game:
Move all shader filesin ShadPS4/games/CUSAXXXXX/dvdroot_ps4/param/drawparam to a separate folder except these:
default.gparam.dcx
default_drawparam.gparambnd.dcx
empty.gparam.dcx
m_template.gparam.dcx
Try:
removing ShadPS4/user/sys_modules/libSceDiskMap.sprx.
enabling the “Is PS4 Pro” option in ShadPS4 settings (pretty sure this is placebo).

from https://docs.google.com/document/d/17WixYgtwTdTeqL0NFKEqVrzCWu7Wr-x7/edit
it actually works now on GTX 1080 Ti
grafik

<!-- gh-comment-id:2301758945 --> @kleinermob commented on GitHub (Aug 21, 2024): After doing: ``` Essential fixes/troubleshooting No picture when loading into the game: Move all shader filesin ShadPS4/games/CUSAXXXXX/dvdroot_ps4/param/drawparam to a separate folder except these: default.gparam.dcx default_drawparam.gparambnd.dcx empty.gparam.dcx m_template.gparam.dcx Try: removing ShadPS4/user/sys_modules/libSceDiskMap.sprx. enabling the “Is PS4 Pro” option in ShadPS4 settings (pretty sure this is placebo). ``` from https://docs.google.com/document/d/17WixYgtwTdTeqL0NFKEqVrzCWu7Wr-x7/edit it actually works now on GTX 1080 Ti ![grafik](https://github.com/user-attachments/assets/67a05cea-2974-4f05-86c9-c602f1c39b5e)
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@efigr commented on GitHub (Aug 21, 2024):

After doing:

Essential fixes/troubleshooting
No picture when loading into the game:
Move all shader filesin ShadPS4/games/CUSAXXXXX/dvdroot_ps4/param/drawparam to a separate folder except these:
default.gparam.dcx
default_drawparam.gparambnd.dcx
empty.gparam.dcx
m_template.gparam.dcx
Try:
removing ShadPS4/user/sys_modules/libSceDiskMap.sprx.
enabling the “Is PS4 Pro” option in ShadPS4 settings (pretty sure this is placebo).

from https://docs.google.com/document/d/17WixYgtwTdTeqL0NFKEqVrzCWu7Wr-x7/edit it actually works now on GTX 1080 Ti grafik

Can confirm, removing the sounds and sfx folders has allowed me too boot into game, no longer getting:

[Debug] <Critical> vk_scheduler.cpp:SubmitExecution:195: Unreachable code!
Device lost during submit: vk::Queue::submit: ErrorDeviceLost
<!-- gh-comment-id:2302380565 --> @efigr commented on GitHub (Aug 21, 2024): > After doing: > > ``` > Essential fixes/troubleshooting > No picture when loading into the game: > Move all shader filesin ShadPS4/games/CUSAXXXXX/dvdroot_ps4/param/drawparam to a separate folder except these: > default.gparam.dcx > default_drawparam.gparambnd.dcx > empty.gparam.dcx > m_template.gparam.dcx > Try: > removing ShadPS4/user/sys_modules/libSceDiskMap.sprx. > enabling the “Is PS4 Pro” option in ShadPS4 settings (pretty sure this is placebo). > ``` > > from https://docs.google.com/document/d/17WixYgtwTdTeqL0NFKEqVrzCWu7Wr-x7/edit it actually works now on GTX 1080 Ti ![grafik](https://private-user-images.githubusercontent.com/42699035/359866086-67a05cea-2974-4f05-86c9-c602f1c39b5e.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjQyNTM5NTIsIm5iZiI6MTcyNDI1MzY1MiwicGF0aCI6Ii80MjY5OTAzNS8zNTk4NjYwODYtNjdhMDVjZWEtMjk3NC00ZjA1LTg2YzktYzYwMmYxYzM5YjVlLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA4MjElMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwODIxVDE1MjA1MlomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTlkOGU0ZTQ3NDZhMTljNjE0MGQ2NmU0M2YwOGM2NWZlODk2ODU5ZWEzODVkOGNkMGE3YmViMGE2NjJlMTcyYWMmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.yIEiBNxv0F5Kfq0P_yiEVGoagt7G3OjfrHYy0vYN2JU) Can confirm, removing the sounds and sfx folders has allowed me too boot into game, no longer getting: ``` [Debug] <Critical> vk_scheduler.cpp:SubmitExecution:195: Unreachable code! Device lost during submit: vk::Queue::submit: ErrorDeviceLost ```
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@kleinermob commented on GitHub (Aug 21, 2024):

empty.gparam.dcx and m_template.gparam.dcx arent even necessary, apparently it has been edited in the guide also

<!-- gh-comment-id:2302901976 --> @kleinermob commented on GitHub (Aug 21, 2024): empty.gparam.dcx and m_template.gparam.dcx arent even necessary, apparently it has been edited in the guide also
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@makanm commented on GitHub (Aug 22, 2024):

These workarounds doesn't work for me :(

<!-- gh-comment-id:2303371211 --> @makanm commented on GitHub (Aug 22, 2024): These workarounds doesn't work for me :(
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@Julioevm commented on GitHub (Aug 22, 2024):

Removing the sfx and audio folders lets me get to the ingame part. But it crashes within seconds...

<!-- gh-comment-id:2304277981 --> @Julioevm commented on GitHub (Aug 22, 2024): Removing the sfx and audio folders lets me get to the ingame part. But it crashes within seconds...
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@dunestorm333 commented on GitHub (Aug 22, 2024):

Removing the sfx and audio folders lets me get to the ingame part. But it crashes within seconds...

In exactly the same boat, I don’t understand how people are getting the game running. I followed the instructions exactly and no matter what, I crash after the loading screen after character creation.

<!-- gh-comment-id:2304483361 --> @dunestorm333 commented on GitHub (Aug 22, 2024): > Removing the sfx and audio folders lets me get to the ingame part. But it crashes within seconds... In exactly the same boat, I don’t understand how people are getting the game running. I followed the instructions exactly and no matter what, I crash after the loading screen after character creation.
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@efigr commented on GitHub (Aug 22, 2024):

If removing the sfx and sound files has gotten you past the loading screen, but you crash a few seconds into the game, try Fromsoftserve's Bloodborne FPS Boost mod on NexusMods.
I had the same issue, but applying the mod fixed it.

<!-- gh-comment-id:2304488696 --> @efigr commented on GitHub (Aug 22, 2024): If removing the sfx and sound files has gotten you past the loading screen, but you crash a few seconds into the game, try [Fromsoftserve's Bloodborne FPS Boost mod on NexusMods.](https://www.nexusmods.com/bloodborne/mods/27?) I had the same issue, but applying the mod fixed it.
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@Julioevm commented on GitHub (Aug 22, 2024):

If removing the sfx and sound files has gotten you past the loading screen, but you crash a few seconds into the game, try Fromsoftserve's Bloodborne FPS Boost mod on NexusMods. I had the same issue, but applying the mod fixed it.

Neat, it works!

<!-- gh-comment-id:2304662649 --> @Julioevm commented on GitHub (Aug 22, 2024): > If removing the sfx and sound files has gotten you past the loading screen, but you crash a few seconds into the game, try [Fromsoftserve's Bloodborne FPS Boost mod on NexusMods.](https://www.nexusmods.com/bloodborne/mods/27?) I had the same issue, but applying the mod fixed it. Neat, it works!
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@makanm commented on GitHub (Aug 23, 2024):

Removing the sfx and audio folders lets me get to the ingame part. But it crashes within seconds...

In exactly the same boat, I don’t understand how people are getting the game running. I followed the instructions exactly and no matter what, I crash after the loading screen after character creation.

Me too.
No matter what i do game will crash after the loading.

I tried everyhing , patches , mods , removing sfx/audio folders and...
Nothing works.

Could my old cpu be the culprit?

GPU: GTX 1080ti
CPU: Intel i7 8700K
RAM: 32GB (DDR4) @ 3200MHz
OS: Windows 11

<!-- gh-comment-id:2306845371 --> @makanm commented on GitHub (Aug 23, 2024): > > Removing the sfx and audio folders lets me get to the ingame part. But it crashes within seconds... > > In exactly the same boat, I don’t understand how people are getting the game running. I followed the instructions exactly and no matter what, I crash after the loading screen after character creation. Me too. No matter what i do game will crash after the loading. I tried everyhing , patches , mods , removing sfx/audio folders and... Nothing works. Could my old cpu be the culprit? GPU: GTX 1080ti CPU: Intel i7 8700K RAM: 32GB (DDR4) @ 3200MHz OS: Windows 11
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@makanm commented on GitHub (Aug 25, 2024):

Ok i found what was my problem.
I didn't download bbhacks version !
If anyoone has this problem just download this last version:
https://github.com/shadps4-emu/shadPS4/actions/runs/10526470367

And follow the above guide on googledocs.

I can run the game on 1440p and 60 fps :))

<!-- gh-comment-id:2308821649 --> @makanm commented on GitHub (Aug 25, 2024): Ok i found what was my problem. I didn't download bbhacks version ! If anyoone has this problem just download this last version: https://github.com/shadps4-emu/shadPS4/actions/runs/10526470367 And follow the above guide on googledocs. ===== I can run the game on 1440p and 60 fps :))
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@DanielPerovi commented on GitHub (Aug 27, 2024):

Ok i found what was my problem. I didn't download bbhacks version ! If anyoone has this problem just download this last version: https://github.com/shadps4-emu/shadPS4/actions/runs/10526470367

And follow the above guide on googledocs.

I can run the game on 1440p and 60 fps :))

can't download this version as it has expired, anyone provide a download link that works?

<!-- gh-comment-id:2313611522 --> @DanielPerovi commented on GitHub (Aug 27, 2024): > Ok i found what was my problem. I didn't download bbhacks version ! If anyoone has this problem just download this last version: https://github.com/shadps4-emu/shadPS4/actions/runs/10526470367 > > # And follow the above guide on googledocs. > I can run the game on 1440p and 60 fps :)) can't download this version as it has expired, anyone provide a download link that works?
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@srjghseruikg commented on GitHub (Aug 29, 2024):

even with the latest bbhacks and redumping my game for the second time i still get this same error lol just wanted to update after ive tested several other games and played them just fine.

<!-- gh-comment-id:2318954540 --> @srjghseruikg commented on GitHub (Aug 29, 2024): even with the latest bbhacks and redumping my game for the second time i still get this same error lol just wanted to update after ive tested several other games and played them just fine.
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@gwyinbleidd commented on GitHub (Aug 31, 2024):

After doing:

Essential fixes/troubleshooting
No picture when loading into the game:
Move all shader filesin ShadPS4/games/CUSAXXXXX/dvdroot_ps4/param/drawparam to a separate folder except these:
default.gparam.dcx
default_drawparam.gparambnd.dcx
empty.gparam.dcx
m_template.gparam.dcx
Try:
removing ShadPS4/user/sys_modules/libSceDiskMap.sprx.
enabling the “Is PS4 Pro” option in ShadPS4 settings (pretty sure this is placebo).

from https://docs.google.com/document/d/17WixYgtwTdTeqL0NFKEqVrzCWu7Wr-x7/edit it actually works now on GTX 1080 Ti grafik

Can confirm, removing the sounds and sfx folders has allowed me too boot into game, no longer getting:

[Debug] <Critical> vk_scheduler.cpp:SubmitExecution:195: Unreachable code!
Device lost during submit: vk::Queue::submit: ErrorDeviceLost

I did remove the sfx and sound folder now im ingame

<!-- gh-comment-id:2322965594 --> @gwyinbleidd commented on GitHub (Aug 31, 2024): > > After doing: > > ``` > > Essential fixes/troubleshooting > > No picture when loading into the game: > > Move all shader filesin ShadPS4/games/CUSAXXXXX/dvdroot_ps4/param/drawparam to a separate folder except these: > > default.gparam.dcx > > default_drawparam.gparambnd.dcx > > empty.gparam.dcx > > m_template.gparam.dcx > > Try: > > removing ShadPS4/user/sys_modules/libSceDiskMap.sprx. > > enabling the “Is PS4 Pro” option in ShadPS4 settings (pretty sure this is placebo). > > ``` > > > > > > > > > > > > > > > > > > > > > > > > from https://docs.google.com/document/d/17WixYgtwTdTeqL0NFKEqVrzCWu7Wr-x7/edit it actually works now on GTX 1080 Ti ![grafik](https://private-user-images.githubusercontent.com/42699035/359866086-67a05cea-2974-4f05-86c9-c602f1c39b5e.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjQyNTM5NTIsIm5iZiI6MTcyNDI1MzY1MiwicGF0aCI6Ii80MjY5OTAzNS8zNTk4NjYwODYtNjdhMDVjZWEtMjk3NC00ZjA1LTg2YzktYzYwMmYxYzM5YjVlLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA4MjElMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwODIxVDE1MjA1MlomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTlkOGU0ZTQ3NDZhMTljNjE0MGQ2NmU0M2YwOGM2NWZlODk2ODU5ZWEzODVkOGNkMGE3YmViMGE2NjJlMTcyYWMmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.yIEiBNxv0F5Kfq0P_yiEVGoagt7G3OjfrHYy0vYN2JU) > > Can confirm, removing the sounds and sfx folders has allowed me too boot into game, no longer getting: > > ``` > [Debug] <Critical> vk_scheduler.cpp:SubmitExecution:195: Unreachable code! > Device lost during submit: vk::Queue::submit: ErrorDeviceLost > ``` I did remove the sfx and sound folder now im ingame
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@srjghseruikg commented on GitHub (Sep 1, 2024):

After doing:

Essential fixes/troubleshooting
No picture when loading into the game:
Move all shader filesin ShadPS4/games/CUSAXXXXX/dvdroot_ps4/param/drawparam to a separate folder except these:
default.gparam.dcx
default_drawparam.gparambnd.dcx
empty.gparam.dcx
m_template.gparam.dcx
Try:
removing ShadPS4/user/sys_modules/libSceDiskMap.sprx.
enabling the “Is PS4 Pro” option in ShadPS4 settings (pretty sure this is placebo).

from https://docs.google.com/document/d/17WixYgtwTdTeqL0NFKEqVrzCWu7Wr-x7/edit it actually works now on GTX 1080 Ti grafik

Can confirm, removing the sounds and sfx folders has allowed me too boot into game, no longer getting:

[Debug] <Critical> vk_scheduler.cpp:SubmitExecution:195: Unreachable code!
Device lost during submit: vk::Queue::submit: ErrorDeviceLost

I did remove the sfx and sound folder now im ingame

for me i'm just waiting for when we dont have to do that anymore lol.

<!-- gh-comment-id:2323144430 --> @srjghseruikg commented on GitHub (Sep 1, 2024): > > > After doing: > > > ``` > > > Essential fixes/troubleshooting > > > No picture when loading into the game: > > > Move all shader filesin ShadPS4/games/CUSAXXXXX/dvdroot_ps4/param/drawparam to a separate folder except these: > > > default.gparam.dcx > > > default_drawparam.gparambnd.dcx > > > empty.gparam.dcx > > > m_template.gparam.dcx > > > Try: > > > removing ShadPS4/user/sys_modules/libSceDiskMap.sprx. > > > enabling the “Is PS4 Pro” option in ShadPS4 settings (pretty sure this is placebo). > > > ``` > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > from https://docs.google.com/document/d/17WixYgtwTdTeqL0NFKEqVrzCWu7Wr-x7/edit it actually works now on GTX 1080 Ti ![grafik](https://private-user-images.githubusercontent.com/42699035/359866086-67a05cea-2974-4f05-86c9-c602f1c39b5e.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjQyNTM5NTIsIm5iZiI6MTcyNDI1MzY1MiwicGF0aCI6Ii80MjY5OTAzNS8zNTk4NjYwODYtNjdhMDVjZWEtMjk3NC00ZjA1LTg2YzktYzYwMmYxYzM5YjVlLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA4MjElMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwODIxVDE1MjA1MlomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTlkOGU0ZTQ3NDZhMTljNjE0MGQ2NmU0M2YwOGM2NWZlODk2ODU5ZWEzODVkOGNkMGE3YmViMGE2NjJlMTcyYWMmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.yIEiBNxv0F5Kfq0P_yiEVGoagt7G3OjfrHYy0vYN2JU) > > > > > > Can confirm, removing the sounds and sfx folders has allowed me too boot into game, no longer getting: > > ``` > > [Debug] <Critical> vk_scheduler.cpp:SubmitExecution:195: Unreachable code! > > Device lost during submit: vk::Queue::submit: ErrorDeviceLost > > ``` > > I did remove the sfx and sound folder now im ingame for me i'm just waiting for when we dont have to do that anymore lol.
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@srjghseruikg commented on GitHub (Sep 12, 2024):

As of this build i just grabbed https://github.com/shadps4-emu/shadPS4/actions/runs/10828119257
Bloodborne now goes fully ingame. (Character is completely white in the character creator screen though, new bug.), got a crash when i got close to the wolf enemy.
Should i, technically, close this issue if it's resolved? lol

<!-- gh-comment-id:2346846263 --> @srjghseruikg commented on GitHub (Sep 12, 2024): As of this build i just grabbed https://github.com/shadps4-emu/shadPS4/actions/runs/10828119257 Bloodborne now goes fully ingame. (Character is completely white in the character creator screen though, new bug.), got a crash when i got close to the wolf enemy. Should i, technically, close this issue if it's resolved? lol
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@ArrowKnee410 commented on GitHub (Oct 18, 2024):

As of this build i just grabbed https://github.com/shadps4-emu/shadPS4/actions/runs/10828119257 Bloodborne now goes fully ingame. (Character is completely white in the character creator screen though, new bug.), got a crash when i got close to the wolf enemy. Should i, technically, close this issue if it's resolved? lol

Same problem here, crash as soon as hitbox collision with enemies.

<!-- gh-comment-id:2421492301 --> @ArrowKnee410 commented on GitHub (Oct 18, 2024): > As of this build i just grabbed https://github.com/shadps4-emu/shadPS4/actions/runs/10828119257 Bloodborne now goes fully ingame. (Character is completely white in the character creator screen though, new bug.), got a crash when i got close to the wolf enemy. Should i, technically, close this issue if it's resolved? lol Same problem here, crash as soon as hitbox collision with enemies.
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