[GH-ISSUE #2545] [APP BUG]: sce_sys/snd0.at9 remains after game deletion #834

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opened 2026-02-27 21:08:24 +03:00 by kerem · 3 comments
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Originally created by @imnltsa on GitHub (Feb 27, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/2545

Checklist

  • I have searched for a similar issue in this repository and did not find one.
  • I am using an official build obtained from releases or updated one of those builds using its in-app updater.

Describe the Bug

When deleting a game by right clicking a title, hovering "Delete..." and pressing "Delete Game", [TITLEID]/sce_sys/snd0.at9 remains if title music is enabled and the game is selected.

Reproduction Steps

  1. In shadPS4 settings, enable GUI->Title Music->Play title music.
  2. Select a game from the shadPS4 list and wait for the title music to play.
  3. Right click the title, hover over "Delete...", press "Delete Game" and confirm deletion.

Expected Behavior

The emulator should delete [TITLEID]/sce_sys/snd0.at9 even if the file is currently in use by the shadPS4 process, allowing the entire [TITLEID] directory to be deleted.

Specify OS Version

Windows 11 23H2

Originally created by @imnltsa on GitHub (Feb 27, 2025). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/2545 ### Checklist - [x] I have searched for a similar issue in this repository and did not find one. - [x] I am using an official build obtained from [releases](https://github.com/shadps4-emu/shadPS4/releases) or updated one of those builds using its in-app updater. ### Describe the Bug When deleting a game by right clicking a title, hovering "Delete..." and pressing "Delete Game", `[TITLEID]/sce_sys/snd0.at9` remains if title music is enabled and the game is selected. ### Reproduction Steps 1. In shadPS4 settings, enable GUI->Title Music->Play title music. 2. Select a game from the shadPS4 list and wait for the title music to play. 3. Right click the title, hover over "Delete...", press "Delete Game" and confirm deletion. ### Expected Behavior The emulator should delete `[TITLEID]/sce_sys/snd0.at9` even if the file is currently in use by the shadPS4 process, allowing the entire `[TITLEID]` directory to be deleted. ### Specify OS Version Windows 11 23H2
kerem 2026-02-27 21:08:24 +03:00
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@Hermiten commented on GitHub (Feb 27, 2025):

Hey, seems to be a thing for you @DanielSvoboda :D

<!-- gh-comment-id:2687218025 --> @Hermiten commented on GitHub (Feb 27, 2025): Hey, seems to be a thing for you @DanielSvoboda :D
Author
Owner

@DanielSvoboda commented on GitHub (Feb 28, 2025):

Hey, seems to be a thing for you @DanielSvoboda :D

It may be necessary to make the emulator stop the song first, so that shadps4 does not read it, so the function can delete it.

<!-- gh-comment-id:2690827383 --> @DanielSvoboda commented on GitHub (Feb 28, 2025): > Hey, seems to be a thing for you [@DanielSvoboda](https://github.com/DanielSvoboda) :D It may be necessary to make the emulator stop the song first, so that shadps4 does not read it, so the function can delete it.
Author
Owner

@DanielSvoboda commented on GitHub (Feb 28, 2025):

This should solve it 🔼

<!-- gh-comment-id:2690989029 --> @DanielSvoboda commented on GitHub (Feb 28, 2025): This should solve it 🔼
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starred/shadPS4#834
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