[GH-ISSUE #2417] [Feature Request]: Crowdin incorrect locale for Norwegian bokmål #811

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opened 2026-02-27 21:08:17 +03:00 by kerem · 8 comments
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Originally created by @Martini-141 on GitHub (Feb 13, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/2417

Checklist

  • I have searched for a similar issue in this repository and did not find one.

Description

I mentioned this in #2415 about using the nb_NO locales instead of no_NO.

Reason

With norwegian we speak norwegian in a billion dialects, so we have 2 written standards, Bokmål and Nynorsk.

Its generally better to specify which one is translated to instead of just saying norwegian, especially if someone in the future wants to translate to Nynorsk.

How would one go about doing this change(no_NO to nb_NO) without losing all of the current translations?

Examples

No response

Originally created by @Martini-141 on GitHub (Feb 13, 2025). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/2417 ### Checklist - [x] I have searched for a similar issue in this repository and did not find one. ### Description I mentioned this in #2415 about using the nb_NO locales instead of no_NO. ### Reason With norwegian we speak norwegian in a billion dialects, so we have 2 written standards, Bokmål and Nynorsk. Its generally better to specify which one is translated to instead of just saying norwegian, especially if someone in the future wants to translate to Nynorsk. How would one go about doing this change(no_NO to nb_NO) without losing all of the current translations? ### Examples _No response_
kerem closed this issue 2026-02-27 21:08:17 +03:00
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@Martini-141 commented on GitHub (Feb 13, 2025):

The idea is to remove no_NO in place of nb_NO as norwegian isn't a written standard

<!-- gh-comment-id:2656736365 --> @Martini-141 commented on GitHub (Feb 13, 2025): The idea is to remove no_NO in place of nb_NO as **norwegian** isn't a written standard
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@DanielSvoboda commented on GitHub (Feb 14, 2025):

I'm still setting everything up, I don't know if changing this will break something, but I'll keep it on my radar, as soon as everything is stable I'll try to make the changes, thanks for letting me know.

<!-- gh-comment-id:2659488623 --> @DanielSvoboda commented on GitHub (Feb 14, 2025): I'm still setting everything up, I don't know if changing this will break something, but I'll keep it on my radar, as soon as everything is stable I'll try to make the changes, thanks for letting me know.
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@Martini-141 commented on GitHub (Feb 14, 2025):

I'm busy rn with other translation work, so I'm keeping this on pause for now until a conclusion has been made. Thank you for your awesome work!

<!-- gh-comment-id:2659790364 --> @Martini-141 commented on GitHub (Feb 14, 2025): I'm busy rn with other translation work, so I'm keeping this on pause for now until a conclusion has been made. Thank you for your awesome work!
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@DanielSvoboda commented on GitHub (Feb 14, 2025):

The content that is in no_NO, is it correct for nb_NO? I mean, can I reuse its content?

<!-- gh-comment-id:2660530297 --> @DanielSvoboda commented on GitHub (Feb 14, 2025): The content that is in no_NO, is it correct for nb_NO? I mean, can I reuse its content?
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@Martini-141 commented on GitHub (Feb 14, 2025):

The content that is in no_NO, is it correct for nb_NO? I mean, can I reuse its content?

Yes thats correct

<!-- gh-comment-id:2660531649 --> @Martini-141 commented on GitHub (Feb 14, 2025): > The content that is in no_NO, is it correct for nb_NO? I mean, can I reuse its content? Yes thats correct
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@DanielSvoboda commented on GitHub (Feb 16, 2025):

I added nb_NO to crowdin, and imported the no_NO information into it.
https://crowdin.com/project/shadps4-emulator/nb

I still have to make a PR to remove no_NO (without breaking anything) and configure it in the menu correctly...

<!-- gh-comment-id:2661223250 --> @DanielSvoboda commented on GitHub (Feb 16, 2025): I added nb_NO to crowdin, and imported the no_NO information into it. https://crowdin.com/project/shadps4-emulator/nb I still have to make a PR to remove no_NO (without breaking anything) and configure it in the menu correctly...
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@DanielSvoboda commented on GitHub (Feb 16, 2025):

It's done, everything has been adjusted
Image

<!-- gh-comment-id:2661465592 --> @DanielSvoboda commented on GitHub (Feb 16, 2025): It's done, everything has been adjusted ![Image](https://github.com/user-attachments/assets/e2f39a24-b2ed-43ab-9e5d-2c26d0b4c125)
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@Martini-141 commented on GitHub (Feb 16, 2025):

Everything LGTM, thanks for the fix!

<!-- gh-comment-id:2661472106 --> @Martini-141 commented on GitHub (Feb 16, 2025): Everything LGTM, thanks for the fix!
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starred/shadPS4#811
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