mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-28 09:16:03 +03:00
[GH-ISSUE #2375] [APP BUG]: Stuck at 'Saving new configuration file' cmd line #800
Labels
No labels
Bloodborne
bug
contributor wanted
documentation
enhancement
frontend
good first issue
help wanted
linux
pull-request
question
release
verification progress
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/shadPS4#800
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Originally created by @Jdiablo on GitHub (Feb 8, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/2375
Checklist
Describe the Bug
The issue is the same as https://github.com/shadps4-emu/shadPS4/issues/2157
but the resolution with updating drivers DOES NOT help
Reproduction Steps
Clear new installation of win qt 0.6.0 release.
Run with administrator privileges.
Latest nvidia drivers 572.16 (clear installation).
No logs created. Reopening app just stuck at blank cmd line without any entries. Deleting config.toml leads to the very same behavior
config.toml:
`
[Input]
useSpecialPad = false
cursorState = 1
deadZoneLeft = 2
deadZoneRight = 2
isMotionControlsEnabled = true
cursorHideTimeout = 5
backButtonBehavior = "left"
specialPadClass = 1
[General]
isPS4Pro = false
FullscreenMode = "borderless"
BGMvolume = 50
logFilter = ""
playBGM = false
Fullscreen = false
isTrophyPopupDisabled = false
enableDiscordRPC = false
logType = "async"
userName = "shadPS4"
updateChannel = ""
chooseHomeTab = ""
showSplash = false
autoUpdate = false
separateUpdateEnabled = false
compatibilityEnabled = false
checkCompatibilityOnStartup = false
[Keys]
TrophyKey = ""
[GPU]
dumpShaders = false
screenWidth = 1280
vblankDivider = 1
screenHeight = 720
nullGpu = false
patchShaders = true
copyGPUBuffers = false
[Vulkan]
validation_sync = false
gpuId = -1
hostMarkers = false
validation = false
crashDiagnostic = false
validation_gpu = false
rdocEnable = false
guestMarkers = false
[Settings]
consoleLanguage = 1
[GUI]
installDirs = ["E:\Games\ShadPs4\games"]
addonInstallDir = "E:\Games\ShadPs4\user\addcont"
loadGameSizeEnabled = true
saveDataPath = ""
emulatorLanguage = "en"
mw_width = 1280
theme = 0
mw_height = 720
iconSize = 36
sliderPos = 0
iconSizeGrid = 69
sliderPosGrid = 0
geometry_x = 400
gameTableMode = 0
pkgDirs = []
geometry_y = 400
geometry_w = 1280
geometry_h = 720
elfDirs = []
recentFiles = []
[Debug]
DebugDump = false
CollectShader = false
`
Expected Behavior
Just please work....and maybe some logs??
Specify OS Version
Windows 10, nvidia geforce RTX 3050 laptop GPU
@polybiusproxy commented on GitHub (Feb 8, 2025):
Since you mentioned you're using a laptop, you should try updating your iGPU drivers instead of the RTX GPU drivers.
@Jdiablo commented on GitHub (Feb 8, 2025):
Lastest VC redist also installed
@Jdiablo commented on GitHub (Feb 8, 2025):
Latest iGPU drivers are installed, same behaviour
@Jdiablo commented on GitHub (Feb 10, 2025):
Ok, I was able to finally setup dev environment and figured out that it gets in the endless loop trying to enumerate physical devices at src\video_core\renderer_vulkan\vk_instance.cpp 25
externals\vulkan-headers\include\vulkan\vulkan_funcs.hpp 126
Since I'm not familiar that much with C++ and these hardware manipulations I hope it will give you some insights. It seems it really struggles to get the GPU handle or something idk.
If you need some additional info, feel free to ask or just close this issue (I guess support of laptops with dual GPUs is a very last feature in your backlog lol)
@Hermiten commented on GitHub (Feb 24, 2025):
Can you try on a fresh installation ?
Some things have been made
@Jdiablo commented on GitHub (Feb 27, 2025):
@Hermiten neither last Pre-release-shadPS4-2025-02-26-63b50ff, nor last main branch (commit
63b50ff92c) behaves any different@Jdiablo commented on GitHub (Mar 1, 2025):
I found a workaround to this issue:
If there is a FAQ\Known issues troubleshooting page I could make PR with this workaround for laptops with dual graphics