mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-25 07:46:01 +03:00
[GH-ISSUE #2350] [Feature Request]: Debugging PS4 code #792
Labels
No labels
Bloodborne
bug
contributor wanted
documentation
enhancement
frontend
good first issue
help wanted
linux
pull-request
question
release
verification progress
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/shadPS4#792
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Originally created by @mailwl on GitHub (Feb 4, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/2350
Checklist
Description
I see two way to debug loaded ps4 code
what do you think?
Reason
some games just not working because of problems deep inside the code, and no way to found problem just looking at log
Examples
https://github.com/shadps4-emu/shadPS4/pull/2339
sceVideoOutDeleteFlipEvent called AFTER error in game, and it releases resources. Real error somewhere early
@auser1337 commented on GitHub (Feb 5, 2025):
I’ve been working on a GDB stub, and so far I’ve gotten IDA to connect to it and read memory. However, there are still some issues; I’ll make a PR soon™ hopefully.
@Hermiten commented on GitHub (Feb 14, 2025):
If you want to help Devs, you can come on Discord and ask for help how to setup everything.
They already use Ghidra and others tools to do RE and more.
There is also devtools available for the emulator, they can explain to you how to use it on Discord too
I'm closing this one