mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-25 07:46:01 +03:00
[GH-ISSUE #2305] [Feature Request]: Add a way to connect a "dummy" psmove #779
Labels
No labels
Bloodborne
bug
contributor wanted
documentation
enhancement
frontend
good first issue
help wanted
linux
pull-request
question
release
verification progress
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/shadPS4#779
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Originally created by @cynorix on GitHub (Jan 31, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/2305
Checklist
Description
You should add a feature to somehow connect a "dummy" psmove, or make games think it is connected
Reason
It will make a lot of games get in-game at least, to make further testing in them possible
Examples
RPCS3 has this feature I believe, on it you can move the psmove with the mouse if i remember correctly (I might be wrong)
doesn't need to actually work for now though, it just needs to make the game think a psmove is connected
@Hermiten commented on GitHub (Feb 4, 2025):
They are doing this here https://github.com/shadps4-emu/shadPS4/pull/2271
Or you can ask there
@cynorix commented on GitHub (Feb 9, 2025):
it's different, ps moves don't run through libusb i think
@Hermiten commented on GitHub (Feb 24, 2025):
Ok but without a real implementation, you cannot play the game, right ?
@cynorix commented on GitHub (Mar 1, 2025):
No, but it can be used for testing for now, until it gets an actual full implementation