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[GH-ISSUE #2189] [APP BUG]: Crash on game start up. No Im not looking for tech support as this has been broken since 0.4.0 #756
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starred/shadPS4#756
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Originally created by @Tay232 on GitHub (Jan 19, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/2189
Checklist
Describe the Bug
I have searched for a similar issue in this repository haven't found any
I am using an official build that is not WIP. It was obtained from https://github.com/shadps4-emu/shadPS4/releases or updated one of those builds using its in-app updater.
When launching ANY game on QT 0.5.0+, the application always crashes with the SAME critical "pthread.cpp"error and after a while exits to OS. Note: Running version QT 0.4.0 with the same games on the same desktop works without crashes.
The last time I submitted a ticket this issue was dismissed as technical support even though this is an issue with the application that started only when 0.5.0 was released and absolutely is not something on my end (c++ is up to date and vulkan drivers are the latest ones for my GPU)
Rig specs in case they are needed:
Ryzen 5 3600
Nvidia RTX 4070
32gb of ddr4 ram
Here's my Windows 11 current update/ build as Ive seen depending on which update people are on they get this same issue:
Windows 11 version 23H2 build 22631.4751
log:
shad_log.txt
Reproduction Steps
Open Shadps4 and try to launch any game, specifically bloodborne in this instance. The game launches to a black screen and promptly crashes Shadps4 completely back to desktop.
Expected Behavior
For Shadps4 to launch games that are in a playable state like it was able to on version 0.4.0 .
Specify OS Version
Windows 11 version 23H2 build 22631.4751
@polybiusproxy commented on GitHub (Jan 19, 2025):
Duplicate of https://github.com/shadps4-emu/shadPS4/issues/2099.