[GH-ISSUE #2182] [Lib.AudioOut] <Error> sdl_audio.cpp:SDLPortBackend:26: Failed to create SDL audio stream: No default audio device available #754

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opened 2026-02-27 21:07:58 +03:00 by kerem · 2 comments
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Originally created by @fraval13 on GitHub (Jan 18, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/2182

Checklist

  • I have searched for a similar issue in this repository and did not find one.
  • I am using an official build obtained from releases or updated one of those builds using its in-app updater.

Describe the Bug

No sound when running Blooborne

Reproduction Steps

  1. Download the shadps4-git from AUR
  2. Run Bloodborne
  3. Game works fine, except for the sound

Expected Behavior

Should have sound. No application appears under the list of outputs in my UI

Specify OS Version

Endeavour OS

Originally created by @fraval13 on GitHub (Jan 18, 2025). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/2182 ### Checklist - [x] I have searched for a similar issue in this repository and did not find one. - [x] I am using an official build obtained from [releases](https://github.com/shadps4-emu/shadPS4/releases) or updated one of those builds using its in-app updater. ### Describe the Bug No sound when running Blooborne ### Reproduction Steps 1. Download the shadps4-git from AUR 2. Run Bloodborne 3. Game works fine, except for the sound ### Expected Behavior Should have sound. No application appears under the list of outputs in my UI ### Specify OS Version Endeavour OS
kerem closed this issue 2026-02-27 21:07:58 +03:00
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Owner

@tomboylover93 commented on GitHub (Jan 18, 2025):

The shadps4-git PKGBUILD is not officially supported, and this issue could be due to it using GCC as the compiler instead of Clang, which is what is recommended as per documents/building-linux.md. Can you try compiling it following the instructions on that document?

<!-- gh-comment-id:2599756934 --> @tomboylover93 commented on GitHub (Jan 18, 2025): The shadps4-git PKGBUILD is not officially supported, and this issue could be due to it using GCC as the compiler instead of Clang, which is what is recommended as per [documents/building-linux.md](https://github.com/shadps4-emu/shadPS4/blob/main/documents/building-linux.md). Can you try compiling it following the instructions on that document?
Author
Owner

@ChaseKnowlden commented on GitHub (Jan 23, 2025):

It works for me on Arch Linux when compiled with Clang.

<!-- gh-comment-id:2611250428 --> @ChaseKnowlden commented on GitHub (Jan 23, 2025): It works for me on Arch Linux when compiled with Clang.
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starred/shadPS4#754
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