[GH-ISSUE #2181] [GAME BUG]: CUSA03220 Gran Turismo®Sport - [Debug] <Critical> spirv_emit_context.cpp:operator():861: Assertion Failed! #751

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opened 2026-02-27 21:07:57 +03:00 by kerem · 2 comments
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Originally created by @jimbigjim1 on GitHub (Jan 18, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/2181

Originally assigned to: @polybiusproxy on GitHub.

Checklist (we expect you to perform these steps before opening the issue)

  • I have searched for a similar issue in this repository and did not find one.
  • I am using an official build obtained from releases or updated one of those builds using its in-app updater.
  • I have re-dumped the game and performed a clean install without mods and the issue is still present.
  • I have disabled all patches and cheats and the issue is still present.
  • I have all the required system modules installed.

Describe the Bug

Crashes on Display Settings with latest nightly (like https://github.com/shadps4-emu/shadPS4/issues/2062 but different error)

[Lib.Kernel] <Error> time.cpp:sceKernelClockGettime:114: unsupported = 16 using CLOCK_REALTIME

[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:488: Compiling cs shader 0x58d7a804
[Render.Vulkan] <Warning> resource_tracking_pass.cpp:operator():416: Inline sampler detected
[Render.Vulkan] <Warning> resource_tracking_pass.cpp:operator():416: Inline sampler detected
[Render.Vulkan] <Warning> resource_tracking_pass.cpp:operator():416: Inline sampler detected
[Render.Vulkan] <Warning> resource_tracking_pass.cpp:operator():416: Inline sampler detected
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:488: Compiling cs shader 0x170f8dc0
[Debug] <Critical> spirv_emit_context.cpp:operator():861: Assertion Failed!

Reproduction Steps

Start the game, go through display settings to HDR/SDR selection and press SDR. The game will crash

Specify OS Version

Windows 11

CPU

AMD Ryzen 7 7840HS

GPU

AMD Radeon 780M Graphics iGPU

Amount of RAM in GB

16

Amount of VRAM in GB

4

Log File

shad_log.txt

Originally created by @jimbigjim1 on GitHub (Jan 18, 2025). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/2181 Originally assigned to: @polybiusproxy on GitHub. ### Checklist (we expect you to perform these steps before opening the issue) - [x] I have searched for a similar issue in this repository and did not find one. - [x] I am using an official build obtained from [releases](https://github.com/shadps4-emu/shadPS4/releases) or updated one of those builds using its in-app updater. - [x] I have re-dumped the game and performed a clean install without mods and the issue is still present. - [x] I have disabled all patches and cheats and the issue is still present. - [x] I have all the required [system modules](https://github.com/shadps4-emu/shadps4-game-compatibility?tab=readme-ov-file#informations) installed. ### Describe the Bug Crashes on Display Settings with latest nightly (like https://github.com/shadps4-emu/shadPS4/issues/2062 but different error) `[Lib.Kernel] <Error> time.cpp:sceKernelClockGettime:114: unsupported = 16 using CLOCK_REALTIME` `[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:488: Compiling cs shader 0x58d7a804` `[Render.Vulkan] <Warning> resource_tracking_pass.cpp:operator():416: Inline sampler detected` `[Render.Vulkan] <Warning> resource_tracking_pass.cpp:operator():416: Inline sampler detected` `[Render.Vulkan] <Warning> resource_tracking_pass.cpp:operator():416: Inline sampler detected` `[Render.Vulkan] <Warning> resource_tracking_pass.cpp:operator():416: Inline sampler detected` `[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:488: Compiling cs shader 0x170f8dc0 ` `[Debug] <Critical> spirv_emit_context.cpp:operator():861: Assertion Failed!` ### Reproduction Steps Start the game, go through display settings to HDR/SDR selection and press SDR. The game will crash ### Specify OS Version Windows 11 ### CPU AMD Ryzen 7 7840HS ### GPU AMD Radeon 780M Graphics iGPU ### Amount of RAM in GB 16 ### Amount of VRAM in GB 4 ### Log File [shad_log.txt](https://github.com/user-attachments/files/18464669/shad_log.txt)
kerem closed this issue 2026-02-27 21:07:57 +03:00
Author
Owner

@polybiusproxy commented on GitHub (Jan 19, 2025):

Right now, you can get past this if you have a GPU with enough shared memory (most are AMD and Intel GPUs): https://vulkan.gpuinfo.org/listreports.php?limit=maxComputeSharedMemorySize&value=65536&platform=all
Though you won't get much further as there's another shader issue right away.

<!-- gh-comment-id:2600943031 --> @polybiusproxy commented on GitHub (Jan 19, 2025): Right now, you can get past this if you have a GPU with enough shared memory (most are AMD and Intel GPUs): https://vulkan.gpuinfo.org/listreports.php?limit=maxComputeSharedMemorySize&value=65536&platform=all Though you won't get much further as there's another shader issue right away.
Author
Owner

@jimbigjim1 commented on GitHub (Jan 19, 2025):

Right now, you can get past this if you have a GPU with enough shared memory (most are AMD and Intel GPUs): https://vulkan.gpuinfo.org/listreports.php?limit=maxComputeSharedMemorySize&value=65536&platform=all Though you won't get much further as there's another shader issue right away.

My GPU is on the list..
The latest nightly (17ac63d) still crashes, same spirv_emit_context.cpp error, so I cant test the other shader issue, but I hope it gets fixed

<!-- gh-comment-id:2601005596 --> @jimbigjim1 commented on GitHub (Jan 19, 2025): > Right now, you can get past this if you have a GPU with enough shared memory (most are AMD and Intel GPUs): https://vulkan.gpuinfo.org/listreports.php?limit=maxComputeSharedMemorySize&value=65536&platform=all Though you won't get much further as there's another shader issue right away. My GPU is on the list.. The latest nightly ([17ac63d](https://github.com/shadps4-emu/shadPS4/releases/tag/Pre-release-shadPS4-2025-01-19-17ac63d)) still crashes, same spirv_emit_context.cpp error, so I cant test the other shader issue, but I hope it gets fixed
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